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| author | Crozet Sébastien <developer@crozet.re> | 2020-12-14 15:51:43 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-12-29 11:31:00 +0100 |
| commit | cc6d1b973002b4d366bc81ec6bf9e8240ad7b404 (patch) | |
| tree | 66827195ef82f22e545fc9ee4e0bade9baa8031b /src/dynamics/solver/position_ground_constraint_wide.rs | |
| parent | 9bf1321f8f1d2e116f44c2461a53f302c4ef4171 (diff) | |
| download | rapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.tar.gz rapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.tar.bz2 rapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.zip | |
Outsource the Shape trait, wquadtree, and shape types.
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint_wide.rs')
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint_wide.rs | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/dynamics/solver/position_ground_constraint_wide.rs b/src/dynamics/solver/position_ground_constraint_wide.rs index 1609709..2531b2e 100644 --- a/src/dynamics/solver/position_ground_constraint_wide.rs +++ b/src/dynamics/solver/position_ground_constraint_wide.rs @@ -2,7 +2,7 @@ use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::{ContactManifold, KinematicsCategory}; use crate::math::{ - AngularInertia, Isometry, Point, Rotation, SimdFloat, Translation, Vector, MAX_MANIFOLD_POINTS, + AngularInertia, Isometry, Point, Rotation, SimdReal, Translation, Vector, MAX_MANIFOLD_POINTS, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WDot}; @@ -13,14 +13,14 @@ use simba::simd::{SimdBool as _, SimdComplexField, SimdPartialOrd, SimdValue}; pub(crate) struct WPositionGroundConstraint { pub rb2: [usize; SIMD_WIDTH], // NOTE: the points are relative to the center of masses. - pub p1: [Point<SimdFloat>; MAX_MANIFOLD_POINTS], - pub local_p2: [Point<SimdFloat>; MAX_MANIFOLD_POINTS], - pub n1: Vector<SimdFloat>, - pub radius: SimdFloat, - pub im2: SimdFloat, - pub ii2: AngularInertia<SimdFloat>, - pub erp: SimdFloat, - pub max_linear_correction: SimdFloat, + pub p1: [Point<SimdReal>; MAX_MANIFOLD_POINTS], + pub local_p2: [Point<SimdReal>; MAX_MANIFOLD_POINTS], + pub n1: Vector<SimdReal>, + pub radius: SimdReal, + pub im2: SimdReal, + pub ii2: AngularInertia<SimdReal>, + pub erp: SimdReal, + pub max_linear_correction: SimdReal, pub num_contacts: u8, } @@ -45,8 +45,8 @@ impl WPositionGroundConstraint { } } - let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); - let sqrt_ii2: AngularInertia<SimdFloat> = + let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); + let sqrt_ii2: AngularInertia<SimdReal> = AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]); let local_n1 = Vector::from( @@ -63,15 +63,15 @@ impl WPositionGroundConstraint { array![|ii| if flipped[ii] { manifolds[ii].data.delta1 } else { manifolds[ii].data.delta2 }; SIMD_WIDTH], ); - let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); - let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); + let radius1 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); + let radius2 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); let coll_pos1 = delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]); let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; - let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/; + let radius = radius1 + radius2 /*- SimdReal::splat(params.allowed_linear_error)*/; let n1 = coll_pos1 * local_n1; @@ -87,8 +87,8 @@ impl WPositionGroundConstraint { radius, im2, ii2: sqrt_ii2.squared(), - erp: SimdFloat::splat(params.erp), - max_linear_correction: SimdFloat::splat(params.max_linear_correction), + erp: SimdReal::splat(params.erp), + max_linear_correction: SimdReal::splat(params.max_linear_correction), num_contacts: num_points as u8, }; @@ -131,7 +131,7 @@ impl WPositionGroundConstraint { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]); - let allowed_err = SimdFloat::splat(params.allowed_linear_error); + let allowed_err = SimdReal::splat(params.allowed_linear_error); let target_dist = self.radius - allowed_err; for k in 0..self.num_contacts as usize { @@ -145,7 +145,7 @@ impl WPositionGroundConstraint { let dist = sqdist.simd_sqrt(); let n = dpos / dist; let err = ((dist - target_dist) * self.erp) - .simd_clamp(-self.max_linear_correction, SimdFloat::zero()); + .simd_clamp(-self.max_linear_correction, SimdReal::zero()); let dp2 = p2.coords - pos2.translation.vector; let gcross2 = -dp2.gcross(n); let ii_gcross2 = self.ii2.transform_vector(gcross2); @@ -173,7 +173,7 @@ impl WPositionGroundConstraint { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]); - let allowed_err = SimdFloat::splat(params.allowed_linear_error); + let allowed_err = SimdReal::splat(params.allowed_linear_error); let target_dist = self.radius - allowed_err; for k in 0..self.num_contacts as usize { @@ -186,7 +186,7 @@ impl WPositionGroundConstraint { // NOTE: this condition does not seem to be useful perfomancewise? if dist.simd_lt(target_dist).any() { let err = ((dist - target_dist) * self.erp) - .simd_clamp(-self.max_linear_correction, SimdFloat::zero()); + .simd_clamp(-self.max_linear_correction, SimdReal::zero()); let dp2 = p2.coords - pos2.translation.vector; let gcross2 = -dp2.gcross(n1); |
