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authorCrozet Sébastien <developer@crozet.re>2021-03-26 18:16:27 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-26 18:16:27 +0100
commit97157c9423f3360c5e941b4065377689221014ae (patch)
tree707adf6e1feab0a9b7752d292baa161de790a8a1 /src
parent326469a1df9d8502903d88fe8e47a67e9e7c9edd (diff)
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First working version of non-linear CCD based on single-substep motion-clamping.
Diffstat (limited to 'src')
-rw-r--r--src/data/coarena.rs14
-rw-r--r--src/dynamics/ccd/toi_entry.rs147
-rw-r--r--src/dynamics/mod.rs2
-rw-r--r--src/dynamics/rigid_body.rs110
-rw-r--r--src/dynamics/solver/island_solver.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs2
-rw-r--r--src/dynamics/solver/joint_constraint/fixed_position_constraint.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs8
-rw-r--r--src/dynamics/solver/joint_constraint/revolute_position_constraint.rs16
-rw-r--r--src/dynamics/solver/parallel_island_solver.rs4
-rw-r--r--src/dynamics/solver/position_solver.rs4
-rw-r--r--src/geometry/collider.rs17
-rw-r--r--src/geometry/collider_set.rs2
-rw-r--r--src/geometry/narrow_phase.rs8
-rw-r--r--src/pipeline/collision_pipeline.rs11
-rw-r--r--src/pipeline/physics_pipeline.rs25
-rw-r--r--src/pipeline/query_pipeline.rs74
18 files changed, 368 insertions, 88 deletions
diff --git a/src/data/coarena.rs b/src/data/coarena.rs
index 78cbfa7..c25cc55 100644
--- a/src/data/coarena.rs
+++ b/src/data/coarena.rs
@@ -29,6 +29,20 @@ impl<T> Coarena<T> {
.and_then(|(gg, t)| if g == *gg { Some(t) } else { None })
}
+ /// Inserts an element into this coarena.
+ pub fn insert(&mut self, a: Index, value: T)
+ where
+ T: Clone + Default,
+ {
+ let (i1, g1) = a.into_raw_parts();
+
+ if self.data.len() <= i1 {
+ self.data.resize(i1 + 1, (u32::MAX as u64, T::default()));
+ }
+
+ self.data[i1] = (g1, value);
+ }
+
/// Ensure that elements at the two given indices exist in this coarena, and return their reference.
///
/// Missing elements are created automatically and initialized with the `default` value.
diff --git a/src/dynamics/ccd/toi_entry.rs b/src/dynamics/ccd/toi_entry.rs
new file mode 100644
index 0000000..20f5268
--- /dev/null
+++ b/src/dynamics/ccd/toi_entry.rs
@@ -0,0 +1,147 @@
+use crate::data::Coarena;
+use crate::dynamics::ccd::ccd_solver::CCDContact;
+use crate::dynamics::ccd::CCDData;
+use crate::dynamics::{IntegrationParameters, RigidBody, RigidBodyHandle};
+use crate::geometry::{Collider, ColliderHandle};
+use crate::math::{Isometry, Real};
+use crate::parry::query::PersistentQueryDispatcher;
+use crate::utils::WCross;
+use na::{RealField, Unit};
+use parry::query::{NonlinearRigidMotion, QueryDispatcher, TOI};
+
+#[derive(Copy, Clone, Debug)]
+pub struct TOIEntry {
+ pub toi: Real,
+ pub c1: ColliderHandle,
+ pub b1: RigidBodyHandle,
+ pub c2: ColliderHandle,
+ pub b2: RigidBodyHandle,
+ pub is_intersection_test: bool,
+ pub timestamp: usize,
+}
+
+impl TOIEntry {
+ fn new(
+ toi: Real,
+ c1: ColliderHandle,
+ b1: RigidBodyHandle,
+ c2: ColliderHandle,
+ b2: RigidBodyHandle,
+ is_intersection_test: bool,
+ timestamp: usize,
+ ) -> Self {
+ Self {
+ toi,
+ c1,
+ b1,
+ c2,
+ b2,
+ is_intersection_test,
+ timestamp,
+ }
+ }
+
+ pub fn try_from_colliders<QD: ?Sized + PersistentQueryDispatcher<(), ()>>(
+ params: &IntegrationParameters,
+ query_dispatcher: &QD,
+ ch1: ColliderHandle,
+ ch2: ColliderHandle,
+ c1: &Collider,
+ c2: &Collider,
+ b1: &RigidBody,
+ b2: &RigidBody,
+ frozen1: Option<Real>,
+ frozen2: Option<Real>,
+ start_time: Real,
+ end_time: Real,
+ body_params: &Coarena<CCDData>,
+ ) -> Option<Self> {
+ assert!(start_time <= end_time);
+
+ let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel;
+ let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel;
+
+ let vel12 = linvel2 - linvel1;
+ let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness());
+
+ if params.dt * vel12.norm() < thickness {
+ return None;
+ }
+
+ let is_intersection_test = c1.is_sensor() || c2.is_sensor();
+
+ let body_params1 = body_params.get(c1.parent.0)?;
+ let body_params2 = body_params.get(c2.parent.0)?;
+
+ // Compute the TOI.
+ let mut motion1 = body_params1.motion(params.dt, b1, 0.0);
+ let mut motion2 = body_params2.motion(params.dt, b2, 0.0);
+
+ if let Some(t) = frozen1 {
+ motion1.freeze(t);
+ }
+
+ if let Some(t) = frozen2 {
+ motion2.freeze(t);
+ }
+
+ let mut toi;
+ let motion_c1 = motion1.prepend(*c1.position_wrt_parent());
+ let motion_c2 = motion2.prepend(*c2.position_wrt_parent());
+
+ // println!("start_time: {}", start_time);
+
+ // If this is just an intersection test (i.e. with sensors)
+ // then we can stop the TOI search immediately if it starts with
+ // a penetration because we don't care about the whether the velocity
+ // at the impact is a separating velocity or not.
+ // If the TOI search involves two non-sensor colliders then
+ // we don't want to stop the TOI search at the first penetration
+ // because the colliders may be in a separating trajectory.
+ let stop_at_penetration = is_intersection_test;
+
+ let res_toi = query_dispatcher
+ .nonlinear_time_of_impact(
+ &motion_c1,
+ c1.shape(),
+ &motion_c2,
+ c2.shape(),
+ start_time,
+ end_time,
+ stop_at_penetration,
+ )
+ .ok();
+
+ toi = res_toi??;
+
+ Some(Self::new(
+ toi.toi,
+ ch1,
+ c1.parent(),
+ ch2,
+ c2.parent(),
+ is_intersection_test,
+ 0,
+ ))
+ }
+}
+
+impl PartialOrd for TOIEntry {
+ fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
+ (-self.toi).partial_cmp(&(-other.toi))
+ }
+}
+
+impl Ord for TOIEntry {
+ fn cmp(&self, other: &Self) -> std::cmp::Ordering {
+ self.partial_cmp(other).unwrap()
+ }
+}
+
+impl PartialEq for TOIEntry {
+ fn eq(&self, other: &Self) -> bool {
+ self.toi == other.toi
+ }
+}
+
+impl Eq for TOIEntry {}
diff --git a/src/dynamics/mod.rs b/src/dynamics/mod.rs
index eab6916..751f6f9 100644
--- a/src/dynamics/mod.rs
+++ b/src/dynamics/mod.rs
@@ -18,6 +18,7 @@ pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBui
pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
pub use parry::mass_properties::MassProperties;
// #[cfg(not(feature = "parallel"))]
+pub use self::ccd::CCDSolver;
pub use self::coefficient_combine_rule::CoefficientCombineRule;
pub(crate) use self::joint::JointGraphEdge;
pub(crate) use self::rigid_body::RigidBodyChanges;
@@ -26,6 +27,7 @@ pub(crate) use self::solver::IslandSolver;
#[cfg(feature = "parallel")]
pub(crate) use self::solver::ParallelIslandSolver;
+mod ccd;
mod coefficient_combine_rule;
mod integration_parameters;
mod joint;
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 7cc7a99..9ac4763 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -36,6 +36,7 @@ bitflags::bitflags! {
const ROTATION_LOCKED_X = 1 << 1;
const ROTATION_LOCKED_Y = 1 << 2;
const ROTATION_LOCKED_Z = 1 << 3;
+ const CCD_ENABLED = 1 << 4;
}
}
@@ -58,7 +59,16 @@ bitflags::bitflags! {
pub struct RigidBody {
/// The world-space position of the rigid-body.
pub(crate) position: Isometry<Real>,
- pub(crate) predicted_position: Isometry<Real>,
+ /// The next position of the rigid-body.
+ ///
+ /// At the beginning of the timestep, and when the
+ /// timestep is complete we must have position == next_position
+ /// except for kinematic bodies.
+ ///
+ /// The next_position is updated after the velocity and position
+ /// resolution. Then it is either validated (ie. we set position := set_position)
+ /// or clamped by CCD.
+ pub(crate) next_position: Isometry<Real>,
/// The local mass properties of the rigid-body.
pub(crate) mass_properties: MassProperties,
/// The world-space center of mass of the rigid-body.
@@ -76,6 +86,10 @@ pub struct RigidBody {
pub linear_damping: Real,
/// Damping factor for gradually slowing down the angular motion of the rigid-body.
pub angular_damping: Real,
+ /// The maximum linear velocity this rigid-body can reach.
+ pub max_linear_velocity: Real,
+ /// The maximum angular velocity this rigid-body can reach.
+ pub max_angular_velocity: Real,
/// Accumulation of external forces (only for dynamic bodies).
pub(crate) force: Vector<Real>,
/// Accumulation of external torques (only for dynamic bodies).
@@ -97,13 +111,14 @@ pub struct RigidBody {
dominance_group: i8,
/// User-defined data associated to this rigid-body.
pub user_data: u128,
+ pub(crate) ccd_thickness: Real,
}
impl RigidBody {
fn new() -> Self {
Self {
position: Isometry::identity(),
- predicted_position: Isometry::identity(),
+ next_position: Isometry::identity(),
mass_properties: MassProperties::zero(),
world_com: Point::origin(),
effective_inv_mass: 0.0,
@@ -115,6 +130,8 @@ impl RigidBody {
gravity_scale: 1.0,
linear_damping: 0.0,
angular_damping: 0.0,
+ max_linear_velocity: Real::MAX,
+ max_angular_velocity: 100.0,
colliders: Vec::new(),
activation: ActivationStatus::new_active(),
joint_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
@@ -127,6 +144,7 @@ impl RigidBody {
body_status: BodyStatus::Dynamic,
dominance_group: 0,
user_data: 0,
+ ccd_thickness: Real::MAX,
}
}
@@ -176,6 +194,20 @@ impl RigidBody {
}
}
+ /// Enables of disable CCD (continuous collision-detection) for this rigid-body.
+ pub fn enable_ccd(&mut self, enabled: bool) {
+ self.flags.set(RigidBodyFlags::CCD_ENABLED, enabled)
+ }
+
+ /// Is CCD (continous collision-detection) enabled for this rigid-body?
+ pub fn is_ccd_enabled(&self) -> bool {
+ self.flags.contains(RigidBodyFlags::CCD_ENABLED)
+ }
+
+ pub(crate) fn should_resolve_ccd(&self, dt: Real) -> bool {
+ self.is_ccd_enabled() && self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
+ }
+
/// Sets the rigid-body's mass properties.
///
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
@@ -228,8 +260,8 @@ impl RigidBody {
/// If this rigid-body is kinematic this value is set by the `set_next_kinematic_position`
/// method and is used for estimating the kinematic body velocity at the next timestep.
/// For non-kinematic bodies, this value is currently unspecified.
- pub fn predicted_position(&self) -> &Isometry<Real> {
- &self.predicted_position
+ pub fn next_position(&self) -> &Isometry<Real> {
+ &self.next_position
}
/// The scale factor applied to the gravity affecting this rigid-body.
@@ -254,6 +286,8 @@ impl RigidBody {
true,
);
+ self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
+
let mass_properties = coll
.mass_properties()
.transform_by(coll.position_wrt_parent());
@@ -265,8 +299,8 @@ impl RigidBody {
pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
for handle in &self.colliders {
let collider = &mut colliders[*handle];
+ collider.prev_position = self.position;
collider.position = self.position * collider.delta;
- collider.predicted_position = self.predicted_position * collider.delta;
}
}
@@ -331,18 +365,39 @@ impl RigidBody {
!self.linvel.is_zero() || !self.angvel.is_zero()
}
- fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
+ pub(crate) fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
let com = self.position * self.mass_properties.local_com;
let shift = Translation::from(com.coords);
shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse()
}
- pub(crate) fn integrate(&mut self, dt: Real) {
+ pub(crate) fn position_at_time(&self, dt: Real) -> Isometry<Real> {
+ self.integrate_velocity(dt) * self.position
+ }
+
+ pub(crate) fn integrate_next_position(&mut self, dt: Real, apply_damping: bool) {
// TODO: do we want to apply damping before or after the velocity integration?
- self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
- self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
+ if apply_damping {
+ self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
+ self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
+
+ // self.linvel = self.linvel.cap_magnitude(self.max_linear_velocity);
+ // #[cfg(feature = "dim2")]
+ // {
+ // self.angvel = na::clamp(
+ // self.angvel,
+ // -self.max_angular_velocity,
+ // self.max_angular_velocity,
+ // );
+ // }
+ // #[cfg(feature = "dim3")]
+ // {
+ // self.angvel = self.angvel.cap_magnitude(self.max_angular_velocity);
+ // }
+ }
- self.position = self.integrate_velocity(dt) * self.position;
+ self.next_position = self.integrate_velocity(dt) * self.position;
+ let _ = self.next_position.rotation.renormalize();
}
/// The linear velocity of this rigid-body.
@@ -416,7 +471,8 @@ impl RigidBody {
/// put to sleep because it did not move for a while.
pub fn set_position(&mut self, pos: Isometry<Real>, wake_up: bool) {
self.changes.insert(RigidBodyChanges::POSITION);
- self.set_position_internal(pos);
+ self.position = pos;
+ self.next_position = pos;
// TODO: Do we really need to check that the body isn't dynamic?
if wake_up && self.is_dynamic() {
@@ -424,24 +480,19 @@ impl RigidBody {
}
}
- pub(crate) fn set_position_internal(&mut self, pos: Isometry<Real>) {
- self.position = pos;
-
- // TODO: update the predicted position for dynamic bodies too?
- if self.is_static() || self.is_kinematic() {
- self.predicted_position = pos;
- }
+ pub(crate) fn set_next_position(&mut self, pos: Isometry<Real>) {
+ self.next_position = pos;
}
/// If this rigid body is kinematic, sets its future position after the next timestep integration.
pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
if self.is_kinematic() {
- self.predicted_position = pos;
+ self.next_position = pos;
}
}
- pub(crate) fn compute_velocity_from_predicted_position(&mut self, inv_dt: Real) {
- let dpos = self.predicted_position * self.position.inverse();
+ pub(crate) fn compute_velocity_from_next_position(&mut self, inv_dt: Real) {
+ let dpos = self.next_position * self.position.inverse();
#[cfg(feature = "dim2")]
{
self.angvel = dpos.rotation.angle() * inv_dt;
@@ -453,8 +504,8 @@ impl RigidBody {
self.linvel = dpos.translation.vector * inv_dt;
}
- pub(crate) fn update_predicted_position(&mut self, dt: Real) {
- self.predicted_position = self.integrate_velocity(dt) * self.position;
+ pub(crate) fn update_next_position(&mut self, dt: Real) {
+ self.next_position = self.integrate_velocity(dt) * self.position;
}
pub(crate) fn update_world_mass_properties(&mut self) {
@@ -666,6 +717,7 @@ pub struct RigidBodyBuilder {
mass_properties: MassProperties,
can_sleep: bool,
sleeping: bool,
+ ccd_enabled: bool,
dominance_group: i8,
user_data: u128,
}
@@ -685,6 +737,7 @@ impl RigidBodyBuilder {
mass_properties: MassProperties::zero(),
can_sleep: true,
sleeping: false,
+ ccd_enabled: false,
dominance_group: 0,
user_data: 0,
}
@@ -888,6 +941,12 @@ impl RigidBodyBuilder {
self
}
+ /// Enabled continuous collision-detection for this rigid-body.
+ pub fn ccd_enabled(mut self, enabled: bool) -> Self {
+ self.ccd_enabled = enabled;
+ self
+ }
+
/// Sets whether or not the rigid-body is to be created asleep.
pub fn sleeping(mut self, sleeping: bool) -> Self {
self.sleeping = sleeping;
@@ -897,8 +956,8 @@ impl RigidBodyBuilder {
/// Build a new rigid-body with the parameters configured with this builder.
pub fn build(&self) -> RigidBody {
let mut rb = RigidBody::new();
- rb.predicted_position = self.position; // FIXME: compute the correct value?
- rb.set_position_internal(self.position);
+ rb.next_position = self.position; // FIXME: compute the correct value?
+ rb.position = self.position;
rb.linvel = self.linvel;
rb.angvel = self.angvel;
rb.body_status = self.body_status;
@@ -909,6 +968,7 @@ impl RigidBodyBuilder {
rb.gravity_scale = self.gravity_scale;
rb.flags = self.flags;
rb.dominance_group = self.dominance_group;
+ rb.enable_ccd(self.ccd_enabled);
if self.can_sleep && self.sleeping {
rb.sleep();
diff --git a/src/dynamics/solver/island_solver.rs b/src/dynamics/solver/island_solver.rs
index d0866bf..6ebf402 100644
--- a/src/dynamics/solver/island_solver.rs
+++ b/src/dynamics/solver/island_solver.rs
@@ -59,7 +59,7 @@ impl IslandSolver {
counters.solver.velocity_update_time.resume();
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
- rb.integrate(params.dt)
+ rb.integrate_next_position(params.dt, true)
});
counters.solver.velocity_update_time.pause();
@@ -77,7 +77,7 @@ impl IslandSolver {
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
// Since we didn't run the velocity solver we need to integrate the accelerations here
rb.integrate_accelerations(params.dt);
- rb.integrate(params.dt);
+ rb.integrate_next_position(params.dt, true);
});
counters.solver.velocity_update_time.pause();
}
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
index 744c00d..93996f4 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
@@ -114,7 +114,7 @@ impl BallPositionGroundConstraint {
// are the local_anchors. The rb1 and rb2 have
// already been flipped by the caller.
Self {
- anchor1: rb1.predicted_position * cparams.local_anchor2,
+ anchor1: rb1.next_position * cparams.local_anchor2,
im2: rb2.effective_inv_mass,
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor1,
@@ -123,7 +123,7 @@ impl BallPositionGroundConstraint {
}
} else {
Self {
- anchor1: rb1.predicted_position * cparams.local_anchor1,
+ anchor1: rb1.next_position * cparams.local_anchor1,
im2: rb2.effective_inv_mass,
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor2,
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
index 043eea7..e9162a4 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
@@ -134,7 +134,7 @@ impl WBallPositionGroundConstraint {
cparams: [&BallJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
- let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
+ let position1 = Isometry::from(array![|ii| rbs1[ii].next_position; SIMD_WIDTH]);
let anchor1 = position1
* Point::from(array![|ii| if flipped[ii] {
cparams[ii].local_anchor2
diff --git a/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs b/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs
index 7e8fc97..c98660f 100644
--- a/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs
@@ -100,10 +100,10 @@ impl FixedPositionGroundConstraint {
let local_anchor2;
if flipped {
- anchor1 = rb1.predicted_position * cparams.local_anchor2;
+ anchor1 = rb1.next_position * cparams.local_anchor2;
local_anchor2 = cparams.local_anchor1;
} else {
- anchor1 = rb1.predicted_position * cparams.local_anchor1;
+ anchor1 = rb1.next_position * cparams.local_anchor1;
local_anchor2 = cparams.local_anchor2;
};
diff --git a/src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs b/src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs
index ea7e927..ed52a52 100644
--- a/src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs
@@ -119,14 +119,14 @@ impl PrismaticPositionGroundConstraint {
let local_axis2;
if flipped {
- frame1 = rb1.predicted_position * cparams.local_frame2();
+ frame1 = rb1.next_position * cparams.local_frame2();
local_frame2 = cparams.local_frame1();
- axis1 = rb1.predicted_position * cparams.local_axis2;
+ axis1 = rb1.next_position * cparams.local_axis2;
local_axis2 = cparams.local_axis1;
} else {
- frame1 = rb1.predicted_position * cparams.local_frame1();
+ frame1 = rb1.next_position * cparams.local_frame1();
local_frame2 = cparams.local_frame2();
- axis1 = rb1.predicted_position * cparams.local_axis1;
+ axis1 = rb1.next_position * cparams.local_axis1;
local_axis2 = cparams.local_axis2;
};
diff --git a/src/dynamics/solver/joint_constraint/revolute_position_constraint.rs b/src/dynamics/solver/joint_constraint/revolute_position_constraint.rs
index 2da49e6..96391a2 100644
--- a/src/dynamics/solver/joint_constraint/revolute_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/revolute_position_constraint.rs
@@ -145,23 +145,23 @@ impl RevolutePositionGroundConstraint {
let local_basis2;
if flipped {
- anchor1 = rb1.predicted_position * cparams.local_anchor2;
+ anchor1 = rb1.next_position * cparams.local_anchor2;
local_anchor2 = cparams.local_anchor1;
- axis1 = rb1.predicted_position * cparams.local_axis2;
+ axis1 = rb1.next_position * cparams.local_axis2;
local_axis2 = cparams.local_axis1;
basis1 = [
- rb1.predicted_position * cparams.basis2[0],
- rb1.predicted_position * cparams.basis2[1],
+ rb1.next_position * cparams.basis2[0],
+ rb1.next_position * cparams.basis2[1],
];
local_basis2 = cparams.basis1;
} else {
- anchor1 = rb1.predicted_position * cparams.local_anchor1;
+ anchor1 = rb1.next_position * cparams.local_anchor1;
local_anchor2 = cparams.local_anchor2;
- axis1 = rb1.predicted_position * cparams.local_axis1;
+ axis1 = rb1.next_position * cparams.local_axis1;
local_axis2 = cparams.local_axis2;
basis1 = [
- rb1.predicted_position * cparams.basis1[0],
- rb1.predicted_position * cparams.basis1[1],
+ rb1.next_position * cparams.basis1[0],
+ rb1.next_position * cparams.basis1[1],
];
local_basis2 = cparams.basis2;
};
diff --git a/src/dynamics/solver/parallel_island_solver.rs b/src/dynamics/solver/parallel_island_solver.rs
index 99c1ec5..f32f49f 100644
--- a/src/dynamics/solver/parallel_island_solver.rs
+++ b/src/dynamics/solver/parallel_island_solver.rs
@@ -277,7 +277,7 @@ impl ParallelIslandSolver {
rb.linvel += dvel.linear;
rb.angvel += rb.effective_world_inv_inertia_sqrt.transform_vector(dvel.angular);
rb.integrate(params.dt);
- positions[rb.active_set_offset] = rb.position;
+ positions[rb.active_set_offset] = rb.next_position;
}
}
@@ -298,7 +298,7 @@ impl ParallelIslandSolver {
let batch_size = thread.batch_size;
for handle in active_bodies[thread.position_writeback_index] {
let rb = &mut bodies[handle.0];
- rb.set_position_internal(positions[rb.active_set_offset]);
+ rb.set_next_position(positions[rb.active_set_offset]);
}
}
})
diff --git a/src/dynamics/solver/position_solver.rs b/src/dynamics/solver/position_solver.rs
index df0e3fc..ea92c59 100644
--- a/src/dynamics/solver/position_solver.rs
+++ b/src/dynamics/solver/position_solver.rs
@@ -25,7 +25,7 @@ impl PositionSolver {
self.positions.extend(
bodies
.iter_active_island(island_id)
- .map(|(_, b)| b.position),
+ .map(|(_, b)| b.next_position),
);
for _ in 0..params.max_position_iterations {
@@ -39,7 +39,7 @@ impl PositionSolver {
}
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
- rb.set_position_internal(self.positions[rb.active_set_offset])
+ rb.set_next_position(self.positions[rb.active_set_offset])
});
}
}
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 236fd5a..43f8294 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -2,7 +2,7 @@ use crate::dynamics::{CoefficientCombineRule, MassProperties, RigidBodyHandle};
use crate::geometry::{InteractionGroups, SAPProxyIndex, SharedShape, SolverFlags};
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector, DIM};
use crate::parry::transformation::vhacd::VHACDParameters;
-use parry::bounding_volume::AABB;
+use parry::bounding_volume::{BoundingVolume, AABB};
use parry::shape::Shape;
bitflags::bitflags! {
@@ -62,7 +62,7 @@ pub struct Collider {
pub(crate) parent: RigidBodyHandle,
pub(crate) delta: Isometry<Real>,
pub(crate) position: Isometry<Real>,
- pub(crate) predicted_position: Isometry<Real>,
+ pub(crate) prev_position: Isometry<Real>,
/// The friction coefficient of this collider.
pub friction: Real,
/// The restitution coefficient of this collider.
@@ -139,11 +139,12 @@ impl Collider {
self.shape.compute_aabb(&self.position)
}
- // pub(crate) fn compute_aabb_with_prediction(&self) -> AABB {
- // let aabb1 = self.shape.compute_aabb(&self.position);
- // let aabb2 = self.shape.compute_aabb(&self.predicted_position);
- // aabb1.merged(&aabb2)
- // }
+ /// Compute the axis-aligned bounding box of this collider.
+ pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> AABB {
+ let aabb1 = self.shape.compute_aabb(&self.position);
+ let aabb2 = self.shape.compute_aabb(next_position);
+ aabb1.merged(&aabb2)
+ }
/// Compute the local-space mass properties of this collider.
pub fn mass_properties(&self) -> MassProperties {
@@ -595,8 +596,8 @@ impl ColliderBuilder {
flags,
solver_flags,
parent: RigidBodyHandle::invalid(),
+ prev_position: Isometry::identity(),
position: Isometry::identity(),
- predicted_position: Isometry::identity(),
proxy_index: crate::INVALID_U32,
collision_groups: self.collision_groups,
solver_groups: self.solver_groups,
diff --git a/src/geometry/collider_set.rs b/src/geometry/collider_set.rs
index 76b3f6d..d84639c 100644
--- a/src/geometry/collider_set.rs
+++ b/src/geometry/collider_set.rs
@@ -108,8 +108,8 @@ impl ColliderSet {
let parent = bodies
.get_mut(parent_handle)
.expect("Parent rigid body not found.");
+ coll.prev_position = parent.position * coll.delta;
coll.position = parent.position * coll.delta;
- coll.predicted_position = parent.predicted_position * coll.delta;
let handle = ColliderHandle(self.colliders.insert(coll));
let coll = self.colliders.get(handle.0).unwrap();
parent.add_collider(handle, &coll);
diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs
index 9c635dc..92cf57d 100644
--- a/src/geometry/narrow_phase.rs
+++ b/src/geometry/narrow_phase.rs
@@ -71,6 +71,14 @@ impl NarrowPhase {
}
}
+ /// The query dispatcher used by this narrow-phase to select the right collision-detection
+ /// algorithms depending of the shape types.
+ pub fn query_dispatcher(
+ &self,
+ ) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData> {
+ &*self.query_dispatcher
+ }
+
/// The contact graph containing all contact pairs and their contact information.
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair> {
&self.contact_graph
diff --git a/src/pipeline/collision_pipeline.rs b/src/pipeline/collision_pipeline.rs
index 6255d60..5df3f6a 100644
--- a/src/pipeline/collision_pipeline.rs
+++ b/src/pipeline/collision_pipeline.rs
@@ -69,21 +69,18 @@ impl CollisionPipeline {
// // Update kinematic bodies velocities.
// bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
- // body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
+ // body.compute_velocity_from_next_position(integration_parameters.inv_dt());
// });
// Update colliders positions and kinematic bodies positions.
bodies.foreach_active_body_mut_internal(|_, rb| {
- if rb.is_kinematic() {
- rb.position = rb.predicted_position;
- } else {
- rb.update_predicted_position(0.0);
- }
+ rb.position = rb.next_position;
+ rb.update_colliders_positions(colliders);
for handle in &rb.