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authorSébastien Crozet <developer@crozet.re>2022-01-02 14:47:40 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-02 16:58:36 +0100
commitf74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc (patch)
tree53ac492fea5942a7d466f58a0095f39505674ea4 /src/dynamics/solver/position_ground_constraint.rs
parentb45d4b5ac2b31856c15e802b31e288a58940cbf2 (diff)
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Implement multibody joints and the new solver
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
-rw-r--r--src/dynamics/solver/position_ground_constraint.rs121
1 files changed, 0 insertions, 121 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs
deleted file mode 100644
index 53df7f8..0000000
--- a/src/dynamics/solver/position_ground_constraint.rs
+++ /dev/null
@@ -1,121 +0,0 @@
-use super::AnyPositionConstraint;
-use crate::data::{BundleSet, ComponentSet};
-use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition};
-use crate::geometry::ContactManifold;
-use crate::math::{
- AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
-};
-use crate::utils::{WAngularInertia, WCross, WDot};
-
-pub(crate) struct PositionGroundConstraint {
- pub rb2: usize,
- // NOTE: the points are relative to the center of masses.
- pub p1: [Point<Real>; MAX_MANIFOLD_POINTS],
- pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS],
- pub dists: [Real; MAX_MANIFOLD_POINTS],
- pub n1: Vector<Real>,
- pub num_contacts: u8,
- pub im2: Real,
- pub ii2: AngularInertia<Real>,
- pub erp: Real,
- pub max_linear_correction: Real,
-}
-
-impl PositionGroundConstraint {
- pub fn generate<Bodies>(
- params: &IntegrationParameters,
- manifold: &ContactManifold,
- bodies: &Bodies,
- out_constraints: &mut Vec<AnyPositionConstraint>,
- push: bool,
- ) where
- Bodies: ComponentSet<RigidBodyPosition>
- + ComponentSet<RigidBodyMassProps>
- + ComponentSet<RigidBodyIds>,
- {
- let flip = manifold.data.relative_dominance < 0;
-
- let (handle2, n1) = if flip {
- (manifold.data.rigid_body1.unwrap(), -manifold.data.normal)
- } else {
- (manifold.data.rigid_body2.unwrap(), manifold.data.normal)
- };
-
- let (ids2, poss2, mprops2): (&RigidBodyIds, &RigidBodyPosition, &RigidBodyMassProps) =
- bodies.index_bundle(handle2.0);
-
- for (l, manifold_contacts) in manifold
- .data
- .solver_contacts
- .chunks(MAX_MANIFOLD_POINTS)
- .enumerate()
- {
- let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
- let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
- let mut dists = [0.0; MAX_MANIFOLD_POINTS];
-
- for k in 0..manifold_contacts.len() {
- p1[k] = manifold_contacts[k].point;
- local_p2[k] = poss2
- .position
- .inverse_transform_point(&manifold_contacts[k].point);
- dists[k] = manifold_contacts[k].dist;
- }
-
- let constraint = PositionGroundConstraint {
- rb2: ids2.active_set_offset,
- p1,
- local_p2,
- n1,
- dists,
- im2: mprops2.effective_inv_mass,
- ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
- num_contacts: manifold_contacts.len() as u8,
- erp: params.erp,
- max_linear_correction: params.max_linear_correction,
- };
-
- if push {
- out_constraints.push(AnyPositionConstraint::NonGroupedGround(constraint));
- } else {
- out_constraints[manifold.data.constraint_index + l] =
- AnyPositionConstraint::NonGroupedGround(constraint);
- }
- }
- }
-
- pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
- // FIXME: can we avoid most of the multiplications by pos1/pos2?
- // Compute jacobians.
- let mut pos2 = positions[self.rb2];
- let allowed_err = params.allowed_linear_error;
-
- for k in 0..self.num_contacts as usize {
- let target_dist = -self.dists[k] - allowed_err;
- let n1 = self.n1;
- let p1 = self.p1[k];
- let p2 = pos2 * self.local_p2[k];
- let dpos = p2 - p1;
- let dist = dpos.dot(&n1);
-
- if dist < target_dist {
- let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
- let dp2 = p2.coords - pos2.translation.vector;
-
- let gcross2 = -dp2.gcross(n1);
- let ii_gcross2 = self.ii2.transform_vector(gcross2);
-
- // Compute impulse.
- let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
- let impulse = err / inv_r;
-
- // Apply impulse.
- let tra2 = Translation::from(n1 * (-impulse * self.im2));
- let rot2 = Rotation::new(ii_gcross2 * impulse);
- pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
- }
- }
-
- positions[self.rb2] = pos2;
- }
-}