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| author | Sébastien Crozet <developer@crozet.re> | 2023-01-22 19:01:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2023-01-22 19:01:09 +0100 |
| commit | 26596bdc2ef7537619ab763668381f8b5496b726 (patch) | |
| tree | 1ddab05177fba9f61ad68c779c1f9bb09fd35a64 /src_testbed/objects/node.rs | |
| parent | 1a4183cc94acc3210e4ae467abbea7d68e51c5ff (diff) | |
| download | rapier-voxels.tar.gz rapier-voxels.tar.bz2 rapier-voxels.zip | |
Voxel fracture experimentsvoxels
Diffstat (limited to 'src_testbed/objects/node.rs')
| -rw-r--r-- | src_testbed/objects/node.rs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index f4b9015..fbf49f2 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -10,9 +10,10 @@ use bevy::render::render_resource::PrimitiveTopology; use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType}; #[cfg(feature = "dim3")] use rapier::geometry::{Cone, Cylinder}; -use rapier::math::{Isometry, Real, Vector}; +use rapier::math::{Isometry, Point, Real, Vector}; use crate::graphics::BevyMaterial; +use rapier::prelude::Aabb; #[cfg(feature = "dim2")] use { bevy::sprite::MaterialMesh2dBundle, @@ -486,6 +487,10 @@ fn generate_collider_mesh(co_shape: &dyn Shape) -> Option<Mesh> { let poly = co_shape.as_round_convex_polyhedron().unwrap(); bevy_mesh(poly.inner_shape.to_trimesh()) } + ShapeType::Voxels => { + let voxels = co_shape.as_voxels().unwrap(); + bevy_mesh(voxels.to_trimesh()) + } _ => return None, }; |
