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authorCrozet Sébastien <developer@crozet.re>2020-10-12 18:33:58 +0200
committerCrozet Sébastien <developer@crozet.re>2020-10-12 18:33:58 +0200
commitfaec3d5d46c88e2949179dd2789899e5cf26ed48 (patch)
treea47017788a0e7b7a99dd5a3f9a6ce64919b6c6b5 /src_testbed/objects
parentf8acf6a5e9d3ba537dac6502b0e0541236b418c5 (diff)
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Start adding cylinders.
Diffstat (limited to 'src_testbed/objects')
-rw-r--r--src_testbed/objects/cylinder.rs74
-rw-r--r--src_testbed/objects/mod.rs1
-rw-r--r--src_testbed/objects/node.rs9
3 files changed, 84 insertions, 0 deletions
diff --git a/src_testbed/objects/cylinder.rs b/src_testbed/objects/cylinder.rs
new file mode 100644
index 0000000..01a6737
--- /dev/null
+++ b/src_testbed/objects/cylinder.rs
@@ -0,0 +1,74 @@
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::Point3;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+use rapier::math::Isometry;
+
+pub struct Cylinder {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl Cylinder {
+ pub fn new(
+ collider: ColliderHandle,
+ half_height: f32,
+ radius: f32,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Cylinder {
+ #[cfg(feature = "dim2")]
+ let node = window.add_rectangle(radius, half_height);
+ #[cfg(feature = "dim3")]
+ let node = window.add_cylinder(radius, half_height * 2.0);
+
+ let mut res = Cylinder {
+ color,
+ base_color: color,
+ gfx: node,
+ collider,
+ };
+
+ // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
+ res.gfx.set_color(color.x, color.y, color.z);
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ self.color = color;
+ self.base_color = color;
+ }
+
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &Isometry::identity(),
+ );
+ }
+
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+}
diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs
index 82895b3..51db9d4 100644
--- a/src_testbed/objects/mod.rs
+++ b/src_testbed/objects/mod.rs
@@ -2,6 +2,7 @@ pub mod ball;
pub mod box_node;
pub mod capsule;
pub mod convex;
+pub mod cylinder;
pub mod heightfield;
pub mod mesh;
pub mod node;
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
index 93b5eac..14668e8 100644
--- a/src_testbed/objects/node.rs
+++ b/src_testbed/objects/node.rs
@@ -10,6 +10,7 @@ use crate::objects::mesh::Mesh;
use kiss3d::window::Window;
use na::Point3;
+use crate::objects::cylinder::Cylinder;
use rapier::geometry::{ColliderHandle, ColliderSet};
use rapier::math::Isometry;
@@ -28,6 +29,7 @@ pub enum Node {
// Polyline(Polyline),
Mesh(Mesh),
Convex(Convex),
+ Cylinder(Cylinder),
}
impl Node {
@@ -42,6 +44,7 @@ impl Node {
// Node::Polyline(ref mut n) => n.select(),
Node::Mesh(ref mut n) => n.select(),
Node::Convex(ref mut n) => n.select(),
+ Node::Cylinder(ref mut n) => n.select(),
}
}
@@ -56,6 +59,7 @@ impl Node {
// Node::Polyline(ref mut n) => n.unselect(),
Node::Mesh(ref mut n) => n.unselect(),
Node::Convex(ref mut n) => n.unselect(),
+ Node::Cylinder(ref mut n) => n.unselect(),
}
}
@@ -70,6 +74,7 @@ impl Node {
// Node::Polyline(ref mut n) => n.update(colliders),
Node::Mesh(ref mut n) => n.update(colliders),
Node::Convex(ref mut n) => n.update(colliders),
+ Node::Cylinder(ref mut n) => n.update(colliders),
}
}
@@ -97,6 +102,7 @@ impl Node {
Node::HeightField(ref n) => Some(n.scene_node()),
Node::Mesh(ref n) => Some(n.scene_node()),
Node::Convex(ref n) => Some(n.scene_node()),
+ Node::Cylinder(ref n) => Some(n.scene_node()),
#[cfg(feature = "dim2")]
_ => None,
}
@@ -113,6 +119,7 @@ impl Node {
Node::HeightField(ref mut n) => Some(n.scene_node_mut()),
Node::Mesh(ref mut n) => Some(n.scene_node_mut()),
Node::Convex(ref mut n) => Some(n.scene_node_mut()),
+ Node::Cylinder(ref mut n) => Some(n.scene_node_mut()),
#[cfg(feature = "dim2")]
_ => None,
}
@@ -129,6 +136,7 @@ impl Node {
// Node::Polyline(ref n) => n.object(),
Node::Mesh(ref n) => n.object(),
Node::Convex(ref n) => n.object(),
+ Node::Cylinder(ref n) => n.object(),
}
}
@@ -143,6 +151,7 @@ impl Node {
// Node::Polyline(ref mut n) => n.set_color(color),
Node::Mesh(ref mut n) => n.set_color(color),
Node::Convex(ref mut n) => n.set_color(color),
+ Node::Cylinder(ref mut n) => n.set_color(color),
}
}
}