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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
| commit | 754a48b7ff6d8c58b1ee08651e60112900b60455 (patch) | |
| tree | 7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/mesh.rs | |
| download | rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.gz rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.bz2 rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.zip | |
First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/mesh.rs')
| -rw-r--r-- | src_testbed/objects/mesh.rs | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src_testbed/objects/mesh.rs b/src_testbed/objects/mesh.rs new file mode 100644 index 0000000..5187a8b --- /dev/null +++ b/src_testbed/objects/mesh.rs @@ -0,0 +1,108 @@ +use crate::objects::node::{self, GraphicsNode}; +use kiss3d::window; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::{Isometry, Point}; +use std::cell::RefCell; +use std::rc::Rc; + +pub struct Mesh { + color: Point3<f32>, + base_color: Point3<f32>, + gfx: GraphicsNode, + collider: ColliderHandle, +} + +impl Mesh { + pub fn new( + collider: ColliderHandle, + vertices: Vec<Point<f32>>, + indices: Vec<Point3<u32>>, + color: Point3<f32>, + window: &mut window::Window, + ) -> Mesh { + let vs = vertices; + let is = indices.into_iter().map(na::convert).collect(); + + let mesh; + let gfx; + + #[cfg(feature = "dim2")] + { + mesh = kiss3d::resource::PlanarMesh::new(vs, is, None, false); + gfx = window.add_planar_mesh( + Rc::new(RefCell::new(mesh)), + crate::math::Vector::from_element(1.0), + ); + } + + #[cfg(feature = "dim3")] + { + mesh = kiss3d::resource::Mesh::new(vs, is, None, None, false); + gfx = window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0)); + } + + let mut res = Mesh { + color, + base_color: color, + gfx, + collider, + }; + + res.gfx.enable_backface_culling(false); + res.gfx.set_color(color.x, color.y, color.z); + res + } + + pub fn select(&mut self) { + self.color = Point3::new(1.0, 0.0, 0.0); + } + + pub fn unselect(&mut self) { + self.color = self.base_color; + } + + pub fn set_color(&mut self, color: Point3<f32>) { + self.gfx.set_color(color.x, color.y, color.z); + self.color = color; + self.base_color = color; + } + + pub fn update(&mut self, colliders: &ColliderSet) { + node::update_scene_node( + &mut self.gfx, + colliders, + self.collider, + &self.color, + &Isometry::identity(), + ); + + // // Update if some deformation occurred. + // // FIXME: don't update if it did not move. + // if let Some(c) = colliders.get(self.collider) { + // if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() { + // let shape = c.shape().as_shape::<TriMesh<f32>>().unwrap(); + // let vtx = shape.points(); + // + // self.gfx.modify_vertices(&mut |vertices| { + // for (v, new_v) in vertices.iter_mut().zip(vtx.iter()) { + // *v = *new_v + // } + // }); + // self.gfx.recompute_normals(); + // } + // } + } + + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> ColliderHandle { + self.collider + } +} |
