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| author | Sébastien Crozet <developer@crozet.re> | 2021-01-29 14:42:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:42:32 +0100 |
| commit | 7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch) | |
| tree | 3781b9d7c92a6a8111573ba4cae1c5d41435950e /src/dynamics/solver/interaction_groups.rs | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| parent | 825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff) | |
| download | rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.gz rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.bz2 rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.zip | |
Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src/dynamics/solver/interaction_groups.rs')
| -rw-r--r-- | src/dynamics/solver/interaction_groups.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/dynamics/solver/interaction_groups.rs b/src/dynamics/solver/interaction_groups.rs index 04acaaf..21cc642 100644 --- a/src/dynamics/solver/interaction_groups.rs +++ b/src/dynamics/solver/interaction_groups.rs @@ -12,7 +12,7 @@ pub(crate) trait PairInteraction { impl<'a> PairInteraction for &'a mut ContactManifold { fn body_pair(&self) -> BodyPair { - self.body_pair + self.data.body_pair } } @@ -338,7 +338,7 @@ impl InteractionGroups { let mut occupied_mask = 0u128; let max_interaction_points = interaction_indices .iter() - .map(|i| interactions[*i].num_active_contacts()) + .map(|i| interactions[*i].data.num_active_contacts()) .max() .unwrap_or(1); @@ -351,12 +351,12 @@ impl InteractionGroups { // FIXME: how could we avoid iterating // on each interaction at every iteration on k? - if interaction.num_active_contacts() != k { + if interaction.data.num_active_contacts() != k { continue; } - let body1 = &bodies[interaction.body_pair.body1]; - let body2 = &bodies[interaction.body_pair.body2]; + let body1 = &bodies[interaction.data.body_pair.body1]; + let body2 = &bodies[interaction.data.body_pair.body2]; let is_static1 = !body1.is_dynamic(); let is_static2 = !body2.is_dynamic(); |
