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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src_testbed/objects/plane.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src_testbed/objects/plane.rs')
-rw-r--r--src_testbed/objects/plane.rs132
1 files changed, 132 insertions, 0 deletions
diff --git a/src_testbed/objects/plane.rs b/src_testbed/objects/plane.rs
new file mode 100644
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+++ b/src_testbed/objects/plane.rs
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+#[cfg(feature = "dim3")]
+use crate::objects::node::GraphicsNode;
+use kiss3d::window::Window;
+use na::Point3;
+#[cfg(feature = "dim3")]
+use na::Vector3;
+#[cfg(feature = "dim2")]
+use nphysics::math::{Point, Vector};
+use nphysics::object::{DefaultColliderHandle, DefaultColliderSet};
+#[cfg(feature = "dim3")]
+use num::Zero;
+
+#[cfg(feature = "dim3")]
+pub struct Plane {
+ gfx: GraphicsNode,
+ collider: DefaultColliderHandle,
+}
+
+#[cfg(feature = "dim2")]
+pub struct Plane {
+ color: Point3<f32>,
+ base_color: Point3<f32>,
+ position: Point<f32>,
+ normal: na::Unit<Vector<f32>>,
+ collider: DefaultColliderHandle,
+}
+
+impl Plane {
+ #[cfg(feature = "dim2")]
+ pub fn new(
+ collider: DefaultColliderHandle,
+ colliders: &DefaultColliderSet<f32>,
+ position: &Point<f32>,
+ normal: &Vector<f32>,
+ color: Point3<f32>,
+ _: &mut Window,
+ ) -> Plane {
+ let mut res = Plane {
+ color,
+ base_color: color,
+ position: *position,
+ normal: na::Unit::new_normalize(*normal),
+ collider,
+ };
+
+ res.update(colliders);
+ res
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn new(
+ collider: DefaultColliderHandle,
+ colliders: &DefaultColliderSet<f32>,
+ world_pos: &Point3<f32>,
+ world_normal: &Vector3<f32>,
+ color: Point3<f32>,
+ window: &mut Window,
+ ) -> Plane {
+ let mut res = Plane {
+ gfx: window.add_quad(100.0, 100.0, 10, 10),
+ collider,
+ };
+
+ if colliders
+ .get(collider)
+ .unwrap()
+ .query_type()
+ .is_proximity_query()
+ {
+ res.gfx.set_surface_rendering_activation(false);
+ res.gfx.set_lines_width(1.0);
+ }
+
+ res.gfx.set_color(color.x, color.y, color.z);
+
+ let up = if world_normal.z.is_zero() && world_normal.y.is_zero() {
+ Vector3::z()
+ } else {
+ Vector3::x()
+ };
+
+ res.gfx
+ .reorient(world_pos, &(*world_pos + *world_normal), &up);
+
+ res.update(colliders);
+
+ res
+ }
+
+ pub fn select(&mut self) {}
+
+ pub fn unselect(&mut self) {}
+
+ pub fn update(&mut self, _: &DefaultColliderSet<f32>) {
+ // FIXME: atm we assume the plane does not move
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.gfx.set_color(color.x, color.y, color.z);
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn set_color(&mut self, color: Point3<f32>) {
+ self.color = color;
+ self.base_color = color;
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node(&self) -> &GraphicsNode {
+ &self.gfx
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
+ &mut self.gfx
+ }
+
+ pub fn object(&self) -> DefaultColliderHandle {
+ self.collider
+ }
+
+ #[cfg(feature = "dim2")]
+ pub fn draw(&mut self, window: &mut Window) {
+ let orth = Vector::new(-self.normal.y, self.normal.x);
+ window.draw_planar_line(
+ &(self.position - orth * 50.0),
+ &(self.position + orth * 50.0),
+ &self.color,
+ );
+ }
+}