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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-01 18:21:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-01 18:21:11 +0200 |
| commit | fef3a367d143bddde94e4f919a341cbf8d205293 (patch) | |
| tree | c66a9aa0f8a4a0b6c54f069e291fa2f12cc16ea3 /src/dynamics/solver/velocity_constraint.rs | |
| parent | cc05bad0410128b163e81e9f703ccb841f6a9a08 (diff) | |
| parent | 763b9092422fd5677ffd47ec1b081951dc1c63e4 (diff) | |
| download | rapier-fef3a367d143bddde94e4f919a341cbf8d205293.tar.gz rapier-fef3a367d143bddde94e4f919a341cbf8d205293.tar.bz2 rapier-fef3a367d143bddde94e4f919a341cbf8d205293.zip | |
Merge pull request #6 from dimforge/collider_removal
Add collider removal + fix rigid-bodies with multiple colliders
Diffstat (limited to 'src/dynamics/solver/velocity_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_constraint.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs index 9212e89..190076d 100644 --- a/src/dynamics/solver/velocity_constraint.rs +++ b/src/dynamics/solver/velocity_constraint.rs @@ -148,7 +148,9 @@ impl VelocityConstraint { let rb2 = &bodies[manifold.body_pair.body2]; let mj_lambda1 = rb1.active_set_offset; let mj_lambda2 = rb2.active_set_offset; - let force_dir1 = rb1.position * (-manifold.local_n1); + let pos_coll1 = rb1.position * manifold.delta1; + let pos_coll2 = rb2.position * manifold.delta2; + let force_dir1 = pos_coll1 * (-manifold.local_n1); let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; for (l, manifold_points) in manifold @@ -215,10 +217,8 @@ impl VelocityConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let dp1 = (rb1.position * manifold_point.local_p1).coords - - rb1.position.translation.vector; - let dp2 = (rb2.position * manifold_point.local_p2).coords - - rb2.position.translation.vector; + let dp1 = (pos_coll1 * manifold_point.local_p1) - rb1.world_com; + let dp2 = (pos_coll2 * manifold_point.local_p2) - rb2.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); @@ -355,7 +355,7 @@ impl VelocityConstraint { } } - // Solve penetration. + // Solve non-penetration. for i in 0..self.num_contacts as usize { let elt = &mut self.elements[i].normal_part; let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular) |
