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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /src_testbed/objects | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'src_testbed/objects')
| -rw-r--r-- | src_testbed/objects/node.rs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index be2fa71..9acc62e 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -2,7 +2,7 @@ use bevy::prelude::*; use bevy::render::mesh::{Indices, VertexAttributeValues}; //use crate::objects::plane::Plane; -use na::{Point3, Vector3}; +use na::{point, Point3, Vector3}; use std::collections::HashMap; use bevy::render::pipeline::PrimitiveTopology; @@ -106,7 +106,7 @@ impl EntityWithGraphics { pub fn select(&mut self, materials: &mut Assets<StandardMaterial>) { // NOTE: we don't just call `self.set_color` because that would // overwrite self.base_color too. - self.color = Point3::new(1.0, 0.0, 0.0); + self.color = point![1.0, 0.0, 0.0]; if let Some(material) = materials.get_mut(&self.material) { material.base_color = Color::rgb(self.color.x, self.color.y, self.color.z); } @@ -210,10 +210,10 @@ impl EntityWithGraphics { // Halfspace // let vertices = vec![ - Point3::new(-1000.0, 0.0, -1000.0), - Point3::new(1000.0, 0.0, -1000.0), - Point3::new(1000.0, 0.0, 1000.0), - Point3::new(-1000.0, 0.0, 1000.0), + point![-1000.0, 0.0, -1000.0], + point![1000.0, 0.0, -1000.0], + point![1000.0, 0.0, 1000.0], + point![-1000.0, 0.0, 1000.0], ]; let indices = vec![[0, 1, 2], [0, 2, 3]]; let mesh = bevy_mesh((vertices, indices)); @@ -365,7 +365,7 @@ fn generate_collider_mesh(co_shape: &dyn Shape) -> Option<Mesh> { let vertices = trimesh .vertices() .iter() - .map(|p| Point3::new(p.x, p.y, 0.0)) + .map(|p| point![p.x, p.y, 0.0]) .collect(); bevy_mesh((vertices, trimesh.indices().to_vec())) } |
