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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/geometry/polyhedron_feature3d.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src/geometry/polyhedron_feature3d.rs')
-rw-r--r--src/geometry/polyhedron_feature3d.rs284
1 files changed, 284 insertions, 0 deletions
diff --git a/src/geometry/polyhedron_feature3d.rs b/src/geometry/polyhedron_feature3d.rs
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+++ b/src/geometry/polyhedron_feature3d.rs
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+use crate::geometry::{Contact, ContactManifold, CuboidFeatureFace, Triangle};
+use crate::math::{Isometry, Point, Vector};
+use crate::utils::WBasis;
+use na::Point2;
+use ncollide::shape::Segment;
+
+#[derive(Debug)]
+pub struct PolyhedronFace {
+ pub vertices: [Point<f32>; 4],
+ pub vids: [u8; 4], // Feature ID of the vertices.
+ pub eids: [u8; 4], // Feature ID of the edges.
+ pub fid: u8, // Feature ID of the face.
+ pub num_vertices: usize,
+}
+
+impl From<CuboidFeatureFace> for PolyhedronFace {
+ fn from(face: CuboidFeatureFace) -> Self {
+ Self {
+ vertices: face.vertices,
+ vids: face.vids,
+ eids: face.eids,
+ fid: face.fid,
+ num_vertices: 4,
+ }
+ }
+}
+
+impl From<Triangle> for PolyhedronFace {
+ fn from(tri: Triangle) -> Self {
+ Self {
+ vertices: [tri.a, tri.b, tri.c, tri.c],
+ vids: [0, 2, 4, 4],
+ eids: [1, 3, 5, 5],
+ fid: 0,
+ num_vertices: 3,
+ }
+ }
+}
+
+impl From<Segment<f32>> for PolyhedronFace {
+ fn from(seg: Segment<f32>) -> Self {
+ Self {
+ vertices: [seg.a, seg.b, seg.b, seg.b],
+ vids: [0, 2, 2, 2],
+ eids: [1, 1, 1, 1],
+ fid: 0,
+ num_vertices: 2,
+ }
+ }
+}
+
+impl PolyhedronFace {
+ pub fn transform_by(&mut self, iso: &Isometry<f32>) {
+ for v in &mut self.vertices[0..self.num_vertices] {
+ *v = iso * *v;
+ }
+ }
+
+ pub fn contacts(
+ prediction_distance: f32,
+ face1: &PolyhedronFace,
+ sep_axis1: &Vector<f32>,
+ face2: &PolyhedronFace,
+ pos21: &Isometry<f32>,
+ manifold: &mut ContactManifold,
+ ) {
+ // Project the faces to a 2D plane for contact clipping.
+ // The plane they are projected onto has normal sep_axis1
+ // and contains the origin (this is numerically OK because
+ // we are not working in world-space here).
+ let basis = sep_axis1.orthonormal_basis();
+ let projected_face1 = [
+ Point2::new(
+ face1.vertices[0].coords.dot(&basis[0]),
+ face1.vertices[0].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face1.vertices[1].coords.dot(&basis[0]),
+ face1.vertices[1].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face1.vertices[2].coords.dot(&basis[0]),
+ face1.vertices[2].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face1.vertices[3].coords.dot(&basis[0]),
+ face1.vertices[3].coords.dot(&basis[1]),
+ ),
+ ];
+ let projected_face2 = [
+ Point2::new(
+ face2.vertices[0].coords.dot(&basis[0]),
+ face2.vertices[0].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face2.vertices[1].coords.dot(&basis[0]),
+ face2.vertices[1].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face2.vertices[2].coords.dot(&basis[0]),
+ face2.vertices[2].coords.dot(&basis[1]),
+ ),
+ Point2::new(
+ face2.vertices[3].coords.dot(&basis[0]),
+ face2.vertices[3].coords.dot(&basis[1]),
+ ),
+ ];
+
+ // Also find all the vertices located inside of the other projected face.
+ if face2.num_vertices > 2 {
+ let normal2 = (face2.vertices[2] - face2.vertices[1])
+ .cross(&(face2.vertices[0] - face2.vertices[1]));
+
+ let last_index2 = face2.num_vertices as usize - 1;
+ 'point_loop1: for i in 0..face1.num_vertices as usize {
+ let p1 = projected_face1[i];
+
+ let sign = (projected_face2[0] - projected_face2[last_index2])
+ .perp(&(p1 - projected_face2[last_index2]));
+ for j in 0..last_index2 {
+ let new_sign = (projected_face2[j + 1] - projected_face2[j])
+ .perp(&(p1 - projected_face2[j]));
+ if new_sign * sign < 0.0 {
+ // The point lies outside.
+ continue 'point_loop1;
+ }
+ }
+
+ // All the perp had the same sign: the point is inside of the other shapes projection.
+ // Output the contact.
+ let denom = normal2.dot(&sep_axis1);
+ let dist = (face2.vertices[0] - face1.vertices[i]).dot(&normal2) / denom;
+ let local_p1 = face1.vertices[i];
+ let local_p2 = face1.vertices[i] + dist * sep_axis1;
+
+ if dist <= prediction_distance {
+ manifold.points.push(Contact {
+ local_p1,
+ local_p2: pos21 * local_p2,
+ impulse: 0.0,
+ tangent_impulse: Contact::zero_tangent_impulse(),
+ fid1: face1.vids[i],
+ fid2: face2.fid,
+ dist,
+ });
+ }
+ }
+ }
+
+ if face1.num_vertices > 2 {
+ let normal1 = (face1.vertices[2] - face1.vertices[1])
+ .cross(&(face1.vertices[0] - face1.vertices[1]));
+
+ let last_index1 = face1.num_vertices as usize - 1;
+ 'point_loop2: for i in 0..face2.num_vertices as usize {
+ let p2 = projected_face2[i];
+
+ let sign = (projected_face1[0] - projected_face1[last_index1])
+ .perp(&(p2 - projected_face1[last_index1]));
+ for j in 0..last_index1 {
+ let new_sign = (projected_face1[j + 1] - projected_face1[j])
+ .perp(&(p2 - projected_face1[j]));
+
+ if new_sign * sign < 0.0 {
+ // The point lies outside.
+ continue 'point_loop2;
+ }
+ }
+
+ // All the perp had the same sign: the point is inside of the other shapes projection.
+ // Output the contact.
+ let denom = -normal1.dot(&sep_axis1);
+ let dist = (face1.vertices[0] - face2.vertices[i]).dot(&normal1) / denom;
+ let local_p2 = face2.vertices[i];
+ let local_p1 = face2.vertices[i] - dist * sep_axis1;
+
+ if true {
+ // dist <= prediction_distance {
+ manifold.points.push(Contact {
+ local_p1,
+ local_p2: pos21 * local_p2,
+ impulse: 0.0,
+ tangent_impulse: Contact::zero_tangent_impulse(),
+ fid1: face1.fid,
+ fid2: face2.vids[i],
+ dist,
+ });
+ }
+ }
+ }
+
+ // Now we have to compute the intersection between all pairs of
+ // edges from the face 1 and from the face2.
+ for j in 0..face2.num_vertices {
+ let projected_edge2 = [
+ projected_face2[j],
+ projected_face2[(j + 1) % face2.num_vertices],
+ ];
+
+ for i in 0..face1.num_vertices {
+ let projected_edge1 = [
+ projected_face1[i],
+ projected_face1[(i + 1) % face1.num_vertices],
+ ];
+ if let Some(bcoords) = closest_points_line2d(projected_edge1, projected_edge2) {
+ if bcoords.0 > 0.0 && bcoords.0 < 1.0 && bcoords.1 > 0.0 && bcoords.1 < 1.0 {
+ // Found a contact between the two edges.
+ let edge1 = (
+ face1.vertices[i],
+ face1.vertices[(i + 1) % face1.num_vertices],
+ );
+ let edge2 = (
+ face2.vertices[j],
+ face2.vertices[(j + 1) % face2.num_vertices],
+ );
+ let local_p1 = edge1.0 * (1.0 - bcoords.0) + edge1.1.coords * bcoords.0;
+ let local_p2 = edge2.0 * (1.0 - bcoords.1) + edge2.1.coords * bcoords.1;
+ let dist = (local_p2 - local_p1).dot(&sep_axis1);
+
+ if dist <= prediction_distance {
+ manifold.points.push(Contact {
+ local_p1,
+ local_p2: pos21 * local_p2,
+ impulse: 0.0,
+ tangent_impulse: Contact::zero_tangent_impulse(),
+ fid1: face1.eids[i],
+ fid2: face2.eids[j],
+ dist,
+ });
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/// Compute the barycentric coordinates of the intersection between the two given lines.
+/// Returns `None` if the lines are parallel.
+fn closest_points_line2d(edge1: [Point2<f32>; 2], edge2: [Point2<f32>; 2]) -> Option<(f32, f32)> {
+ use approx::AbsDiffEq;
+
+ // Inspired by Real-time collision detection by Christer Ericson.
+ let dir1 = edge1[1] - edge1[0];
+ let dir2 = edge2[1] - edge2[0];
+ let r = edge1[0] - edge2[0];
+
+ let a = dir1.norm_squared();
+ let e = dir2.norm_squared();
+ let f = dir2.dot(&r);
+
+ let eps = f32::default_epsilon();
+
+ if a <= eps && e <= eps {
+ Some((0.0, 0.0))
+ } else if a <= eps {
+ Some((0.0, f / e))
+ } else {
+ let c = dir1.dot(&r);
+ if e <= eps {
+ Some((-c / a, 0.0))
+ } else {
+ let b = dir1.dot(&dir2);
+ let ae = a * e;
+ let bb = b * b;
+ let denom = ae - bb;
+
+ // Use absolute and ulps error to test collinearity.
+ let parallel = denom <= eps || approx::ulps_eq!(ae, bb);
+
+ let s = if !parallel {
+ (b * f - c * e) / denom
+ } else {
+ 0.0
+ };
+
+ if parallel {
+ None
+ } else {
+ Some((s, (b * s + f) / e))
+ }
+ }
+ }
+}