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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
| commit | 754a48b7ff6d8c58b1ee08651e60112900b60455 (patch) | |
| tree | 7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/plane.rs | |
| download | rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.gz rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.bz2 rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.zip | |
First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/plane.rs')
| -rw-r--r-- | src_testbed/objects/plane.rs | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src_testbed/objects/plane.rs b/src_testbed/objects/plane.rs new file mode 100644 index 0000000..218e97a --- /dev/null +++ b/src_testbed/objects/plane.rs @@ -0,0 +1,132 @@ +#[cfg(feature = "dim3")] +use crate::objects::node::GraphicsNode; +use kiss3d::window::Window; +use na::Point3; +#[cfg(feature = "dim3")] +use na::Vector3; +#[cfg(feature = "dim2")] +use nphysics::math::{Point, Vector}; +use nphysics::object::{DefaultColliderHandle, DefaultColliderSet}; +#[cfg(feature = "dim3")] +use num::Zero; + +#[cfg(feature = "dim3")] +pub struct Plane { + gfx: GraphicsNode, + collider: DefaultColliderHandle, +} + +#[cfg(feature = "dim2")] +pub struct Plane { + color: Point3<f32>, + base_color: Point3<f32>, + position: Point<f32>, + normal: na::Unit<Vector<f32>>, + collider: DefaultColliderHandle, +} + +impl Plane { + #[cfg(feature = "dim2")] + pub fn new( + collider: DefaultColliderHandle, + colliders: &DefaultColliderSet<f32>, + position: &Point<f32>, + normal: &Vector<f32>, + color: Point3<f32>, + _: &mut Window, + ) -> Plane { + let mut res = Plane { + color, + base_color: color, + position: *position, + normal: na::Unit::new_normalize(*normal), + collider, + }; + + res.update(colliders); + res + } + + #[cfg(feature = "dim3")] + pub fn new( + collider: DefaultColliderHandle, + colliders: &DefaultColliderSet<f32>, + world_pos: &Point3<f32>, + world_normal: &Vector3<f32>, + color: Point3<f32>, + window: &mut Window, + ) -> Plane { + let mut res = Plane { + gfx: window.add_quad(100.0, 100.0, 10, 10), + collider, + }; + + if colliders + .get(collider) + .unwrap() + .query_type() + .is_proximity_query() + { + res.gfx.set_surface_rendering_activation(false); + res.gfx.set_lines_width(1.0); + } + + res.gfx.set_color(color.x, color.y, color.z); + + let up = if world_normal.z.is_zero() && world_normal.y.is_zero() { + Vector3::z() + } else { + Vector3::x() + }; + + res.gfx + .reorient(world_pos, &(*world_pos + *world_normal), &up); + + res.update(colliders); + + res + } + + pub fn select(&mut self) {} + + pub fn unselect(&mut self) {} + + pub fn update(&mut self, _: &DefaultColliderSet<f32>) { + // FIXME: atm we assume the plane does not move + } + + #[cfg(feature = "dim3")] + pub fn set_color(&mut self, color: Point3<f32>) { + self.gfx.set_color(color.x, color.y, color.z); + } + + #[cfg(feature = "dim2")] + pub fn set_color(&mut self, color: Point3<f32>) { + self.color = color; + self.base_color = color; + } + + #[cfg(feature = "dim3")] + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + #[cfg(feature = "dim3")] + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> DefaultColliderHandle { + self.collider + } + + #[cfg(feature = "dim2")] + pub fn draw(&mut self, window: &mut Window) { + let orth = Vector::new(-self.normal.y, self.normal.x); + window.draw_planar_line( + &(self.position - orth * 50.0), + &(self.position + orth * 50.0), + &self.color, + ); + } +} |
