aboutsummaryrefslogtreecommitdiff
path: root/src/dynamics/solver/velocity_constraint_wide.rs
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/dynamics/solver/velocity_constraint_wide.rs
downloadrapier-0.1.0.tar.gz
rapier-0.1.0.tar.bz2
rapier-0.1.0.zip
First public release of Rapier.v0.1.0
Diffstat (limited to 'src/dynamics/solver/velocity_constraint_wide.rs')
-rw-r--r--src/dynamics/solver/velocity_constraint_wide.rs344
1 files changed, 344 insertions, 0 deletions
diff --git a/src/dynamics/solver/velocity_constraint_wide.rs b/src/dynamics/solver/velocity_constraint_wide.rs
new file mode 100644
index 0000000..8f387a5
--- /dev/null
+++ b/src/dynamics/solver/velocity_constraint_wide.rs
@@ -0,0 +1,344 @@
+use super::{AnyVelocityConstraint, DeltaVel};
+use crate::dynamics::{IntegrationParameters, RigidBodySet};
+use crate::geometry::{ContactManifold, ContactManifoldIndex};
+use crate::math::{
+ AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, DIM, MAX_MANIFOLD_POINTS,
+ SIMD_WIDTH,
+};
+use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
+use num::Zero;
+use simba::simd::{SimdPartialOrd, SimdValue};
+
+#[derive(Copy, Clone, Debug)]
+pub(crate) struct WVelocityConstraintElementPart {
+ pub gcross1: AngVector<SimdFloat>,
+ pub gcross2: AngVector<SimdFloat>,
+ pub rhs: SimdFloat,
+ pub impulse: SimdFloat,
+ pub r: SimdFloat,
+}
+
+impl WVelocityConstraintElementPart {
+ pub fn zero() -> Self {
+ Self {
+ gcross1: AngVector::zero(),
+ gcross2: AngVector::zero(),
+ rhs: SimdFloat::zero(),
+ impulse: SimdFloat::zero(),
+ r: SimdFloat::zero(),
+ }
+ }
+}
+
+#[derive(Copy, Clone, Debug)]
+pub(crate) struct WVelocityConstraintElement {
+ pub normal_part: WVelocityConstraintElementPart,
+ pub tangent_parts: [WVelocityConstraintElementPart; DIM - 1],
+}
+
+impl WVelocityConstraintElement {
+ pub fn zero() -> Self {
+ Self {
+ normal_part: WVelocityConstraintElementPart::zero(),
+ tangent_parts: [WVelocityConstraintElementPart::zero(); DIM - 1],
+ }
+ }
+}
+
+#[derive(Copy, Clone, Debug)]
+pub(crate) struct WVelocityConstraint {
+ pub dir1: Vector<SimdFloat>, // Non-penetration force direction for the first body.
+ pub elements: [WVelocityConstraintElement; MAX_MANIFOLD_POINTS],
+ pub num_contacts: u8,
+ pub im1: SimdFloat,
+ pub im2: SimdFloat,
+ pub limit: SimdFloat,
+ pub mj_lambda1: [usize; SIMD_WIDTH],
+ pub mj_lambda2: [usize; SIMD_WIDTH],
+ pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
+ pub manifold_contact_id: usize,
+}
+
+impl WVelocityConstraint {
+ pub fn generate(
+ params: &IntegrationParameters,
+ manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
+ manifolds: [&ContactManifold; SIMD_WIDTH],
+ bodies: &RigidBodySet,
+ out_constraints: &mut Vec<AnyVelocityConstraint>,
+ push: bool,
+ ) {
+ let inv_dt = SimdFloat::splat(params.inv_dt());
+ let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
+ let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
+
+ let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1: AngularInertia<SimdFloat> =
+ AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
+
+ let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+
+ let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+
+ let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2: AngularInertia<SimdFloat> =
+ AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
+
+ let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+
+ let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
+
+ let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
+
+ let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
+ let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
+
+ let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
+ let warmstart_multiplier =
+ SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
+ let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
+
+ for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
+ let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
+ let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
+
+ let mut constraint = WVelocityConstraint {
+ dir1: force_dir1,
+ elements: [WVelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
+ im1,
+ im2,
+ limit: friction,
+ mj_lambda1,
+ mj_lambda2,
+ manifold_id,
+ manifold_contact_id: l,
+ num_contacts: num_points as u8,
+ };
+
+ for k in 0..num_points {
+ // FIXME: can we avoid the multiplications by position1/position2 here?
+ // By working as much as possible in local-space.
+ let p1 = position1
+ * Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]);
+ let p2 = position2
+ * Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]);
+
+ let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
+
+ let impulse =
+ SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
+
+ let dp1 = p1.coords - position1.translation.vector;
+ let dp2 = p2.coords - position2.translation.vector;
+
+ let vel1 = linvel1 + angvel1.gcross(dp1);
+ let vel2 = linvel2 + angvel2.gcross(dp2);
+
+ // Normal part.
+ {
+ let gcross1 = ii1.transform_vector(dp1.gcross(force_dir1));
+ let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
+
+ let r = SimdFloat::splat(1.0)
+ / (im1 + im2 + gcross1.gdot(gcross1) + gcross2.gdot(gcross2));
+ let rhs =
+ (vel1 - vel2).dot(&force_dir1) + dist.simd_max(SimdFloat::zero()) * inv_dt;
+
+ constraint.elements[k].normal_part = WVelocityConstraintElementPart {
+ gcross1,
+ gcross2,
+ rhs,
+ impulse: impulse * warmstart_coeff,
+ r,
+ };
+ }
+
+ // tangent parts.
+ let tangents1 = force_dir1.orthonormal_basis();
+
+ for j in 0..DIM - 1 {
+ #[cfg(feature = "dim2")]
+ let impulse = SimdFloat::from(
+ array![|ii| manifold_points[ii][k].tangent_impulse; SIMD_WIDTH],
+ );
+ #[cfg(feature = "dim3")]
+ let impulse = SimdFloat::from(
+ array![|ii| manifold_points[ii][k].tangent_impulse[j]; SIMD_WIDTH],
+ );
+
+ let gcross1 = ii1.transform_vector(dp1.gcross(tangents1[j]));
+ let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
+ let r = SimdFloat::splat(1.0)
+ / (im1 + im2 + gcross1.gdot(gcross1) + gcross2.gdot(gcross2));
+ let rhs = (vel1 - vel2).dot(&tangents1[j]);
+
+ constraint.elements[k].tangent_parts[j] = WVelocityConstraintElementPart {
+ gcross1,
+ gcross2,
+ rhs,
+ impulse: impulse * warmstart_coeff,
+ r,
+ };
+ }
+ }
+
+ if push {
+ out_constraints.push(AnyVelocityConstraint::Grouped(constraint));
+ } else {
+ out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
+ AnyVelocityConstraint::Grouped(constraint);
+ }
+ }
+ }
+
+ pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda1 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ for i in 0..self.num_contacts as usize {
+ let elt = &self.elements[i].normal_part;
+ mj_lambda1.linear += self.dir1 * (self.im1 * elt.impulse);
+ mj_lambda1.angular += elt.gcross1 * elt.impulse;
+
+ mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
+ mj_lambda2.angular += elt.gcross2 * elt.impulse;
+
+ // FIXME: move this out of the for loop?
+ let tangents1 = self.dir1.orthonormal_basis();
+
+ for j in 0..DIM - 1 {
+ let elt = &self.elements[i].tangent_parts[j];
+ mj_lambda1.linear += tangents1[j] * (self.im1 * elt.impulse);
+ mj_lambda1.angular += elt.gcross1 * elt.impulse;
+
+ mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
+ mj_lambda2.angular += elt.gcross2 * elt.impulse;
+ }
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
+ mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
+ }
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda1 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ // Solve friction first.
+ for i in 0..self.num_contacts as usize {
+ // FIXME: move this out of the for loop?
+ let tangents1 = self.dir1.orthonormal_basis();
+ let normal_elt = &self.elements[i].normal_part;
+
+ for j in 0..DIM - 1 {
+ let elt = &mut self.elements[i].tangent_parts[j];
+ let dimpulse = tangents1[j].dot(&mj_lambda1.linear)
+ + elt.gcross1.gdot(mj_lambda1.angular)
+ - tangents1[j].dot(&mj_lambda2.linear)
+ + elt.gcross2.gdot(mj_lambda2.angular)
+ + elt.rhs;
+ let limit = self.limit * normal_elt.impulse;
+ let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
+ let dlambda = new_impulse - elt.impulse;
+ elt.impulse = new_impulse;
+
+ mj_lambda1.linear += tangents1[j] * (self.im1 * dlambda);
+ mj_lambda1.angular += elt.gcross1 * dlambda;
+ mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
+ mj_lambda2.angular += elt.gcross2 * dlambda;
+ }
+ }
+
+ // Solve non-penetration after friction.
+ for i in 0..self.num_contacts as usize {
+ let elt = &mut self.elements[i].normal_part;
+ let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular)
+ - self.dir1.dot(&mj_lambda2.linear)
+ + elt.gcross2.gdot(mj_lambda2.angular)
+ + elt.rhs;
+ let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdFloat::zero());
+ let dlambda = new_impulse - elt.impulse;
+ elt.impulse = new_impulse;
+
+ mj_lambda1.linear += self.dir1 * (self.im1 * dlambda);
+ mj_lambda1.angular += elt.gcross1 * dlambda;
+ mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
+ mj_lambda2.angular += elt.gcross2 * dlambda;
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
+ mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
+ }
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
+ for k in 0..self.num_contacts as usize {
+ let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into();
+ let tangent_impulses: [_; SIMD_WIDTH] =
+ self.elements[k].tangent_parts[0].impulse.into();
+ #[cfg(feature = "dim3")]
+ let bitangent_impulses: [_; SIMD_WIDTH] =
+ self.elements[k].tangent_parts[1].impulse.into();
+
+ for ii in 0..SIMD_WIDTH {
+ let manifold = &mut manifolds_all[self.manifold_id[ii]];
+ let k_base = self.manifold_contact_id;
+ let active_contacts = manifold.active_contacts_mut();
+ active_contacts[k_base + k].impulse = impulses[ii];
+
+ #[cfg(feature = "dim2")]
+ {
+ active_contacts[k_base + k].tangent_impulse = tangent_impulses[ii];
+ }
+ #[cfg(feature = "dim3")]
+ {
+ active_contacts[k_base + k].tangent_impulse =
+ [tangent_impulses[ii], bitangent_impulses[ii]];
+ }
+ }
+ }
+ }
+}