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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/heightfield.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/heightfield.rs')
-rw-r--r--src_testbed/objects/heightfield.rs120
1 files changed, 120 insertions, 0 deletions
diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs
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+++ b/src_testbed/objects/heightfield.rs
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+#[cfg(feature = "dim3")]
+use crate::objects::node::{self, GraphicsNode};
+use kiss3d::window::Window;
+use na::{self, Point3};
+use ncollide::shape;
+#[cfg(feature = "dim3")]
+use ncollide::transformation::ToTriMesh;
+use rapier::geometry::{ColliderHandle, ColliderSet};
+#[cfg(feature = "dim2")]
+use rapier::math::Point;
+#[cfg(feature = "dim3")]
+use rapier::math::Vector;
+
+pub struct HeightField {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ #[cfg(feature = "dim2")]
+ vertices: Vec<Point<f32>>,
+ #[cfg(feature = "dim3")]
+ gfx: GraphicsNode,
+ collider: ColliderHandle,
+}
+
+impl HeightField {
+ #[cfg(feature = "dim2")]
+ pub fn new(
+ collider: ColliderHandle,
+ heightfield: &shape::HeightField<f32>,
+ color: Point3<f32>,
+ _: &mut Window,
+ ) -> HeightField {
+ let mut vertices = Vec::new();
+
+ for seg in heightfield.segments() {
+ vertices.push(seg.a);
+ vertices.push(seg.b);
+ }
+
+ HeightField {
+ color,
+ base_color: color,
+ vertices,
+ collider,
+ }
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn new(
+ collider: ColliderHandle,
+ heightfield: &shape::HeightField<f32>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> HeightField {
+ let mesh = heightfield.to_trimesh(());
+
+ let mut res = HeightField {
+ color,
+ base_color: color,
+ gfx: window.add_trimesh(mesh, Vector::repeat(1.0)),
+ collider: collider,
+ };
+
+ res.gfx.enable_backface_culling(false);
+ res.gfx.set_color(color.x, color.y, color.z);
+
+ res
+ }
+
+ pub fn select(&mut self) {
+ self.color = Point3::new(1.0, 0.0, 0.0);
+ }
+
+ pub fn unselect(&mut self) {
+ self.color = self.base_color;
+ }
+
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ #[cfg(feature = "dim3")]
+ {
+ self.gfx.set_color(color.x, color.y, color.z);
+ }
+ self.color = color;
+ self.base_color = color;
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn update(&mut self, colliders: &ColliderSet) {
+ node::update_scene_node(
+ &mut self.gfx,
+ colliders,
+ self.collider,
+ &self.color,
+ &na::Isometry::identity(),
+ );
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn update(&mut self, _colliders: &ColliderSet) {}
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> ColliderHandle {
+ self.collider
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn draw(&mut self, window: &mut Window) {
+ for vtx in self.vertices.chunks(2) {
+ window.draw_planar_line(&vtx[0], &vtx[1], &self.color)
+ }
+ }
+}