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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-12 18:33:58 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-12 18:33:58 +0200 |
| commit | faec3d5d46c88e2949179dd2789899e5cf26ed48 (patch) | |
| tree | a47017788a0e7b7a99dd5a3f9a6ce64919b6c6b5 /src_testbed/objects | |
| parent | f8acf6a5e9d3ba537dac6502b0e0541236b418c5 (diff) | |
| download | rapier-faec3d5d46c88e2949179dd2789899e5cf26ed48.tar.gz rapier-faec3d5d46c88e2949179dd2789899e5cf26ed48.tar.bz2 rapier-faec3d5d46c88e2949179dd2789899e5cf26ed48.zip | |
Start adding cylinders.
Diffstat (limited to 'src_testbed/objects')
| -rw-r--r-- | src_testbed/objects/cylinder.rs | 74 | ||||
| -rw-r--r-- | src_testbed/objects/mod.rs | 1 | ||||
| -rw-r--r-- | src_testbed/objects/node.rs | 9 |
3 files changed, 84 insertions, 0 deletions
diff --git a/src_testbed/objects/cylinder.rs b/src_testbed/objects/cylinder.rs new file mode 100644 index 0000000..01a6737 --- /dev/null +++ b/src_testbed/objects/cylinder.rs @@ -0,0 +1,74 @@ +use crate::objects::node::{self, GraphicsNode}; +use kiss3d::window::Window; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::Isometry; + +pub struct Cylinder { + color: Point3<f32>, + base_color: Point3<f32>, + gfx: GraphicsNode, + collider: ColliderHandle, +} + +impl Cylinder { + pub fn new( + collider: ColliderHandle, + half_height: f32, + radius: f32, + color: Point3<f32>, + window: &mut Window, + ) -> Cylinder { + #[cfg(feature = "dim2")] + let node = window.add_rectangle(radius, half_height); + #[cfg(feature = "dim3")] + let node = window.add_cylinder(radius, half_height * 2.0); + + let mut res = Cylinder { + color, + base_color: color, + gfx: node, + collider, + }; + + // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); + res.gfx.set_color(color.x, color.y, color.z); + res + } + + pub fn select(&mut self) { + self.color = Point3::new(1.0, 0.0, 0.0); + } + + pub fn unselect(&mut self) { + self.color = self.base_color; + } + + pub fn set_color(&mut self, color: Point3<f32>) { + self.gfx.set_color(color.x, color.y, color.z); + self.color = color; + self.base_color = color; + } + + pub fn update(&mut self, colliders: &ColliderSet) { + node::update_scene_node( + &mut self.gfx, + colliders, + self.collider, + &self.color, + &Isometry::identity(), + ); + } + + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> ColliderHandle { + self.collider + } +} diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs index 82895b3..51db9d4 100644 --- a/src_testbed/objects/mod.rs +++ b/src_testbed/objects/mod.rs @@ -2,6 +2,7 @@ pub mod ball; pub mod box_node; pub mod capsule; pub mod convex; +pub mod cylinder; pub mod heightfield; pub mod mesh; pub mod node; diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index 93b5eac..14668e8 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -10,6 +10,7 @@ use crate::objects::mesh::Mesh; use kiss3d::window::Window; use na::Point3; +use crate::objects::cylinder::Cylinder; use rapier::geometry::{ColliderHandle, ColliderSet}; use rapier::math::Isometry; @@ -28,6 +29,7 @@ pub enum Node { // Polyline(Polyline), Mesh(Mesh), Convex(Convex), + Cylinder(Cylinder), } impl Node { @@ -42,6 +44,7 @@ impl Node { // Node::Polyline(ref mut n) => n.select(), Node::Mesh(ref mut n) => n.select(), Node::Convex(ref mut n) => n.select(), + Node::Cylinder(ref mut n) => n.select(), } } @@ -56,6 +59,7 @@ impl Node { // Node::Polyline(ref mut n) => n.unselect(), Node::Mesh(ref mut n) => n.unselect(), Node::Convex(ref mut n) => n.unselect(), + Node::Cylinder(ref mut n) => n.unselect(), } } @@ -70,6 +74,7 @@ impl Node { // Node::Polyline(ref mut n) => n.update(colliders), Node::Mesh(ref mut n) => n.update(colliders), Node::Convex(ref mut n) => n.update(colliders), + Node::Cylinder(ref mut n) => n.update(colliders), } } @@ -97,6 +102,7 @@ impl Node { Node::HeightField(ref n) => Some(n.scene_node()), Node::Mesh(ref n) => Some(n.scene_node()), Node::Convex(ref n) => Some(n.scene_node()), + Node::Cylinder(ref n) => Some(n.scene_node()), #[cfg(feature = "dim2")] _ => None, } @@ -113,6 +119,7 @@ impl Node { Node::HeightField(ref mut n) => Some(n.scene_node_mut()), Node::Mesh(ref mut n) => Some(n.scene_node_mut()), Node::Convex(ref mut n) => Some(n.scene_node_mut()), + Node::Cylinder(ref mut n) => Some(n.scene_node_mut()), #[cfg(feature = "dim2")] _ => None, } @@ -129,6 +136,7 @@ impl Node { // Node::Polyline(ref n) => n.object(), Node::Mesh(ref n) => n.object(), Node::Convex(ref n) => n.object(), + Node::Cylinder(ref n) => n.object(), } } @@ -143,6 +151,7 @@ impl Node { // Node::Polyline(ref mut n) => n.set_color(color), Node::Mesh(ref mut n) => n.set_color(color), Node::Convex(ref mut n) => n.set_color(color), + Node::Cylinder(ref mut n) => n.set_color(color), } } } |
