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authorCrozet Sébastien <developer@crozet.re>2021-04-01 11:02:42 +0200
committerCrozet Sébastien <developer@crozet.re>2021-04-01 11:02:48 +0200
commit20069193476e2f4f9f6f2d04c24d80a3e1c8fbed (patch)
treedc0e071e5ccb8dcf241fa8eb28e4b79c2383a1c6 /src
parentcc3f16eb85f23a86ddd9d182d967cb12acc32354 (diff)
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Add the ability to pass a custom filter to all the QueryPipeline queries.
Diffstat (limited to 'src')
-rw-r--r--src/pipeline/query_pipeline.rs158
1 files changed, 115 insertions, 43 deletions
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 5451cfa..e5bb581 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -35,7 +35,8 @@ pub struct QueryPipeline {
struct QueryPipelineAsCompositeShape<'a> {
query_pipeline: &'a QueryPipeline,
colliders: &'a ColliderSet,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
}
/// Indicates how the colliders position should be taken into account when
@@ -64,7 +65,9 @@ impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
) {
if let Some(collider) = self.colliders.get(shape_id) {
- if collider.collision_groups.test(self.groups) {
+ if collider.collision_groups.test(self.query_groups)
+ && self.filter.map(|f| f(shape_id, collider)).unwrap_or(true)
+ {
f(Some(collider.position()), collider.shape())
}
}
@@ -98,12 +101,14 @@ impl QueryPipeline {
fn as_composite_shape<'a>(
&'a self,
colliders: &'a ColliderSet,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> QueryPipelineAsCompositeShape<'a> {
QueryPipelineAsCompositeShape {
query_pipeline: self,
colliders,
- groups,
+ query_groups,
+ filter,
}
}
@@ -219,15 +224,24 @@ impl QueryPipeline {
/// - `ray`: the ray to cast.
/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
+ /// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
+ /// even if its starts inside of it.
+ /// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn cast_ray(
&self,
colliders: &ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, Real)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
@@ -241,15 +255,24 @@ impl QueryPipeline {
/// - `ray`: the ray to cast.
/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
+ /// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
+ /// even if its starts inside of it.
+ /// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn cast_ray_and_get_normal(
&self,
colliders: &ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, RayIntersection)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
&pipeline_shape,
ray,
@@ -267,21 +290,32 @@ impl QueryPipeline {
/// - `ray`: the ray to cast.
/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
+ /// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
+ /// even if its starts inside of it.
+ /// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
/// - `callback`: function executed on each collider for which a ray intersection has been found.
- /// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
- /// this method will exit early, ignore any further raycast.
+ /// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
+ /// this method will exit early, ignore any further raycast.
pub fn intersections_with_ray<'a>(
&self,
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider, RayIntersection) -> bool,
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
- if coll.collision_groups.test(groups) {
+ if coll.collision_groups.test(query_groups)
+ && filter.map(|f| f(*handle, coll)).unwrap_or(true)
+ {
if let Some(hit) =
coll.shape()
.cast_ray_and_get_normal(coll.position(), ray, max_toi, solid)
@@ -304,16 +338,20 @@ impl QueryPipeline {
/// * `colliders` - The set of colliders taking part in this pipeline.
/// * `shape_pos` - The position of the shape used for the intersection test.
/// * `shape` - The shape used for the intersection test.
- /// * `groups` - The bit groups and filter associated to the ray, in order to only
- /// hit the colliders with collision groups compatible with the ray's group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn intersection_with_shape(
&self,
colliders: &ColliderSet,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<ColliderHandle> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
shape_pos,
@@ -336,16 +374,20 @@ impl QueryPipeline {
/// itself). If it is set to `false` the collider shapes are considered to be hollow
/// (if the point is located inside of an hollow shape, it is projected on the shape's
/// boundary).
- /// * `groups` - The bit groups and filter associated to the point to project, in order to only
- /// project on colliders with collision groups compatible with the ray's group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn project_point(
&self,
colliders: &ColliderSet,
point: &Point<Real>,
solid: bool,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, PointProjection)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
@@ -359,20 +401,25 @@ impl QueryPipeline {
/// # Parameters
/// * `colliders` - The set of colliders taking part in this pipeline.
/// * `point` - The point used for the containment test.
- /// * `groups` - The bit groups and filter associated to the point to test, in order to only
- /// test on colliders with collision groups compatible with the ray's group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
/// * `callback` - A function called with each collider with a shape
- /// containing the `point`.
+ /// containing the `point`.
pub fn intersections_with_point<'a>(
&self,
colliders: &'a ColliderSet,
point: &Point<Real>,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
- if coll.collision_groups.test(groups)
+ if coll.collision_groups.test(query_groups)
+ && filter.map(|f| f(*handle, coll)).unwrap_or(true)
&& coll.shape().contains_point(coll.position(), point)
{
return callback(*handle, coll);
@@ -399,15 +446,19 @@ impl QueryPipeline {
/// itself). If it is set to `false` the collider shapes are considered to be hollow
/// (if the point is located inside of an hollow shape, it is projected on the shape's
/// boundary).
- /// * `groups` - The bit groups and filter associated to the point to project, in order to only
- /// project on colliders with collision groups compatible with the ray's group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn project_point_and_get_feature(
&self,
colliders: &ColliderSet,
point: &Point<Real>,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
self.quadtree
@@ -437,8 +488,11 @@ impl QueryPipeline {
/// * `shape` - The shape to cast.
/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
- /// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
- /// test on colliders with collision groups compatible with this group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn cast_shape<'a>(
&self,
colliders: &'a ColliderSet,
@@ -447,9 +501,10 @@ impl QueryPipeline {
shape: &dyn Shape,
max_toi: Real,
target_distance: Real,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, TOI)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
shape_pos,
@@ -468,10 +523,20 @@ impl QueryPipeline {
/// * `colliders` - The set of colliders taking part in this pipeline.
/// * `shape_motion` - The motion of the shape.
/// * `shape` - The shape to cast.
- /// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
- /// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
- /// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
- /// test on colliders with collision groups compatible with this group.
+ /// * `start_time` - The starting time of the interval where the motion takes place.
+ /// * `end_time` - The end time of the interval where the motion takes place.
+ /// * `stop_at_penetration` - If the casted shape starts in a penetration state with any
+ /// collider, two results are possible. If `stop_at_penetration` is `true` then, the
+ /// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false`
+ /// then the nonlinear shape-casting will see if further motion wrt. the penetration normal
+ /// would result in tunnelling. If it does not (i.e. we have a separating velocity along
+ /// that normal) then the nonlinear shape-casting will attempt to find another impact,
+ /// at a time `> start_time` that could result in tunnelling.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
pub fn nonlinear_cast_shape(
&self,
colliders: &ColliderSet,
@@ -480,9 +545,10 @@ impl QueryPipeline {
start_time: Real,
end_time: Real,
stop_at_penetration: bool,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, TOI)> {
- let pipeline_shape = self.as_composite_shape(colliders, groups);
+ let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let pipeline_motion = NonlinearRigidMotion::identity();
let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
@@ -504,15 +570,19 @@ impl QueryPipeline {
/// * `shapePos` - The position of the shape to test.
/// * `shapeRot` - The orientation of the shape to test.
/// * `shape` - The shape to test.
- /// * `groups` - The bit groups and filter associated to the shape to test, in order to only
- /// test on colliders with collision groups compatible with this group.
+ /// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
+ /// to determine if it should be taken into account by this query.
+ /// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
+ /// its `contact_group` is compatible with the `query_groups`, and if this `filter`
+ /// is either `None` or returns `true`.
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
pub fn intersections_with_shape<'a>(
&self,
colliders: &'a ColliderSet,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
- groups: InteractionGroups,
+ query_groups: InteractionGroups,
+ filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
) {
let dispatcher = &*self.query_dispatcher;
@@ -520,7 +590,9 @@ impl QueryPipeline {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
- if coll.collision_groups.test(groups) {
+ if coll.collision_groups.test(query_groups)
+ && filter.map(|f| f(*handle, coll)).unwrap_or(true)
+ {
let pos12 = inv_shape_pos * coll.position();
if dispatcher.intersection_test(&pos12, shape, coll.shape()) == Ok(true) {