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authorCrozet Sébastien <developer@crozet.re>2020-10-12 18:33:58 +0200
committerCrozet Sébastien <developer@crozet.re>2020-10-12 18:33:58 +0200
commitfaec3d5d46c88e2949179dd2789899e5cf26ed48 (patch)
treea47017788a0e7b7a99dd5a3f9a6ce64919b6c6b5 /src_testbed/objects/cylinder.rs
parentf8acf6a5e9d3ba537dac6502b0e0541236b418c5 (diff)
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Start adding cylinders.
Diffstat (limited to 'src_testbed/objects/cylinder.rs')
-rw-r--r--src_testbed/objects/cylinder.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/src_testbed/objects/cylinder.rs b/src_testbed/objects/cylinder.rs
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+++ b/src_testbed/objects/cylinder.rs
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+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+pub struct Cylinder {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Cylinder {
+ pub fn new(
+ collider: ColliderHandle,
+ half_height: f32,
+ radius: f32,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Cylinder {
+ #[cfg(feature = "dim2")]
+ let node = window.add_rectangle(radius, half_height);
+ #[cfg(feature = "dim3")]
+ let node = window.add_cylinder(radius, half_height * 2.0);
+
+ let mut res = Cylinder {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}