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| author | Crozet Sébastien <developer@crozet.re> | 2021-04-26 17:59:25 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-04-26 18:00:50 +0200 |
| commit | c32da78f2a6014c491aa3e975fb83ddb7c80610e (patch) | |
| tree | edd20f23270baee1577c486f78d825eb93ea0de0 /src/dynamics/solver/velocity_constraint.rs | |
| parent | aaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff) | |
| download | rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.gz rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.bz2 rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.zip | |
Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'src/dynamics/solver/velocity_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_constraint.rs | 60 |
1 files changed, 35 insertions, 25 deletions
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs index c339ce4..e15f2d8 100644 --- a/src/dynamics/solver/velocity_constraint.rs +++ b/src/dynamics/solver/velocity_constraint.rs @@ -1,7 +1,8 @@ +use crate::data::{BundleSet, ComponentSet}; use crate::dynamics::solver::VelocityGroundConstraint; #[cfg(feature = "simd-is-enabled")] use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint}; -use crate::dynamics::{IntegrationParameters, RigidBodySet}; +use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity}; use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS}; use crate::utils::{WAngularInertia, WBasis, WCross, WDot}; @@ -102,23 +103,32 @@ impl VelocityConstraint { manifold.data.solver_contacts.len() / MAX_MANIFOLD_POINTS + rest as usize } - pub fn generate( + pub fn generate<Bodies>( params: &IntegrationParameters, manifold_id: ContactManifoldIndex, manifold: &ContactManifold, - bodies: &RigidBodySet, + bodies: &Bodies, out_constraints: &mut Vec<AnyVelocityConstraint>, push: bool, - ) { + ) where + Bodies: ComponentSet<RigidBodyIds> + + ComponentSet<RigidBodyVelocity> + + ComponentSet<RigidBodyMassProps>, + { assert_eq!(manifold.data.relative_dominance, 0); let inv_dt = params.inv_dt(); let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt(); - let rb1 = &bodies[manifold.data.body_pair.body1]; - let rb2 = &bodies[manifold.data.body_pair.body2]; - let mj_lambda1 = rb1.active_set_offset; - let mj_lambda2 = rb2.active_set_offset; + let handle1 = manifold.data.rigid_body1.unwrap(); + let handle2 = manifold.data.rigid_body2.unwrap(); + let (ids1, vels1, mprops1): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) = + bodies.index_bundle(handle1.0); + let (ids2, vels2, mprops2): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) = + bodies.index_bundle(handle2.0); + + let mj_lambda1 = ids1.active_set_offset; + let mj_lambda2 = ids2.active_set_offset; let force_dir1 = -manifold.data.normal; let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff; @@ -126,7 +136,7 @@ impl VelocityConstraint { let tangents1 = force_dir1.orthonormal_basis(); #[cfg(feature = "dim3")] let (tangents1, tangent_rot1) = - super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel); + super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel); for (_l, manifold_points) in manifold .data @@ -142,8 +152,8 @@ impl VelocityConstraint { #[cfg(feature = "dim3")] tangent_rot1, elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS], - im1: rb1.effective_inv_mass, - im2: rb2.effective_inv_mass, + im1: mprops1.effective_inv_mass, + im2: mprops2.effective_inv_mass, limit: 0.0, mj_lambda1, mj_lambda2, @@ -190,8 +200,8 @@ impl VelocityConstraint { constraint.tangent1 = tangents1[0]; constraint.tangent_rot1 = tangent_rot1; } - constraint.im1 = rb1.effective_inv_mass; - constraint.im2 = rb2.effective_inv_mass; + constraint.im1 = mprops1.effective_inv_mass; + constraint.im2 = mprops2.effective_inv_mass; constraint.limit = 0.0; constraint.mj_lambda1 = mj_lambda1; constraint.mj_lambda2 = mj_lambda2; @@ -202,11 +212,11 @@ impl VelocityConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let dp1 = manifold_point.point - rb1.world_com; - let dp2 = manifold_point.point - rb2.world_com; + let dp1 = manifold_point.point - mprops1.world_com; + let dp2 = manifold_point.point - mprops2.world_com; - let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); - let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); + let vel1 = vels1.linvel + vels1.angvel.gcross(dp1); + let vel2 = vels2.linvel + vels2.angvel.gcross(dp2); let warmstart_correction; @@ -215,16 +225,16 @@ impl VelocityConstraint { // Normal part. { - let gcross1 = rb1 + let gcross1 = mprops1 .effective_world_inv_inertia_sqrt .transform_vector(dp1.gcross(force_dir1)); - let gcross2 = rb2 + let gcross2 = mprops2 .effective_world_inv_inertia_sqrt .transform_vector(dp2.gcross(-force_dir1)); let r = 1.0 - / (rb1.effective_inv_mass - + rb2.effective_inv_mass + / (mprops1.effective_inv_mass + + mprops2.effective_inv_mass + gcross1.gdot(gcross1) + gcross2.gdot(gcross2)); @@ -261,15 +271,15 @@ impl VelocityConstraint { constraint.elements[k].tangent_part.impulse = impulse; for j in 0..DIM - 1 { - let gcross1 = rb1 + let gcross1 = mprops1 .effective_world_inv_inertia_sqrt .transform_vector(dp1.gcross(tangents1[j])); - let gcross2 = rb2 + let gcross2 = mprops2 .effective_world_inv_inertia_sqrt .transform_vector(dp2.gcross(-tangents1[j])); let r = 1.0 - / (rb1.effective_inv_mass - + rb2.effective_inv_mass + / (mprops1.effective_inv_mass + + mprops2.effective_inv_mass + gcross1.gdot(gcross1) + gcross2.gdot(gcross2)); let rhs = |
