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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/capsule.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/capsule.rs')
-rw-r--r--src_testbed/objects/capsule.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs
new file mode 100644
index 0000000..23160be
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+++ b/src_testbed/objects/capsule.rs
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+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window;
+use na::Point3;
+use rapier::geometry::{self, ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+pub struct Capsule {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Capsule {
+ pub fn new(
+ collider: ColliderHandle,
+ capsule: &geometry::Capsule,
+ color: Point3<f32>,
+ window: &mut window::Window,
+ ) -> Capsule {
+ let r = capsule.radius;
+ let h = capsule.half_height() * 2.0;
+ #[cfg(feature = "dim2")]
+ let node = window.add_planar_capsule(r, h);
+ #[cfg(feature = "dim3")]
+ let node = window.add_capsule(r, h);
+
+ let mut res = Capsule {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}