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| author | Sébastien Crozet <developer@crozet.re> | 2022-07-05 14:59:14 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-07-05 14:59:14 +0200 |
| commit | ba081fb6f567dd547cee86095480dd443aff2c4c (patch) | |
| tree | 351c1dcc4fda388fd7dde60aa493ae9e0dc49bec /src/dynamics | |
| parent | b8d46a6b1d3a639769c877f13f60f0dfc60536e3 (diff) | |
| download | rapier-ba081fb6f567dd547cee86095480dd443aff2c4c.tar.gz rapier-ba081fb6f567dd547cee86095480dd443aff2c4c.tar.bz2 rapier-ba081fb6f567dd547cee86095480dd443aff2c4c.zip | |
Improve the API for initializing/setting mass-properties
Diffstat (limited to 'src/dynamics')
| -rw-r--r-- | src/dynamics/rigid_body.rs | 221 | ||||
| -rw-r--r-- | src/dynamics/rigid_body_components.rs | 40 |
2 files changed, 147 insertions, 114 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index eaf3967..494dc6c 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -1,14 +1,14 @@ use crate::dynamics::{ - LockedAxes, MassProperties, RigidBodyActivation, RigidBodyCcd, RigidBodyChanges, - RigidBodyColliders, RigidBodyDamping, RigidBodyDominance, RigidBodyForces, RigidBodyIds, - RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity, + LockedAxes, MassProperties, RigidBodyActivation, RigidBodyAdditionalMassProps, RigidBodyCcd, + RigidBodyChanges, RigidBodyColliders, RigidBodyDamping, RigidBodyDominance, RigidBodyForces, + RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity, }; use crate::geometry::{ - Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderShape, + Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderSet, + ColliderShape, }; use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector}; -use crate::utils::{self, WCross}; -use na::ComplexField; +use crate::utils::WCross; use num::Zero; #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] @@ -123,7 +123,7 @@ impl RigidBody { } } - /// The mass properties of this rigid-body. + /// The mass-properties of this rigid-body. #[inline] pub fn mass_properties(&self) -> &MassProperties { &self.mprops.local_mprops @@ -310,26 +310,82 @@ impl RigidBody { self.ccd.ccd_active } - /// Sets the rigid-body's additional mass properties. + /// Recompute the mass-properties of this rigid-bodies based on its currently attached colliders. + pub fn recompute_mass_properties_from_colliders(&mut self, colliders: &ColliderSet) { + self.mprops.recompute_mass_properties_from_colliders( + colliders, + &self.colliders, + &self.pos.position, + ); + } + + /// Sets the rigid-body's additional mass. + /// + /// The total angular inertia of the rigid-body will be scaled automatically based on this + /// additional mass. If this scaling effect isn’t desired, use [`Self::additional_mass_properties`] + /// instead of this method. + /// + /// This is only the "additional" mass because the total mass of the rigid-body is + /// equal to the sum of this additional mass and the mass computed from the colliders + /// (with non-zero densities) attached to this rigid-body. + /// + /// That total mass (which includes the attached colliders’ contributions) + /// will be updated at the name physics step, or can be updated manually with + /// [`Self::recompute_mass_properties_from_colliders`]. + /// + /// This will override any previous mass-properties set by [`Self::set_additional_mass`], + /// [`Self::set_additional_mass_properties`], [`RigidBodyBuilder::additional_mass`], or + /// [`RigidBodyBuilder::additional_mass_properties`] for this rigid-body. + /// + /// If `wake_up` is `true` then the rigid-body will be woken up if it was + /// put to sleep because it did not move for a while. + #[inline] + pub fn set_additional_mass(&mut self, additional_mass: Real, wake_up: bool) { + self.do_set_additional_mass_properties( + RigidBodyAdditionalMassProps::Mass(additional_mass), + wake_up, + ) + } + + /// Sets the rigid-body's additional mass-properties. + /// + /// This is only the "additional" mass-properties because the total mass-properties of the + /// rigid-body is equal to the sum of this additional mass-properties and the mass computed from + /// the colliders (with non-zero densities) attached to this rigid-body. + /// + /// That total mass-properties (which include the attached colliders’ contributions) + /// will be updated at the name physics step, or can be updated manually with + /// [`Self::recompute_mass_properties_from_colliders`]. + /// + /// This will override any previous mass-properties set by [`Self::set_additional_mass`], + /// [`Self::set_additional_mass_properties`], [`RigidBodyBuilder::additional_mass`], or + /// [`RigidBodyBuilder::additional_mass_properties`] for this rigid-body. /// /// If `wake_up` is `true` then the rigid-body will be woken up if it was /// put to sleep because it did not move for a while. #[inline] pub fn set_additional_mass_properties(&mut self, props: MassProperties, wake_up: bool) { - if let Some(add_mprops) = &mut self.mprops.additional_local_mprops { - self.mprops.local_mprops += props; - self.mprops.local_mprops -= **add_mprops; - **add_mprops = props; - } else { - self.mprops.additional_local_mprops = Some(Box::new(props)); - self.mprops.local_mprops += props; - } + self.do_set_additional_mass_properties( + RigidBodyAdditionalMassProps::MassProps(props), + wake_up, + ) + } - if self.is_dynamic() && wake_up { - self.wake_up(true); - } + fn do_set_additional_mass_properties( + &mut self, + props: RigidBodyAdditionalMassProps, + wake_up: bool, + ) { + let new_mprops = Some(Box::new(props)); - self.update_world_mass_properties(); + if self.mprops.additional_local_mprops != new_mprops { + self.changes.insert(RigidBodyChanges::LOCAL_MASS_PROPERTIES); + self.mprops.additional_local_mprops = new_mprops; + + if self.is_dynamic() && wake_up { + self.wake_up(true); + } + } } /// The handles of colliders attached to this rigid body. @@ -432,12 +488,6 @@ impl RigidBody { if let Some(i) = self.colliders.0.iter().position(|e| *e == handle) { self.changes.set(RigidBodyChanges::COLLIDERS, true); self.colliders.0.swap_remove(i); - - let mass_properties = coll - .mass_properties() - .transform_by(coll.position_wrt_parent().unwrap()); - self.mprops.local_mprops -= mass_properties; - self.update_world_mass_properties(); } } @@ -859,8 +909,8 @@ pub struct RigidBodyBuilder { pub angular_damping: Real, body_type: RigidBodyType, mprops_flags: LockedAxes, - /// The additional mass properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information. - pub additional_mass_properties: MassProperties, + /// The additional mass-properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information. + additional_mass_properties: RigidBodyAdditionalMassProps, /// Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium. pub can_sleep: bool, /// Whether or not the rigid-body is to be created asleep. @@ -887,7 +937,7 @@ impl RigidBodyBuilder { angular_damping: 0.0, body_type, mprops_flags: LockedAxes::empty(), - additional_mass_properties: MassProperties::zero(), + additional_mass_properties: RigidBodyAdditionalMassProps::default(), can_sleep: true, sleeping: false, ccd_enabled: false, @@ -968,18 +1018,41 @@ impl RigidBodyBuilder { self } - /// Sets the additional mass properties of the rigid-body being built. + /// Sets the additional mass-properties of the rigid-body being built. /// - /// Note that "additional" means that the final mass properties of the rigid-bodies depends + /// This will be overridden by a call to [`Self::additional_mass`] so it only makes sense to call + /// either [`Self::additional_mass`] or [`Self::additional_mass_properties`]. + /// + /// Note that "additional" means that the final mass-properties of the rigid-bodies depends /// on the initial mass-properties of the rigid-body (set by this method) /// to which is added the contributions of all the colliders with non-zero density /// attached to this rigid-body. /// - /// Therefore, if you want your provided mass properties to be the final - /// mass properties of your rigid-body, don't attach colliders to it, or + /// Therefore, if you want your provided mass-properties to be the final + /// mass-properties of your rigid-body, don't attach colliders to it, or /// only attach colliders with densities equal to zero. - pub fn additional_mass_properties(mut self, props: MassProperties) -> Self { - self.additional_mass_properties = props; + pub fn additional_mass_properties(mut self, mprops: MassProperties) -> Self { + self.additional_mass_properties = RigidBodyAdditionalMassProps::MassProps(mprops); + self + } + + /// Sets the additional mass of the rigid-body being built. + /// + /// This will be overridden by a call to [`Self::additional_mass_properties`] so it only makes + /// sense to call either [`Self::additional_mass`] or [`Self::additional_mass_properties`]. + /// + /// This is only the "additional" mass because the total mass of the rigid-body is + /// equal to the sum of this additional mass and the mass computed from the colliders + /// (with non-zero densities) attached to this rigid-body. + /// + /// The total angular inertia of the rigid-body will be scaled automatically based on this + /// additional mass. If this scaling effect isn’t desired, use [`Self::additional_mass_properties`] + /// instead of this method. + /// + /// # Parameters + /// * `mass`- The mass that will be added to the created rigid-body. + pub fn additional_mass(mut self, mass: Real) -> Self { + self.additional_mass_properties = RigidBodyAdditionalMassProps::Mass(mass); self } @@ -1037,78 +1110,6 @@ impl RigidBodyBuilder { self } - /// Sets the additional mass of the rigid-body being built. - /// - /// This is only the "additional" mass because the total mass of the rigid-body is - /// equal to the sum of this additional mass and the mass computed from the colliders - /// (with non-zero densities) attached to this rigid-body. - pub fn additional_mass(mut self, mass: Real) -> Self { - self.additional_mass_properties.set_mass(mass, false); - self - } - - /// Sets the additional mass of the rigid-body being built. - /// - /// This is only the "additional" mass because the total mass of the rigid-body is - /// equal to the sum of this additional mass and the mass computed from the colliders - /// (with non-zero densities) attached to this rigid-body. - #[deprecated(note = "renamed to `additional_mass`.")] - pub fn mass(self, mass: Real) -> Self { - self.additional_mass(mass) - } - - /// Sets the additional angular inertia of this rigid-body. - /// - /// This is only the "additional" angular inertia because the total angular inertia of - /// the rigid-body is equal to the sum of this additional value and the angular inertia - /// computed from the colliders (with non-zero densities) attached to this rigid-body. - #[cfg(feature = "dim2")] - pub fn additional_principal_angular_inertia(mut self, inertia: Real) -> Self { - self.additional_mass_properties.inv_principal_inertia_sqrt = - utils::inv(ComplexField::sqrt(inertia.max(0.0))); - self - } - - /// Sets the angular inertia of this rigid-body. - #[cfg(feature = "dim2")] - #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")] - pub fn principal_angular_inertia(self, inertia: Real) -> Self { - self.additional_principal_angular_inertia(inertia) - } - - /// Use `self.principal_angular_inertia` instead. - #[cfg(feature = "dim2")] - #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")] - pub fn principal_inertia(self, inertia: Real) -> Self { - self.additional_principal_angular_inertia(inertia) - } - - /// Sets the additional principal angular inertia of this rigid-body. - /// - /// This is only the "additional" angular inertia because the total angular inertia of - /// the rigid-body is equal to the sum of this additional value and the angular inertia - /// computed from the colliders (with non-zero densities) attached to this rigid-body. - #[cfg(feature = "dim3")] - pub fn additional_principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self { - self.additional_mass_properties.inv_principal_inertia_sqrt = - inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0)))); - self - } - - /// Sets the principal angular inertia of this rigid-body. - #[cfg(feature = "dim3")] - #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")] - pub fn principal_angular_inertia(self, inertia: AngVector<Real>) -> Self { - self.additional_principal_angular_inertia(inertia) - } - - /// Use `self.principal_angular_inertia` instead. - #[cfg(feature = "dim3")] - #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")] - pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self { - self.additional_principal_angular_inertia(inertia) - } - /// Sets the damping factor for the linear part of the rigid-body motion. /// /// The higher the linear damping factor is, the more quickly the rigid-body @@ -1169,9 +1170,11 @@ impl RigidBodyBuilder { rb.body_type = self.body_type; rb.user_data = self.user_data; - if self.additional_mass_properties != MassProperties::default() { + if self.additional_mass_properties + != RigidBodyAdditionalMassProps::MassProps(MassProperties::zero()) + && self.additional_mass_properties != RigidBodyAdditionalMassProps::Mass(0.0) + { rb.mprops.additional_local_mprops = Some(Box::new(self.additional_mass_properties)); - rb.mprops.local_mprops = self.additional_mass_properties; } rb.mprops.flags = self.mprops_flags; diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs index 3d35d17..cabf6ca 100644 --- a/src/dynamics/rigid_body_components.rs +++ b/src/dynamics/rigid_body_components.rs @@ -110,6 +110,8 @@ bitflags::bitflags! { const TYPE = 1 << 4; /// Flag indicating that the `RigidBodyDominance` component of this rigid-body has been modified. const DOMINANCE = 1 << 5; + /// Flag indicating that the local mass-properties of this rigid-body must be recomputed. + const LOCAL_MASS_PROPERTIES = 1 << 6; } } @@ -222,7 +224,23 @@ bitflags::bitflags! { } } -// TODO: split this into "LocalMassProps" and `WorldMassProps"? +/// Mass and angular inertia added to a rigid-body on top of its attached colliders’ contributions. +#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] +#[derive(Copy, Clone, Debug, PartialEq)] +pub enum RigidBodyAdditionalMassProps { + /// Mass properties to be added as-is. + MassProps(MassProperties), + /// Mass to be added to the rigid-body. This will also automatically scale + /// the attached colliders total angular inertia to account for the added mass. + Mass(Real), +} + +impl Default for RigidBodyAdditionalMassProps { + fn default() -> Self { + RigidBodyAdditionalMassProps::MassProps(MassProperties::default()) + } +} + #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[derive(Clone, Debug, PartialEq)] /// The mass properties of this rigid-bodies. @@ -232,7 +250,7 @@ pub struct RigidBodyMassProps { /// The local mass properties of the rigid-body. pub local_mprops: MassProperties, /// Mass-properties of this rigid-bodies, added to the contributions of its attached colliders. - pub additional_local_mprops: Option<Box<MassProperties>>, + pub additional_local_mprops: Option<Box<RigidBodyAdditionalMassProps>>, /// The world-space center of mass of the rigid-body. pub world_com: Point<Real>, /// The inverse mass taking into account translation locking. @@ -294,18 +312,20 @@ impl RigidBodyMassProps { self.effective_world_inv_inertia_sqrt.squared().inverse() } - /// Recompute the mass-properties of this rigid-bodies based on its currentely attached colliders. + /// Recompute the mass-properties of this rigid-bodies based on its currently attached colliders. pub fn recompute_mass_properties_from_colliders( &mut self, colliders: &ColliderSet, attached_colliders: &RigidBodyColliders, position: &Isometry<Real>, ) { - self.local_mprops = self + let added_mprops = self .additional_local_mprops .as_ref() .map(|mprops| **mprops) - .unwrap_or_else(MassProperties::default); + .unwrap_or_else(|| RigidBodyAdditionalMassProps::MassProps(MassProperties::default())); + + self.local_mprops = MassProperties::default(); for handle in &attached_colliders.0 { if let Some(co) = colliders.get(*handle) { @@ -319,6 +339,16 @@ impl RigidBodyMassProps { } } + match added_mprops { + RigidBodyAdditionalMassProps::MassProps(mprops) => { + self.local_mprops += mprops; + } + RigidBodyAdditionalMassProps::Mass(mass) => { + let new_mass = self.local_mprops.mass() + mass; + self.local_mprops.set_mass(new_mass, true); + } + } + self.update_world_mass_properties(position); } |
