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authorSébastien Crozet <developer@crozet.re>2022-01-23 08:56:27 -0800
committerGitHub <noreply@github.com>2022-01-23 08:56:27 -0800
commit1608a1323ed76cdf33644cfea599cea715acf7a9 (patch)
tree07b975a2b22b31f74a5efcbaa3d2a30aea31ae47 /src_testbed
parentca635674fc72071d7ff546a749ac22766579b280 (diff)
parentb3b675d2de64d4437748ad46e41cca90c691de1a (diff)
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Merge pull request #282 from dimforge/critical-damping
Improve the CFM implementation
Diffstat (limited to 'src_testbed')
-rw-r--r--src_testbed/graphics.rs8
-rw-r--r--src_testbed/objects/node.rs15
-rw-r--r--src_testbed/testbed.rs10
3 files changed, 24 insertions, 9 deletions
diff --git a/src_testbed/graphics.rs b/src_testbed/graphics.rs
index d0dcf2d..8bf787d 100644
--- a/src_testbed/graphics.rs
+++ b/src_testbed/graphics.rs
@@ -5,7 +5,7 @@ use na::{point, Point3};
use crate::objects::node::EntityWithGraphics;
use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
-use rapier::math::{Isometry, Real};
+use rapier::math::{Isometry, Real, Vector};
//use crate::objects::capsule::Capsule;
//#[cfg(feature = "dim3")]
//use crate::objects::mesh::Mesh;
@@ -30,6 +30,7 @@ pub struct GraphicsManager {
b2wireframe: HashMap<RigidBodyHandle, bool>,
ground_color: Point3<f32>,
prefab_meshes: HashMap<ShapeType, Handle<Mesh>>,
+ pub gfx_shift: Vector<Real>,
}
impl GraphicsManager {
@@ -42,6 +43,7 @@ impl GraphicsManager {
ground_color: point![0.5, 0.5, 0.5],
b2wireframe: HashMap::new(),
prefab_meshes: HashMap::new(),
+ gfx_shift: Vector::zeros(),
}
}
@@ -239,7 +241,7 @@ impl GraphicsManager {
new_nodes
.iter_mut()
- .for_each(|n| n.update(colliders, components));
+ .for_each(|n| n.update(colliders, components, &self.gfx_shift));
// for node in new_nodes.iter_mut().filter_map(|n| n.scene_node_mut()) {
// if self.b2wireframe.get(&handle).cloned() == Some(true) {
@@ -368,7 +370,7 @@ impl GraphicsManager {
// }
// }
- n.update(colliders, components);
+ n.update(colliders, components, &self.gfx_shift);
}
}
}
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
index 45a77db..6a4807f 100644
--- a/src_testbed/objects/node.rs
+++ b/src_testbed/objects/node.rs
@@ -10,7 +10,7 @@ use bevy::render::render_resource::PrimitiveTopology;
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
#[cfg(feature = "dim3")]
use rapier::geometry::{Cone, Cylinder};
-use rapier::math::{Isometry, Real};
+use rapier::math::{Isometry, Real, Vector};
use crate::graphics::BevyMaterial;
#[cfg(feature = "dim2")]
@@ -168,15 +168,20 @@ impl EntityWithGraphics {
self.base_color = color;
}
- pub fn update(&mut self, colliders: &ColliderSet, components: &mut Query<(&mut Transform,)>) {
+ pub fn update(
+ &mut self,
+ colliders: &ColliderSet,
+ components: &mut Query<(&mut Transform,)>,
+ gfx_shift: &Vector<Real>,
+ ) {
if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
let co_pos = co.position() * self.delta;
- pos.translation.x = co_pos.translation.vector.x as f32;
- pos.translation.y = co_pos.translation.vector.y as f32;
+ pos.translation.x = (co_pos.translation.vector.x + gfx_shift.x) as f32;
+ pos.translation.y = (co_pos.translation.vector.y + gfx_shift.y) as f32;
#[cfg(feature = "dim3")]
{
- pos.translation.z = co_pos.translation.vector.z as f32;
+ pos.translation.z = (co_pos.translation.vector.z + gfx_shift.z) as f32;
pos.rotation = Quat::from_xyzw(
co_pos.rotation.i as f32,
co_pos.rotation.j as f32,
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 75eb50b..dba40fd 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -362,7 +362,7 @@ impl TestbedApp {
vsync: true,
..Default::default()
})
- .insert_resource(ClearColor(Color::rgb(0.85, 0.85, 0.85)))
+ .insert_resource(ClearColor(Color::rgb(0.15, 0.15, 0.15)))
.insert_resource(Msaa { samples: 4 })
.insert_resource(WgpuOptions {
// Required for wireframes.
@@ -536,6 +536,14 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
}
+ pub fn set_graphics_shift(&mut self, shift: Vector<Real>) {
+ if !self.state.camera_locked {
+ if let Some(graphics) = &mut self.graphics {
+ graphics.graphics.gfx_shift = shift;
+ }
+ }
+ }
+
#[cfg(feature = "dim2")]
pub fn look_at(&mut self, at: Point2<f32>, zoom: f32) {
if !self.state.camera_locked {