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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/convex.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/convex.rs')
-rw-r--r--src_testbed/objects/convex.rs77
1 files changed, 77 insertions, 0 deletions
diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs
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+++ b/src_testbed/objects/convex.rs
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+#![allow(warnings)] // TODO: remove this.
+
+#[cfg(feature = "dim2")]
+use crate::math::Vector;
+use crate::math::{Isometry, Point};
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+
+pub struct Convex {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ body: ColliderHandle,
+}
+
+impl Convex {
+ pub fn new(
+ body: ColliderHandle,
+ vertices: Vec<Point<f32>>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Convex {
+ #[cfg(feature = "dim2")]
+ let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
+ #[cfg(feature = "dim3")]
+ let node = unimplemented!();
+
+ let mut res = Convex {
+ color,
+ base_color: color,
+ gfx: node,
+ body,
+ };
+
+ // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.body,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.body
+ }
+}