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| author | Sébastien Crozet <developer@crozet.re> | 2022-01-02 14:47:40 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-01-02 16:58:36 +0100 |
| commit | f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc (patch) | |
| tree | 53ac492fea5942a7d466f58a0095f39505674ea4 /src_testbed/physx_backend.rs | |
| parent | b45d4b5ac2b31856c15e802b31e288a58940cbf2 (diff) | |
| download | rapier-f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc.tar.gz rapier-f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc.tar.bz2 rapier-f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc.zip | |
Implement multibody joints and the new solver
Diffstat (limited to 'src_testbed/physx_backend.rs')
| -rw-r--r-- | src_testbed/physx_backend.rs | 383 |
1 files changed, 211 insertions, 172 deletions
diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 6c3155f..9eec3ff 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -1,9 +1,7 @@ #![allow(dead_code)] -use na::{ - Isometry3, Matrix3, Matrix4, Point3, Quaternion, Rotation3, Translation3, Unit, UnitQuaternion, - Vector3, -}; +use na::{Isometry3, Matrix4, Point3, Quaternion, Translation3, Unit, UnitQuaternion, Vector3}; +use physx::articulation_joint_base::JointMap; use physx::cooking::{ ConvexMeshCookingResult, PxConvexMeshDesc, PxCooking, PxCookingParams, PxHeightFieldDesc, PxTriangleMeshDesc, TriangleMeshCookingResult, @@ -13,15 +11,16 @@ use physx::prelude::*; use physx::scene::FrictionType; use physx::traits::Class; use physx_sys::{ - FilterShaderCallbackInfo, PxBitAndByte, PxConvexFlags, PxConvexMeshGeometryFlags, - PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new, PxRigidActor, + FilterShaderCallbackInfo, PxArticulationLink_getInboundJoint, PxBitAndByte, PxConvexFlags, + PxConvexMeshGeometryFlags, PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new, + PxRigidActor, }; use rapier::counters::Counters; use rapier::dynamics::{ - IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet, + ImpulseJointSet, IntegrationParameters, MultibodyJointSet, RigidBodyHandle, RigidBodySet, }; use rapier::geometry::{Collider, ColliderSet}; -use rapier::utils::WBasis; +use rapier::prelude::JointAxesMask; use std::collections::HashMap; trait IntoNa { @@ -145,7 +144,8 @@ impl PhysxWorld { integration_parameters: &IntegrationParameters, bodies: &RigidBodySet, colliders: &ColliderSet, - joints: &JointSet, + impulse_joints: &ImpulseJointSet, + multibody_joints: &MultibodyJointSet, use_two_friction_directions: bool, num_threads: usize, ) -> Self { @@ -181,6 +181,7 @@ impl PhysxWorld { let mut scene: Owner<PxScene> = physics.create(scene_desc).unwrap(); let mut rapier2dynamic = HashMap::new(); let mut rapier2static = HashMap::new(); + let mut rapier2link = HashMap::new(); let cooking_params = PxCookingParams::new(&*physics).expect("Failed to init PhysX cooking."); let mut cooking = PxCooking::new(physics.foundation_mut(), &cooking_params) @@ -192,6 +193,10 @@ impl PhysxWorld { * */ for (rapier_handle, rb) in bodies.iter() { + if multibody_joints.rigid_body_link(rapier_handle).is_some() { + continue; + }; + let pos = rb.position().into_physx(); if rb.is_dynamic() { let mut actor = physics.create_dynamic(&pos, rapier_handle).unwrap(); @@ -200,8 +205,10 @@ impl PhysxWorld { actor.set_linear_velocity(&linvel, true); actor.set_angular_velocity(&angvel, true); actor.set_solver_iteration_counts( - integration_parameters.max_position_iterations as u32, - integration_parameters.max_velocity_iterations as u32, + // Use our number of velocity iterations as their number of position iterations. + integration_parameters.max_velocity_iterations.max(1) as u32, + // Use our number of velocity stabilization iterations as their number of velocity iterations. + integration_parameters.max_stabilization_iterations.max(1) as u32, ); rapier2dynamic.insert(rapier_handle, actor); @@ -212,6 +219,79 @@ impl PhysxWorld { } /* + * Articulations. + */ + for multibody in multibody_joints.multibodies() { + let mut articulation: Owner<PxArticulationReducedCoordinate> = + physics.create_articulation_reduced_coordinate(()).unwrap(); + let mut parent = None; + + for link in multibody.links() { + let is_root = parent.is_none(); + let rb_handle = link.rigid_body_handle(); + let rb = bodies.get(rb_handle).unwrap(); + + if is_root && rb.is_static() { + articulation.set_articulation_flag(ArticulationFlag::FixBase, true); + } + + let link_pose = rb.position().into_physx(); + let px_link = articulation + .create_link(parent.take(), &link_pose, rb_handle) + .unwrap(); + + // TODO: there is no get_inbound_joint_mut? + if let Some(px_inbound_joint) = unsafe { + (PxArticulationLink_getInboundJoint(px_link.as_ptr()) + as *mut physx_sys::PxArticulationJointBase + as *mut JointMap) + .as_mut() + } { + let frame1 = link.joint().data.local_frame1.into_physx(); + let frame2 = link.joint().data.local_frame2.into_physx(); + + px_inbound_joint.set_parent_pose(&frame1); + px_inbound_joint.set_child_pose(&frame2); + + /* + + let px_joint = px_inbound_joint + .as_articulation_joint_reduced_coordinate() + .unwrap(); + + if let Some(_) = link + .articulation() + .downcast_ref::<SphericalMultibodyJoint>() + { + px_joint.set_joint_type(ArticulationJointType::Spherical); + px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free); + px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free); + px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free); + } else if let Some(_) = + link.articulation().downcast_ref::<RevoluteMultibodyJoint>() + { + px_joint.set_joint_type(ArticulationJointType::Revolute); + px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free); + px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free); + px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free); + } + + */ + } + + // FIXME: we are using transmute here in order to erase the lifetime of + // the &mut ref behind px_link (which is tied to the lifetime of the + // multibody_joint). This looks necessary because we need + // that mutable ref to create the next link. Yet, the link creation + // methods also requires a mutable ref to the multibody_joint. + rapier2link.insert(rb_handle, px_link as *mut PxArticulationLink); + parent = Some(unsafe { std::mem::transmute(px_link as *mut _) }); + } + + scene.add_articulation(articulation); + } + + /* * * Colliders * @@ -223,7 +303,15 @@ impl PhysxWorld { if let Some(parent_handle) = collider.parent() { let parent_body = &bodies[parent_handle]; - if !parent_body.is_dynamic() { + if let Some(link) = rapier2link.get_mut(&parent_handle) { + unsafe { + physx_sys::PxRigidActor_attachShape_mut( + *link as *mut PxRigidActor, + px_shape.as_mut_ptr(), + ); + } + } else if !parent_body.is_dynamic() { + println!("Ground collider"); let actor = rapier2static.get_mut(&parent_handle).unwrap(); actor.attach_shape(&mut px_shape); } else { @@ -246,8 +334,8 @@ impl PhysxWorld { } // Update mass properties and CCD flags. - for (rapier_handle, actor) in rapier2dynamic.iter_mut() { - let rb = &bodies[*rapier_handle]; + for (rapier_handle, _rb) in bodies.iter() { + let rb = &bodies[rapier_handle]; let densities: Vec<_> = rb .colliders() .iter() @@ -255,8 +343,16 @@ impl PhysxWorld { .collect(); unsafe { + let actor = if let Some(actor) = rapier2dynamic.get_mut(&rapier_handle) { + std::mem::transmute(actor.as_mut()) + } else if let Some(actor) = rapier2link.get_mut(&rapier_handle) { + *actor as *mut _ + } else { + continue; + }; + physx_sys::PxRigidBodyExt_updateMassAndInertia_mut( - std::mem::transmute(actor.as_mut()), + actor, densities.as_ptr(), densities.len() as u32, std::ptr::null(), @@ -265,19 +361,10 @@ impl PhysxWorld { if rb.is_ccd_enabled() { physx_sys::PxRigidBody_setRigidBodyFlag_mut( - std::mem::transmute(actor.as_mut()), + actor, RigidBodyFlag::EnableCCD as u32, true, ); - // physx_sys::PxRigidBody_setMinCCDAdvanceCoefficient_mut( - // std::mem::transmute(actor.as_mut()), - // 0.0, - // ); - // physx_sys::PxRigidBody_setRigidBodyFlag_mut( - // std::mem::transmute(actor.as_mut()), - // RigidBodyFlag::EnableCCDFriction as u32, - // true, - // ); } } } @@ -289,9 +376,10 @@ impl PhysxWorld { */ Self::setup_joints( &mut physics, - joints, + impulse_joints, &mut rapier2static, &mut rapier2dynamic, + &mut rapier2link, ); for (_, actor) in rapier2static { @@ -312,18 +400,22 @@ impl PhysxWorld { fn setup_joints( physics: &mut PxPhysicsFoundation, - joints: &JointSet, + impulse_joints: &ImpulseJointSet, rapier2static: &mut HashMap<RigidBodyHandle, Owner<PxRigidStatic>>, rapier2dynamic: &mut HashMap<RigidBodyHandle, Owner<PxRigidDynamic>>, + rapier2link: &mut HashMap<RigidBodyHandle, *mut PxArticulationLink>, ) { unsafe { - for joint in joints.iter() { + for joint in impulse_joints.iter() { let actor1 = rapier2static .get_mut(&joint.1.body1) .map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor) .or(rapier2dynamic .get_mut(&joint.1.body1) .map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor)) + .or(rapier2link + .get_mut(&joint.1.body1) + .map(|lnk| *lnk as *mut PxRigidActor)) .unwrap(); let actor2 = rapier2static .get_mut(&joint.1.body2) @@ -331,150 +423,83 @@ impl PhysxWorld { .or(rapier2dynamic .get_mut(&joint.1.body2) .map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor)) + .or(rapier2link + .get_mut(&joint.1.body2) + .map(|lnk| *lnk as *mut PxRigidActor)) .unwrap(); - match &joint.1.params { - JointParams::BallJoint(params) => { - let frame1 = Isometry3::new(params.local_anchor1.coords, na::zero()) - .into_physx() - .into(); - let frame2 = Isometry3::new(params.local_anchor2.coords, na::zero()) - .into_physx() - .into(); - - physx_sys::phys_PxSphericalJointCreate( - physics.as_mut_ptr(), - actor1, - &frame1 as *const _, - actor2, - &frame2 as *const _, - ); - } - JointParams::RevoluteJoint(params) => { - // NOTE: orthonormal_basis() returns the two basis vectors. - // However we only use one and recompute the other just to - // make sure our basis is right-handed. - let basis1a = params.local_axis1.orthonormal_basis()[0]; - let basis2a = params.local_axis2.orthonormal_basis()[0]; - let basis1b = params.local_axis1.cross(&basis1a); - let basis2b = params.local_axis2.cross(&basis2a); - - let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[ - params.local_axis1.into_inner(), - basis1a, - basis1b, - ])); - let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[ - params.local_axis2.into_inner(), - basis2a, - basis2b, - ])); - let axisangle1 = rotmat1.scaled_axis(); - let axisangle2 = rotmat2.scaled_axis(); - - let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1) - .into_physx() - .into(); - let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2) - .into_physx() - .into(); - - let revolute_joint = physx_sys::phys_PxRevoluteJointCreate( - physics.as_mut_ptr(), - actor1, - &frame1 as *const _, - actor2, - &frame2 as *const _, - ); - - physx_sys::PxRevoluteJoint_setDriveVelocity_mut( - revolute_joint, - params.motor_target_vel, - true, - ); + let px_frame1 = joint.1.data.local_frame1.into_physx(); + let px_frame2 = joint.1.data.local_frame2.into_physx(); - if params.motor_damping != 0.0 { - physx_sys::PxRevoluteJoint_setRevoluteJointFlag_mut( - revolute_joint, - physx_sys::PxRevoluteJointFlag::eDRIVE_ENABLED, - true, - ); - } - } - - JointParams::PrismaticJoint(params) => { - // NOTE: orthonormal_basis() returns the two basis vectors. - // However we only use one and recompute the other just to - // make sure our basis is right-handed. - let basis1a = params.local_axis1().orthonormal_basis()[0]; - let basis2a = params.local_axis2().orthonormal_basis()[0]; - let basis1b = params.local_axis1().cross(&basis1a); - let basis2b = params.local_axis2().cross(&basis2a); - - let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[ - params.local_axis1().into_inner(), - basis1a, - basis1b, - ])); - let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[ - params.local_axis2().into_inner(), - basis2a, - basis2b, - ])); - - let axisangle1 = rotmat1.scaled_axis(); - let axisangle2 = rotmat2.scaled_axis(); - - let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1) - .into_physx() - .into(); - let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2) - .into_physx() - .into(); - - let joint = physx_sys::phys_PxPrismaticJointCreate( - physics.as_mut_ptr(), - actor1, - &frame1 as *const _, - actor2, - &frame2 as *const _, - ); + let px_joint = physx_sys::phys_PxD6JointCreate( + physics.as_mut_ptr(), + actor1, + px_frame1.as_ptr(), + actor2, + px_frame2.as_ptr(), + ); - if params.limits_enabled { - let limits = physx_sys::PxJointLinearLimitPair { - restitution: 0.0, - bounceThreshold: 0.0, - stiffness: 0.0, - damping: 0.0, - contactDistance: 0.01, - lower: params.limits[0], - upper: params.limits[1], - }; - physx_sys::PxPrismaticJoint_setLimit_mut(joint, &limits); - physx_sys::PxPrismaticJoint_setPrismaticJointFlag_mut( - joint, - physx_sys::PxPrismaticJointFlag::eLIMIT_ENABLED, - true, - ); - } - } - JointParams::FixedJoint(params) => { - let frame1 = params.local_frame1.into_physx().into(); - let frame2 = params.local_frame2.into_physx().into(); - - physx_sys::phys_PxFixedJointCreate( - physics.as_mut_ptr(), - actor1, - &frame1 as *const _, - actor2, - &frame2 as *const _, - ); - } // JointParams::GenericJoint(_) => { - // eprintln!( - // "Joint type currently unsupported by the PhysX backend: GenericJoint." - // ) - // } - } + let motion_x = if joint.1.data.limit_axes.contains(JointAxesMask::X) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::X) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + let motion_y = if joint.1.data.limit_axes.contains(JointAxesMask::Y) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::Y) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + let motion_z = if joint.1.data.limit_axes.contains(JointAxesMask::Z) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::Z) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + let motion_ax = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_X) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_X) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + let motion_ay = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Y) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Y) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + let motion_az = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Z) { + physx_sys::PxD6Motion::eLIMITED + } else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Z) { + physx_sys::PxD6Motion::eFREE + } else { + physx_sys::PxD6Motion::eLOCKED + }; + + physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eX, motion_x); + physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eY, motion_y); + physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eZ, motion_z); + physx_sys::PxD6Joint_setMotion_mut( + px_joint, + physx_sys::PxD6Axis::eTWIST, + motion_ax, + ); + physx_sys::PxD6Joint_setMotion_mut( + px_joint, + physx_sys::PxD6Axis::eSWING1, + motion_ay, + ); + physx_sys::PxD6Joint_setMotion_mut( + px_joint, + physx_sys::PxD6Axis::eSWING2, + motion_az, + ); } } } @@ -497,9 +522,7 @@ impl PhysxWorld { } pub fn sync(&mut self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) { - for actor in self.scene.as_mut().unwrap().get_dynamic_actors() { - let handle = actor.get_user_data(); - let pos = actor.get_global_pose().into_na(); + let mut sync_pos = |handle: &RigidBodyHandle, pos: Isometry3<f32>| { let rb = &mut bodies[*handle]; rb.set_position(pos, false); @@ -509,6 +532,22 @@ impl PhysxWorld { pos * collider.position_wrt_parent().copied().unwrap_or(na::one()), ); } + }; + + for actor in self.scene.as_mut().unwrap().get_dynamic_actors() { + let handle = actor.get_user_data(); + let pos = actor.get_global_pose().into_na(); + sync_pos(handle, pos); + } + + for articulation in self.scene.as_mut().unwrap().get_articulations() { + if let Some(articulation) = articulation.as_articulation_reduced_coordinate() { + for link in articulation.get_links() { + let handle = link.get_user_data(); + let pos = link.get_global_pose().into_na(); + sync_pos(handle, pos); + } + } } } } @@ -673,7 +712,7 @@ fn physx_collider_from_rapier_collider( type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>; type PxMaterial = physx::material::PxMaterial<()>; type PxShape = physx::shape::PxShape<(), PxMaterial>; -type PxArticulationLink = physx::articulation_link::PxArticulationLink<(), PxShape>; +type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>; type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>; type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>; type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>; |
