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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
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| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
| commit | 754a48b7ff6d8c58b1ee08651e60112900b60455 (patch) | |
| tree | 7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/geometry/polyhedron_feature3d.rs | |
| download | rapier-0.1.0.tar.gz rapier-0.1.0.tar.bz2 rapier-0.1.0.zip | |
First public release of Rapier.v0.1.0
Diffstat (limited to 'src/geometry/polyhedron_feature3d.rs')
| -rw-r--r-- | src/geometry/polyhedron_feature3d.rs | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/src/geometry/polyhedron_feature3d.rs b/src/geometry/polyhedron_feature3d.rs new file mode 100644 index 0000000..94870a4 --- /dev/null +++ b/src/geometry/polyhedron_feature3d.rs @@ -0,0 +1,284 @@ +use crate::geometry::{Contact, ContactManifold, CuboidFeatureFace, Triangle}; +use crate::math::{Isometry, Point, Vector}; +use crate::utils::WBasis; +use na::Point2; +use ncollide::shape::Segment; + +#[derive(Debug)] +pub struct PolyhedronFace { + pub vertices: [Point<f32>; 4], + pub vids: [u8; 4], // Feature ID of the vertices. + pub eids: [u8; 4], // Feature ID of the edges. + pub fid: u8, // Feature ID of the face. + pub num_vertices: usize, +} + +impl From<CuboidFeatureFace> for PolyhedronFace { + fn from(face: CuboidFeatureFace) -> Self { + Self { + vertices: face.vertices, + vids: face.vids, + eids: face.eids, + fid: face.fid, + num_vertices: 4, + } + } +} + +impl From<Triangle> for PolyhedronFace { + fn from(tri: Triangle) -> Self { + Self { + vertices: [tri.a, tri.b, tri.c, tri.c], + vids: [0, 2, 4, 4], + eids: [1, 3, 5, 5], + fid: 0, + num_vertices: 3, + } + } +} + +impl From<Segment<f32>> for PolyhedronFace { + fn from(seg: Segment<f32>) -> Self { + Self { + vertices: [seg.a, seg.b, seg.b, seg.b], + vids: [0, 2, 2, 2], + eids: [1, 1, 1, 1], + fid: 0, + num_vertices: 2, + } + } +} + +impl PolyhedronFace { + pub fn transform_by(&mut self, iso: &Isometry<f32>) { + for v in &mut self.vertices[0..self.num_vertices] { + *v = iso * *v; + } + } + + pub fn contacts( + prediction_distance: f32, + face1: &PolyhedronFace, + sep_axis1: &Vector<f32>, + face2: &PolyhedronFace, + pos21: &Isometry<f32>, + manifold: &mut ContactManifold, + ) { + // Project the faces to a 2D plane for contact clipping. + // The plane they are projected onto has normal sep_axis1 + // and contains the origin (this is numerically OK because + // we are not working in world-space here). + let basis = sep_axis1.orthonormal_basis(); + let projected_face1 = [ + Point2::new( + face1.vertices[0].coords.dot(&basis[0]), + face1.vertices[0].coords.dot(&basis[1]), + ), + Point2::new( + face1.vertices[1].coords.dot(&basis[0]), + face1.vertices[1].coords.dot(&basis[1]), + ), + Point2::new( + face1.vertices[2].coords.dot(&basis[0]), + face1.vertices[2].coords.dot(&basis[1]), + ), + Point2::new( + face1.vertices[3].coords.dot(&basis[0]), + face1.vertices[3].coords.dot(&basis[1]), + ), + ]; + let projected_face2 = [ + Point2::new( + face2.vertices[0].coords.dot(&basis[0]), + face2.vertices[0].coords.dot(&basis[1]), + ), + Point2::new( + face2.vertices[1].coords.dot(&basis[0]), + face2.vertices[1].coords.dot(&basis[1]), + ), + Point2::new( + face2.vertices[2].coords.dot(&basis[0]), + face2.vertices[2].coords.dot(&basis[1]), + ), + Point2::new( + face2.vertices[3].coords.dot(&basis[0]), + face2.vertices[3].coords.dot(&basis[1]), + ), + ]; + + // Also find all the vertices located inside of the other projected face. + if face2.num_vertices > 2 { + let normal2 = (face2.vertices[2] - face2.vertices[1]) + .cross(&(face2.vertices[0] - face2.vertices[1])); + + let last_index2 = face2.num_vertices as usize - 1; + 'point_loop1: for i in 0..face1.num_vertices as usize { + let p1 = projected_face1[i]; + + let sign = (projected_face2[0] - projected_face2[last_index2]) + .perp(&(p1 - projected_face2[last_index2])); + for j in 0..last_index2 { + let new_sign = (projected_face2[j + 1] - projected_face2[j]) + .perp(&(p1 - projected_face2[j])); + if new_sign * sign < 0.0 { + // The point lies outside. + continue 'point_loop1; + } + } + + // All the perp had the same sign: the point is inside of the other shapes projection. + // Output the contact. + let denom = normal2.dot(&sep_axis1); + let dist = (face2.vertices[0] - face1.vertices[i]).dot(&normal2) / denom; + let local_p1 = face1.vertices[i]; + let local_p2 = face1.vertices[i] + dist * sep_axis1; + + if dist <= prediction_distance { + manifold.points.push(Contact { + local_p1, + local_p2: pos21 * local_p2, + impulse: 0.0, + tangent_impulse: Contact::zero_tangent_impulse(), + fid1: face1.vids[i], + fid2: face2.fid, + dist, + }); + } + } + } + + if face1.num_vertices > 2 { + let normal1 = (face1.vertices[2] - face1.vertices[1]) + .cross(&(face1.vertices[0] - face1.vertices[1])); + + let last_index1 = face1.num_vertices as usize - 1; + 'point_loop2: for i in 0..face2.num_vertices as usize { + let p2 = projected_face2[i]; + + let sign = (projected_face1[0] - projected_face1[last_index1]) + .perp(&(p2 - projected_face1[last_index1])); + for j in 0..last_index1 { + let new_sign = (projected_face1[j + 1] - projected_face1[j]) + .perp(&(p2 - projected_face1[j])); + + if new_sign * sign < 0.0 { + // The point lies outside. + continue 'point_loop2; + } + } + + // All the perp had the same sign: the point is inside of the other shapes projection. + // Output the contact. + let denom = -normal1.dot(&sep_axis1); + let dist = (face1.vertices[0] - face2.vertices[i]).dot(&normal1) / denom; + let local_p2 = face2.vertices[i]; + let local_p1 = face2.vertices[i] - dist * sep_axis1; + + if true { + // dist <= prediction_distance { + manifold.points.push(Contact { + local_p1, + local_p2: pos21 * local_p2, + impulse: 0.0, + tangent_impulse: Contact::zero_tangent_impulse(), + fid1: face1.fid, + fid2: face2.vids[i], + dist, + }); + } + } + } + + // Now we have to compute the intersection between all pairs of + // edges from the face 1 and from the face2. + for j in 0..face2.num_vertices { + let projected_edge2 = [ + projected_face2[j], + projected_face2[(j + 1) % face2.num_vertices], + ]; + + for i in 0..face1.num_vertices { + let projected_edge1 = [ + projected_face1[i], + projected_face1[(i + 1) % face1.num_vertices], + ]; + if let Some(bcoords) = closest_points_line2d(projected_edge1, projected_edge2) { + if bcoords.0 > 0.0 && bcoords.0 < 1.0 && bcoords.1 > 0.0 && bcoords.1 < 1.0 { + // Found a contact between the two edges. + let edge1 = ( + face1.vertices[i], + face1.vertices[(i + 1) % face1.num_vertices], + ); + let edge2 = ( + face2.vertices[j], + face2.vertices[(j + 1) % face2.num_vertices], + ); + let local_p1 = edge1.0 * (1.0 - bcoords.0) + edge1.1.coords * bcoords.0; + let local_p2 = edge2.0 * (1.0 - bcoords.1) + edge2.1.coords * bcoords.1; + let dist = (local_p2 - local_p1).dot(&sep_axis1); + + if dist <= prediction_distance { + manifold.points.push(Contact { + local_p1, + local_p2: pos21 * local_p2, + impulse: 0.0, + tangent_impulse: Contact::zero_tangent_impulse(), + fid1: face1.eids[i], + fid2: face2.eids[j], + dist, + }); + } + } + } + } + } + } +} + +/// Compute the barycentric coordinates of the intersection between the two given lines. +/// Returns `None` if the lines are parallel. +fn closest_points_line2d(edge1: [Point2<f32>; 2], edge2: [Point2<f32>; 2]) -> Option<(f32, f32)> { + use approx::AbsDiffEq; + + // Inspired by Real-time collision detection by Christer Ericson. + let dir1 = edge1[1] - edge1[0]; + let dir2 = edge2[1] - edge2[0]; + let r = edge1[0] - edge2[0]; + + let a = dir1.norm_squared(); + let e = dir2.norm_squared(); + let f = dir2.dot(&r); + + let eps = f32::default_epsilon(); + + if a <= eps && e <= eps { + Some((0.0, 0.0)) + } else if a <= eps { + Some((0.0, f / e)) + } else { + let c = dir1.dot(&r); + if e <= eps { + Some((-c / a, 0.0)) + } else { + let b = dir1.dot(&dir2); + let ae = a * e; + let bb = b * b; + let denom = ae - bb; + + // Use absolute and ulps error to test collinearity. + let parallel = denom <= eps || approx::ulps_eq!(ae, bb); + + let s = if !parallel { + (b * f - c * e) / denom + } else { + 0.0 + }; + + if parallel { + None + } else { + Some((s, (b * s + f) / e)) + } + } + } +} |
