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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects')
-rw-r--r--src_testbed/objects/ball.rs73
-rw-r--r--src_testbed/objects/box_node.rs73
-rw-r--r--src_testbed/objects/capsule.rs74
-rw-r--r--src_testbed/objects/convex.rs77
-rw-r--r--src_testbed/objects/heightfield.rs120
-rw-r--r--src_testbed/objects/mesh.rs108
-rw-r--r--src_testbed/objects/mod.rs10
-rw-r--r--src_testbed/objects/node.rs164
-rw-r--r--src_testbed/objects/plane.rs132
-rw-r--r--src_testbed/objects/polyline.rs79
10 files changed, 910 insertions, 0 deletions
diff --git a/src_testbed/objects/ball.rs b/src_testbed/objects/ball.rs
new file mode 100644
index 0000000..f72c284
--- /dev/null
+++ b/src_testbed/objects/ball.rs
@@ -0,0 +1,73 @@
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+pub struct Ball {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Ball {
+ pub fn new(
+ collider: ColliderHandle,
+ radius: f32,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Ball {
+ #[cfg(feature = "dim2")]
+ let node = window.add_circle(radius);
+ #[cfg(feature = "dim3")]
+ let node = window.add_sphere(radius);
+
+ let mut res = Ball {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}
diff --git a/src_testbed/objects/box_node.rs b/src_testbed/objects/box_node.rs
new file mode 100644
index 0000000..493ffba
--- /dev/null
+++ b/src_testbed/objects/box_node.rs
@@ -0,0 +1,73 @@
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::{Isometry, Vector};
+
+pub struct Box {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Box {
+ pub fn new(
+ collider: ColliderHandle,
+ half_extents: Vector<f32>,
+ color: Point3<f32>,
+ window: &mut window::Window,
+ ) -> Box {
+ let extents = half_extents * 2.0;
+ #[cfg(feature = "dim2")]
+ let node = window.add_rectangle(extents.x, extents.y);
+ #[cfg(feature = "dim3")]
+ let node = window.add_cube(extents.x, extents.y, extents.z);
+
+ let mut res = Box {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}
diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs
new file mode 100644
index 0000000..23160be
--- /dev/null
+++ b/src_testbed/objects/capsule.rs
@@ -0,0 +1,74 @@
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window;
+use na::Point3;
+use rapier::geometry::{self, ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+pub struct Capsule {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Capsule {
+ pub fn new(
+ collider: ColliderHandle,
+ capsule: &geometry::Capsule,
+ color: Point3<f32>,
+ window: &mut window::Window,
+ ) -> Capsule {
+ let r = capsule.radius;
+ let h = capsule.half_height() * 2.0;
+ #[cfg(feature = "dim2")]
+ let node = window.add_planar_capsule(r, h);
+ #[cfg(feature = "dim3")]
+ let node = window.add_capsule(r, h);
+
+ let mut res = Capsule {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}
diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs
new file mode 100644
index 0000000..0347144
--- /dev/null
+++ b/src_testbed/objects/convex.rs
@@ -0,0 +1,77 @@
+#![allow(warnings)] // TODO: remove this.
+
+#[cfg(feature = "dim2")]
+use crate::math::Vector;
+use crate::math::{Isometry, Point};
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+
+pub struct Convex {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ body: ColliderHandle,
+}
+
+impl Convex {
+ pub fn new(
+ body: ColliderHandle,
+ vertices: Vec<Point<f32>>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Convex {
+ #[cfg(feature = "dim2")]
+ let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
+ #[cfg(feature = "dim3")]
+ let node = unimplemented!();
+
+ let mut res = Convex {
+ color,
+ base_color: color,
+ gfx: node,
+ body,
+ };
+
+ // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.body,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.body
+ }
+}
diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs
new file mode 100644
index 0000000..0815592
--- /dev/null
+++ b/src_testbed/objects/heightfield.rs
@@ -0,0 +1,120 @@
+#[cfg(feature = "dim3")]
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::{self, Point3};
+use ncollide::shape;
+#[cfg(feature = "dim3")]
+use ncollide::transformation::ToTriMesh;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+#[cfg(feature = "dim2")]
+use rapier::math::Point;
+#[cfg(feature = "dim3")]
+use rapier::math::Vector;
+
+pub struct HeightField {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ #[cfg(feature = "dim2")]
+ vertices: Vec<Point<f32>>,
+ #[cfg(feature = "dim3")]
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl HeightField {
+ #[cfg(feature = "dim2")]
+ pub fn new(
+ collider: ColliderHandle,
+ heightfield: &shape::HeightField<f32>,
+ color: Point3<f32>,
+ _: &mut Window,
+ ) -> HeightField {
+ let mut vertices = Vec::new();
+
+ for seg in heightfield.segments() {
+ vertices.push(seg.a);
+ vertices.push(seg.b);
+ }
+
+ HeightField {
+ color,
+ base_color: color,
+ vertices,
+ collider,
+ }
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn new(
+ collider: ColliderHandle,
+ heightfield: &shape::HeightField<f32>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> HeightField {
+ let mesh = heightfield.to_trimesh(());
+
+ let mut res = HeightField {
+ color,
+ base_color: color,
+ gfx: window.add_trimesh(mesh, Vector::repeat(1.0)),
+ collider: collider,
+ };
+
+ res.gfx.enable_backface_culling(false);
+ res.gfx.set_color(color.x, color.y, color.z);
+
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ #[cfg(feature = "dim3")]
+ {
+ self.gfx.set_color(color.x, color.y, color.z);
+ }
+ self.color = color;
+ self.base_color = color;
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &na::Isometry::identity(),
+ );
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn update(&mut self, _colliders: &ColliderSet) {}
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn draw(&mut self, window: &mut Window) {
+ for vtx in self.vertices.chunks(2) {
+ window.draw_planar_line(&vtx[0], &vtx[1], &self.color)
+ }
+ }
+}
diff --git a/src_testbed/objects/mesh.rs b/src_testbed/objects/mesh.rs
new file mode 100644
index 0000000..5187a8b
--- /dev/null
+++ b/src_testbed/objects/mesh.rs
@@ -0,0 +1,108 @@
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::{Isometry, Point};
+use std::cell::RefCell;
+use std::rc::Rc;
+
+pub struct Mesh {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Mesh {
+ pub fn new(
+ collider: ColliderHandle,
+ vertices: Vec<Point<f32>>,
+ indices: Vec<Point3<u32>>,
+ color: Point3<f32>,
+ window: &mut window::Window,
+ ) -> Mesh {
+ let vs = vertices;
+ let is = indices.into_iter().map(na::convert).collect();
+
+ let mesh;
+ let gfx;
+
+ #[cfg(feature = "dim2")]
+ {
+ mesh = kiss3d::resource::PlanarMesh::new(vs, is, None, false);
+ gfx = window.add_planar_mesh(
+ Rc::new(RefCell::new(mesh)),
+ crate::math::Vector::from_element(1.0),
+ );
+ }
+
+ #[cfg(feature = "dim3")]
+ {
+ mesh = kiss3d::resource::Mesh::new(vs, is, None, None, false);
+ gfx = window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0));
+ }
+
+ let mut res = Mesh {
+ color,
+ base_color: color,
+ gfx,
+ collider,
+ };
+
+ res.gfx.enable_backface_culling(false);
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+
+ // // Update if some deformation occurred.
+ // // FIXME: don't update if it did not move.
+ // if let Some(c) = colliders.get(self.collider) {
+ // if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() {
+ // let shape = c.shape().as_shape::<TriMesh<f32>>().unwrap();
+ // let vtx = shape.points();
+ //
+ // self.gfx.modify_vertices(&mut |vertices| {
+ // for (v, new_v) in vertices.iter_mut().zip(vtx.iter()) {
+ // *v = *new_v
+ // }
+ // });
+ // self.gfx.recompute_normals();
+ // }
+ // }
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}
diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs
new file mode 100644
index 0000000..82895b3
--- /dev/null
+++ b/src_testbed/objects/mod.rs
@@ -0,0 +1,10 @@
+pub mod ball;
+pub mod box_node;
+pub mod capsule;
+pub mod convex;
+pub mod heightfield;
+pub mod mesh;
+pub mod node;
+//pub mod plane;
+//#[cfg(feature = "dim2")]
+//pub mod polyline;
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
new file mode 100644
index 0000000..93b5eac
--- /dev/null
+++ b/src_testbed/objects/node.rs
@@ -0,0 +1,164 @@
+use crate::objects::ball::Ball;
+use crate::objects::box_node::Box;
+use crate::objects::capsule::Capsule;
+use crate::objects::convex::Convex;
+use crate::objects::heightfield::HeightField;
+use crate::objects::mesh::Mesh;
+//use crate::objects::plane::Plane;
+//#[cfg(feature = "dim2")]
+//use crate::objects::polyline::Polyline;
+use kiss3d::window::Window;
+use na::Point3;
+
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+#[cfg(feature = "dim2")]
+pub type GraphicsNode = kiss3d::scene::PlanarSceneNode;
+#[cfg(feature = "dim3")]
+pub type GraphicsNode = kiss3d::scene::SceneNode;
+
+pub enum Node {
+ // Plane(Plane),
+ Ball(Ball),
+ Box(Box),
+ HeightField(HeightField),
+ Capsule(Capsule),
+ // #[cfg(feature = "dim2")]
+ // Polyline(Polyline),
+ Mesh(Mesh),
+ Convex(Convex),
+}
+
+impl Node {
+ pub fn select(&mut self) {
+ match *self {
+ // Node::Plane(ref mut n) => n.select(),
+ Node::Ball(ref mut n) => n.select(),
+ Node::Box(ref mut n) => n.select(),
+ Node::Capsule(ref mut n) => n.select(),
+ Node::HeightField(ref mut n) => n.select(),
+ // #[cfg(feature = "dim2")]
+ // Node::Polyline(ref mut n) => n.select(),
+ Node::Mesh(ref mut n) => n.select(),
+ Node::Convex(ref mut n) => n.select(),
+ }
+ }
+
+ pub fn unselect(&mut self) {
+ match *self {
+ // Node::Plane(ref mut n) => n.unselect(),
+ Node::Ball(ref mut n) => n.unselect(),
+ Node::Box(ref mut n) => n.unselect(),
+ Node::Capsule(ref mut n) => n.unselect(),
+ Node::HeightField(ref mut n) => n.unselect(),
+ // #[cfg(feature = "dim2")]
+ // Node::Polyline(ref mut n) => n.unselect(),
+ Node::Mesh(ref mut n) => n.unselect(),
+ Node::Convex(ref mut n) => n.unselect(),
+ }
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ match *self {
+ // Node::Plane(ref mut n) => n.update(colliders),
+ Node::Ball(ref mut n) => n.update(colliders),
+ Node::Box(ref mut n) => n.update(colliders),
+ Node::Capsule(ref mut n) => n.update(colliders),
+ Node::HeightField(ref mut n) => n.update(colliders),
+ // #[cfg(feature = "dim2")]
+ // Node::Polyline(ref mut n) => n.update(colliders),
+ Node::Mesh(ref mut n) => n.update(colliders),
+ Node::Convex(ref mut n) => n.update(colliders),
+ }
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn draw(&mut self, window: &mut Window) {
+ match *self {
+ // Node::Polyline(ref mut n) => n.draw(_window),
+ Node::HeightField(ref mut n) => n.draw(window),
+ // Node::Plane(ref mut n) => n.draw(_window),
+ _ => {}
+ }
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn draw(&mut self, _: &mut Window) {}
+
+ pub fn scene_node(&self) -> Option<&GraphicsNode> {
+ match *self {
+ // #[cfg(feature = "dim3")]
+ // Node::Plane(ref n) => Some(n.scene_node()),
+ Node::Ball(ref n) => Some(n.scene_node()),
+ Node::Box(ref n) => Some(n.scene_node()),
+ Node::Capsule(ref n) => Some(n.scene_node()),
+ #[cfg(feature = "dim3")]
+ Node::HeightField(ref n) => Some(n.scene_node()),
+ Node::Mesh(ref n) => Some(n.scene_node()),
+ Node::Convex(ref n) => Some(n.scene_node()),
+ #[cfg(feature = "dim2")]
+ _ => None,
+ }
+ }
+
+ pub fn scene_node_mut(&mut self) -> Option<&mut GraphicsNode> {
+ match *self {
+ // #[cfg(feature = "dim3")]
+ // Node::Plane(ref mut n) => Some(n.scene_node_mut()),
+ Node::Ball(ref mut n) => Some(n.scene_node_mut()),
+ Node::Box(ref mut n) => Some(n.scene_node_mut()),
+ Node::Capsule(ref mut n) => Some(n.scene_node_mut()),
+ #[cfg(feature = "dim3")]
+ Node::HeightField(ref mut n) => Some(n.scene_node_mut()),
+ Node::Mesh(ref mut n) => Some(n.scene_node_mut()),
+ Node::Convex(ref mut n) => Some(n.scene_node_mut()),
+ #[cfg(feature = "dim2")]
+ _ => None,
+ }
+ }
+
+ pub fn collider(&self) -> ColliderHandle {
+ match *self {
+ // Node::Plane(ref n) => n.object(),
+ Node::Ball(ref n) => n.object(),
+ Node::Box(ref n) => n.object(),
+ Node::Capsule(ref n) => n.object(),
+ Node::HeightField(ref n) => n.object(),
+ // #[cfg(feature = "dim2")]
+ // Node::Polyline(ref n) => n.object(),
+ Node::Mesh(ref n) => n.object(),
+ Node::Convex(ref n) => n.object(),
+ }
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ match *self {
+ // Node::Plane(ref mut n) => n.set_color(color),
+ Node::Ball(ref mut n) => n.set_color(color),
+ Node::Box(ref mut n) => n.set_color(color),
+ Node::Capsule(ref mut n) => n.set_color(color),
+ Node::HeightField(ref mut n) => n.set_color(color),
+ // #[cfg(feature = "dim2")]
+ // Node::Polyline(ref mut n) => n.set_color(color),
+ Node::Mesh(ref mut n) => n.set_color(color),
+ Node::Convex(ref mut n) => n.set_color(color),
+ }
+ }
+}
+
+pub fn update_scene_node(
+ node: &mut GraphicsNode,
+ colliders: &ColliderSet,
+ handle: ColliderHandle,
+ color: &Point3<f32>,
+ delta: &Isometry<f32>,
+) {
+ if let Some(co) = colliders.get(handle) {
+ node.set_local_transformation(co.position() * delta);
+ node.set_color(color.x, color.y, color.z);
+ } else {
+ node.set_visible(false);
+ node.unlink();
+ }
+}
diff --git a/src_testbed/objects/plane.rs b/src_testbed/objects/plane.rs
new file mode 100644
index 0000000..218e97a
--- /dev/null
+++ b/src_testbed/objects/plane.rs
@@ -0,0 +1,132 @@
+#[cfg(feature = "dim3")]
+use crate::objects::node::GraphicsNode;
+use kiss3d::window::Window;
+use na::Point3;
+#[cfg(feature = "dim3")]
+use na::Vector3;
+#[cfg(feature = "dim2")]
+use nphysics::math::{Point, Vector};
+use nphysics::object::{DefaultColliderHandle, DefaultColliderSet};
+#[cfg(feature = "dim3")]
+use num::Zero;
+
+#[cfg(feature = "dim3")]
+pub struct Plane {
+ gfx: GraphicsNode,
+ collider: DefaultColliderHandle,
+}
+
+#[cfg(feature = "dim2")]
+pub struct Plane {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ position: Point<f32>,
+ normal: na::Unit<Vector<f32>>,
+ collider: DefaultColliderHandle,
+}
+
+impl Plane {
+ #[cfg(feature = "dim2")]
+ pub fn new(
+ collider: DefaultColliderHandle,
+ colliders: &DefaultColliderSet<f32>,
+ position: &Point<f32>,
+ normal: &Vector<f32>,
+ color: Point3<f32>,
+ _: &mut Window,
+ ) -> Plane {
+ let mut res = Plane {
+ color,
+ base_color: color,
+ position: *position,
+ normal: na::Unit::new_normalize(*normal),
+ collider,
+ };
+
+ res.update(colliders);
+ res
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn new(
+ collider: DefaultColliderHandle,
+ colliders: &DefaultColliderSet<f32>,
+ world_pos: &Point3<f32>,
+ world_normal: &Vector3<f32>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Plane {
+ let mut res = Plane {
+ gfx: window.add_quad(100.0, 100.0, 10, 10),
+ collider,
+ };
+
+ if colliders
+ .get(collider)
+ .unwrap()
+ .query_type()
+ .is_proximity_query()
+ {
+ res.gfx.set_surface_rendering_activation(false);
+ res.gfx.set_lines_width(1.0);
+ }
+
+ res.gfx.set_color(color.x, color.y, color.z);
+
+ let up = if world_normal.z.is_zero() && world_normal.y.is_zero() {
+ Vector3::z()
+ } else {
+ Vector3::x()
+ };
+
+ res.gfx
+ .reorient(world_pos, &(*world_pos + *world_normal), &up);
+
+ res.update(colliders);
+
+ res
+ }
+
+ pub fn select(&mut self) {}
+
+ pub fn unselect(&mut self) {}
+
+ pub fn update(&mut self, _: &DefaultColliderSet<f32>) {
+ // FIXME: atm we assume the plane does not move
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.color = color;
+ self.base_color = color;
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> DefaultColliderHandle {
+ self.collider
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn draw(&mut self, window: &mut Window) {
+ let orth = Vector::new(-self.normal.y, self.normal.x);
+ window.draw_planar_line(
+ &(self.position - orth * 50.0),
+ &(self.position + orth * 50.0),
+ &self.color,
+ );
+ }
+}
diff --git a/src_testbed/objects/polyline.rs b/src_testbed/objects/polyline.rs
new file mode 100644
index 0000000..77841ae
--- /dev/null
+++ b/src_testbed/objects/polyline.rs
@@ -0,0 +1,79 @@
+use kiss3d::window::Window;
+use na::{Isometry2, Point2, Point3};
+use ncollide2d::shape;
+use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet};
+
+pub struct Polyline {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ vertices: Vec<Point2<f32>>,
+ indices: Vec<Point2<usize>>,
+ collider: DefaultColliderHandle,
+ pos: Isometry2<f32>,
+}
+
+impl Polyline {
+ pub fn new(
+ collider: DefaultColliderHandle,
+ colliders: &DefaultColliderSet<f32>,
+ _: Isometry2<f32>,
+ vertices: Vec<Point2<f32>>,
+ indices: Vec<Point2<usize>>,
+ color: Point3<f32>,
+ _: &mut Window,
+ ) -> Polyline {
+ let mut res = Polyline {
+ color,
+ pos: Isometry2::identity(),
+ base_color: color,
+ vertices,
+ indices,
+ collider,
+ };
+
+ res.update(colliders);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &DefaultColliderSet<f32>) {
+ // Update if some deformation occurred.
+ // FIXME: don't update if it did not move.
+ if let Some(c) = colliders.get(self.collider) {
+ self.pos = *c.position();
+ if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() {
+ let shape = c.shape().as_shape::<shape::Polyline<f32>>().unwrap();
+ self.vertices = shape.points().to_vec();
+ self.indices.clear();
+
+ for e in shape.edges() {
+ self.indices.push(e.indices);
+ }
+ }
+ }
+ }
+
+ pub fn object(&self) -> DefaultColliderHandle {
+ self.collider
+ }
+
+ pub fn draw(&mut self, window: &mut Window) {
+ for idx in &self.indices {
+ let p1 = self.pos * self.vertices[idx.x];
+ let p2 = self.pos * self.vertices[idx.y];
+ window.draw_planar_line(&p1, &p2, &self.color)
+ }
+ }
+}