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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-20 14:16:01 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-20 14:16:01 +0200 |
| commit | d513c22d33ab44b0048355bcfd1db4173b3f7ece (patch) | |
| tree | 274f768c6798d9564483c86a423f131be4750360 /src_testbed/objects/cone.rs | |
| parent | 865ce8a8e5301b23ca474adaaffe8b43e725803e (diff) | |
| download | rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.tar.gz rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.tar.bz2 rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.zip | |
Add cone support.
Diffstat (limited to 'src_testbed/objects/cone.rs')
| -rw-r--r-- | src_testbed/objects/cone.rs | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src_testbed/objects/cone.rs b/src_testbed/objects/cone.rs new file mode 100644 index 0000000..58b014f --- /dev/null +++ b/src_testbed/objects/cone.rs @@ -0,0 +1,74 @@ +use crate::objects::node::{self, GraphicsNode}; +use kiss3d::window::Window; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::Isometry; + +pub struct Cone { + color: Point3<f32>, + base_color: Point3<f32>, + gfx: GraphicsNode, + collider: ColliderHandle, +} + +impl Cone { + pub fn new( + collider: ColliderHandle, + half_height: f32, + radius: f32, + color: Point3<f32>, + window: &mut Window, + ) -> Cone { + #[cfg(feature = "dim2")] + let node = window.add_rectangle(radius, half_height); + #[cfg(feature = "dim3")] + let node = window.add_cone(radius, half_height * 2.0); + + let mut res = Cone { + color, + base_color: color, + gfx: node, + collider, + }; + + // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); + res.gfx.set_color(color.x, color.y, color.z); + res + } + + pub fn select(&mut self) { + self.color = Point3::new(1.0, 0.0, 0.0); + } + + pub fn unselect(&mut self) { + self.color = self.base_color; + } + + pub fn set_color(&mut self, color: Point3<f32>) { + self.gfx.set_color(color.x, color.y, color.z); + self.color = color; + self.base_color = color; + } + + pub fn update(&mut self, colliders: &ColliderSet) { + node::update_scene_node( + &mut self.gfx, + colliders, + self.collider, + &self.color, + &Isometry::identity(), + ); + } + + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> ColliderHandle { + self.collider + } +} |
