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authorSébastien Crozet <developer@crozet.re>2022-01-09 17:25:17 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-09 20:41:41 +0100
commita0d197e6919dda61ac2957e93ac72234fd6850e4 (patch)
treeb6459c5a9e26d6729f1d2955ac3ffde0e0ee9c79 /src_testbed
parent6627f7193b3a110915b05839c7fb6d592ad24fd2 (diff)
downloadrapier-a0d197e6919dda61ac2957e93ac72234fd6850e4.tar.gz
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Update the testbed to use bevy 0.6
Diffstat (limited to 'src_testbed')
-rw-r--r--src_testbed/camera2d.rs3
-rw-r--r--src_testbed/camera3d.rs3
-rw-r--r--src_testbed/graphics.rs17
-rw-r--r--src_testbed/objects/node.rs59
-rw-r--r--src_testbed/plugin.rs15
-rw-r--r--src_testbed/testbed.rs122
6 files changed, 128 insertions, 91 deletions
diff --git a/src_testbed/camera2d.rs b/src_testbed/camera2d.rs
index 81b3263..46aacf1 100644
--- a/src_testbed/camera2d.rs
+++ b/src_testbed/camera2d.rs
@@ -9,6 +9,7 @@ use bevy::render::camera::Camera;
const LINE_TO_PIXEL_RATIO: f32 = 0.1;
+#[derive(Component)]
pub struct OrbitCamera {
pub zoom: f32,
pub center: Vec3,
@@ -87,7 +88,7 @@ impl OrbitCameraPlugin {
}
}
impl Plugin for OrbitCameraPlugin {
- fn build(&self, app: &mut AppBuilder) {
+ fn build(&self, app: &mut App) {
app.add_system(Self::mouse_motion_system.system())
.add_system(Self::zoom_system.system())
.add_system(Self::update_transform_system.system());
diff --git a/src_testbed/camera3d.rs b/src_testbed/camera3d.rs
index 602ef31..7df66da 100644
--- a/src_testbed/camera3d.rs
+++ b/src_testbed/camera3d.rs
@@ -11,6 +11,7 @@ use std::ops::RangeInclusive;
const LINE_TO_PIXEL_RATIO: f32 = 0.1;
+#[derive(Component)]
pub struct OrbitCamera {
pub x: f32,
pub y: f32,
@@ -113,7 +114,7 @@ impl OrbitCameraPlugin {
}
}
impl Plugin for OrbitCameraPlugin {
- fn build(&self, app: &mut AppBuilder) {
+ fn build(&self, app: &mut App) {
app.add_system(Self::mouse_motion_system.system())
.add_system(Self::zoom_system.system())
.add_system(Self::update_transform_system.system());
diff --git a/src_testbed/graphics.rs b/src_testbed/graphics.rs
index 706fc60..b623f26 100644
--- a/src_testbed/graphics.rs
+++ b/src_testbed/graphics.rs
@@ -17,6 +17,11 @@ use rand::{Rng, SeedableRng};
use rand_pcg::Pcg32;
use std::collections::HashMap;
+#[cfg(feature = "dim2")]
+pub type BevyMaterial = ColorMaterial;
+#[cfg(feature = "dim3")]
+pub type BevyMaterial = StandardMaterial;
+
pub struct GraphicsManager {
rand: Pcg32,
b2sn: HashMap<RigidBodyHandle, Vec<EntityWithGraphics>>,
@@ -84,7 +89,7 @@ impl GraphicsManager {
pub fn set_body_color(
&mut self,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
b: RigidBodyHandle,
color: [f32; 3],
) {
@@ -161,7 +166,7 @@ impl GraphicsManager {
fn alloc_color(
&mut self,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
handle: RigidBodyHandle,
is_static: bool,
) -> Point3<f32> {
@@ -183,7 +188,7 @@ impl GraphicsManager {
&mut self,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
components: &mut Query<(&mut Transform,)>,
handle: RigidBodyHandle,
bodies: &RigidBodySet,
@@ -206,7 +211,7 @@ impl GraphicsManager {
&mut self,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
components: &mut Query<(&mut Transform,)>,
handle: RigidBodyHandle,
bodies: &RigidBodySet,
@@ -257,7 +262,7 @@ impl GraphicsManager {
&mut self,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
handle: ColliderHandle,
colliders: &ColliderSet,
) {
@@ -292,7 +297,7 @@ impl GraphicsManager {
&mut self,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
handle: Option<ColliderHandle>,
shape: &dyn Shape,
sensor: bool,
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
index aea11d8..1310415 100644
--- a/src_testbed/objects/node.rs
+++ b/src_testbed/objects/node.rs
@@ -5,15 +5,17 @@ use bevy::render::mesh::{Indices, VertexAttributeValues};
use na::{point, Point3, Vector3};
use std::collections::HashMap;
-use bevy::render::pipeline::PrimitiveTopology;
-use bevy::render::wireframe::Wireframe;
+use bevy::pbr::wireframe::Wireframe;
+use bevy::render::render_resource::PrimitiveTopology;
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
#[cfg(feature = "dim3")]
use rapier::geometry::{Cone, Cylinder};
use rapier::math::Isometry;
+use crate::graphics::BevyMaterial;
#[cfg(feature = "dim2")]
use {
+ bevy::sprite::MaterialMesh2dBundle,
na::{Point2, Vector2},
rapier::geometry::{Ball, Cuboid},
};
@@ -26,14 +28,14 @@ pub struct EntityWithGraphics {
pub collider: Option<ColliderHandle>,
pub delta: Isometry<f32>,
pub opacity: f32,
- material: Handle<StandardMaterial>,
+ material: Handle<BevyMaterial>,
}
impl EntityWithGraphics {
pub fn spawn(
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
prefab_meshs: &HashMap<ShapeType, Handle<Mesh>>,
shape: &dyn Shape,
collider: Option<ColliderHandle>,
@@ -74,9 +76,15 @@ impl EntityWithGraphics {
transform.rotation = Quat::from_rotation_z(shape_pos.rotation.angle());
}
+ #[cfg(feature = "dim2")]
+ let material = ColorMaterial {
+ color: bevy_color,
+ texture: None,
+ };
+ #[cfg(feature = "dim3")]
let material = StandardMaterial {
metallic: 0.5,
- roughness: 0.5,
+ perceptual_roughness: 0.5,
double_sided: true, // TODO: this doesn't do anything?
..StandardMaterial::from(bevy_color)
};
@@ -84,7 +92,15 @@ impl EntityWithGraphics {
let material_weak_handle = material_handle.clone_weak();
if let Some(mesh) = mesh {
- let pbr = PbrBundle {
+ #[cfg(feature = "dim2")]
+ let bundle = MaterialMesh2dBundle {
+ mesh: mesh.into(),
+ material: material_handle,
+ transform,
+ ..Default::default()
+ };
+ #[cfg(feature = "dim3")]
+ let bundle = PbrBundle {
mesh,
material: material_handle,
transform,
@@ -92,7 +108,7 @@ impl EntityWithGraphics {
};
let mut entity_commands = commands.entity(entity);
- entity_commands.insert_bundle(pbr);
+ entity_commands.insert_bundle(bundle);
if sensor {
entity_commands.insert(Wireframe);
@@ -115,23 +131,38 @@ impl EntityWithGraphics {
commands.entity(self.entity).despawn();
}
- pub fn select(&mut self, materials: &mut Assets<StandardMaterial>) {
+ pub fn select(&mut self, materials: &mut Assets<BevyMaterial>) {
// NOTE: we don't just call `self.set_color` because that would
// overwrite self.base_color too.
self.color = point![1.0, 0.0, 0.0];
if let Some(material) = materials.get_mut(&self.material) {
- material.base_color =
- Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
+ #[cfg(feature = "dim2")]
+ {
+ material.color =
+ Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
+ }
+ #[cfg(feature = "dim3")]
+ {
+ material.base_color =
+ Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
+ }
}
}
- pub fn unselect(&mut self, materials: &mut Assets<StandardMaterial>) {
+ pub fn unselect(&mut self, materials: &mut Assets<BevyMaterial>) {
self.set_color(materials, self.base_color);
}
- pub fn set_color(&mut self, materials: &mut Assets<StandardMaterial>, color: Point3<f32>) {
+ pub fn set_color(&mut self, materials: &mut Assets<BevyMaterial>, color: Point3<f32>) {
if let Some(material) = materials.get_mut(&self.material) {
- material.base_color = Color::rgba(color.x, color.y, color.z, self.opacity);
+ #[cfg(feature = "dim2")]
+ {
+ material.color = Color::rgba(color.x, color.y, color.z, self.opacity);
+ }
+ #[cfg(feature = "dim3")]
+ {
+ material.base_color = Color::rgba(color.x, color.y, color.z, self.opacity);
+ }
}
self.color = color;
self.base_color = color;
@@ -336,7 +367,7 @@ fn collider_mesh_scale(co_shape: &dyn Shape) -> Vec3 {
#[cfg(feature = "dim3")]
ShapeType::Cuboid => {
let c = co_shape.as_cuboid().unwrap();
- Vec3::from_slice_unaligned(c.half_extents.as_slice())
+ Vec3::from_slice(c.half_extents.as_slice())
}
#[cfg(feature = "dim3")]
ShapeType::Cylinder => {
diff --git a/src_testbed/plugin.rs b/src_testbed/plugin.rs
index 8a9d98c..6eaf09e 100644
--- a/src_testbed/plugin.rs
+++ b/src_testbed/plugin.rs
@@ -1,22 +1,19 @@
+use crate::graphics::BevyMaterial;
use crate::harness::Harness;
use crate::physics::PhysicsState;
use crate::GraphicsManager;
use bevy::prelude::*;
-use bevy::render::pipeline::PipelineDescriptor;
+// use bevy::render::render_resource::RenderPipelineDescriptor;
use bevy_egui::EguiContext;
pub trait TestbedPlugin {
- fn init_plugin(
- &mut self,
- pipelines: &mut Assets<PipelineDescriptor>,
- shaders: &mut Assets<Shader>,
- );
+ fn init_plugin(&mut self);
fn init_graphics(
&mut self,
graphics: &mut GraphicsManager,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
components: &mut Query<(&mut Transform,)>,
harness: &mut Harness,
);
@@ -28,7 +25,7 @@ pub trait TestbedPlugin {
graphics: &mut GraphicsManager,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
components: &mut Query<(&mut Transform,)>,
harness: &mut Harness,
);
@@ -39,7 +36,7 @@ pub trait TestbedPlugin {
graphics: &mut GraphicsManager,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
components: &mut Query<(&mut Transform,)>,
);
fn profiling_string(&self) -> String;
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index ac53733..ce6544e 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -1,7 +1,6 @@
use std::env;
use std::mem;
-use bevy::pbr::Light;
use bevy::prelude::*;
use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
@@ -25,16 +24,17 @@ use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(all(feature = "dim3", feature = "other-backends"))]
use crate::physx_backend::PhysxWorld;
+use bevy::pbr::wireframe::WireframePlugin;
use bevy::render::camera::Camera;
-use bevy::render::wireframe::WireframePlugin;
-use bevy::wgpu::{WgpuFeature, WgpuFeatures, WgpuOptions};
+use bevy::render::options::{WgpuFeatures, WgpuOptions};
use bevy_egui::EguiContext;
#[cfg(feature = "dim2")]
use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
#[cfg(feature = "dim3")]
use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
-use bevy::render::pipeline::PipelineDescriptor;
+use crate::graphics::BevyMaterial;
+// use bevy::render::render_resource::RenderPipelineDescriptor;
const RAPIER_BACKEND: usize = 0;
#[cfg(all(feature = "dim2", feature = "other-backends"))]
@@ -128,19 +128,17 @@ struct OtherBackends {
}
struct Plugins(Vec<Box<dyn TestbedPlugin>>);
-pub struct TestbedGraphics<'a, 'b, 'c, 'd> {
+pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
graphics: &'a mut GraphicsManager,
- commands: &'a mut Commands<'d>,
+ commands: &'a mut Commands<'d, 'e>,
meshes: &'a mut Assets<Mesh>,
- materials: &'a mut Assets<StandardMaterial>,
- shaders: &'a mut Assets<Shader>,
- pipelines: &'a mut Assets<PipelineDescriptor>,
- components: &'a mut Query<'b, (&'c mut Transform,)>,
+ materials: &'a mut Assets<BevyMaterial>,
+ components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
camera: &'a mut OrbitCamera,
}
-pub struct Testbed<'a, 'b, 'c, 'd> {
- graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd>>,
+pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
+ graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f>>,
harness: &'a mut Harness,
state: &'a mut TestbedState,
#[cfg(feature = "other-backends")]
@@ -357,7 +355,7 @@ impl TestbedApp {
"Rapier: 3D demos".to_string()
};
- let mut app = App::build();
+ let mut app = App::new();
app.insert_resource(WindowDescriptor {
title,
@@ -365,12 +363,14 @@ impl TestbedApp {
..Default::default()
})
.insert_resource(ClearColor(Color::rgb(0.85, 0.85, 0.85)))
- .insert_resource(Msaa { samples: 2 })
+ .insert_resource(Msaa { samples: 4 })
.insert_resource(WgpuOptions {
- features: WgpuFeatures {
- // The Wireframe requires NonFillPolygonMode feature
- features: vec![WgpuFeature::NonFillPolygonMode],
- },
+ // Required for wireframes.
+ features: WgpuFeatures::POLYGON_MODE_LINE,
+ ..Default::default()
+ })
+ .insert_resource(AmbientLight {
+ brightness: 0.3,
..Default::default()
})
.add_plugins(DefaultPlugins)
@@ -398,7 +398,7 @@ impl TestbedApp {
}
}
-impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
+impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
pub fn set_body_color(&mut self, body: RigidBodyHandle, color: [f32; 3]) {
self.graphics
.set_body_color(&mut self.materials, body, color);
@@ -443,7 +443,7 @@ impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
}
}
-impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
+impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
pub fn set_number_of_steps_per_frame(&mut self, nsteps: usize) {
self.state.nsteps = nsteps
}
@@ -603,9 +603,7 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
}
pub fn add_plugin(&mut self, mut plugin: impl TestbedPlugin + 'static) {
- if let Some(gfx) = &mut self.graphics {
- plugin.init_plugin(gfx.pipelines, gfx.shaders);
- }
+ plugin.init_plugin();
self.plugins.0.push(Box::new(plugin));
}
@@ -815,24 +813,31 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
#[cfg(feature = "dim3")]
fn setup_graphics_environment(mut commands: Commands) {
- let lights = [
- Vec3::new(100.0, 100.0, 100.0),
- Vec3::new(100.0, 100.0, -100.0),
- Vec3::new(-100.0, 100.0, -100.0),
- Vec3::new(-100.0, 100.0, 100.0),
- ];
-
- for light in lights.iter() {
- commands.spawn_bundle(LightBundle {
- transform: Transform::from_translation(*light),
- light: Light {
- intensity: 30_000.0,
- range: 3_000_000.0,
+ const HALF_SIZE: f32 = 100.0;
+
+ commands.spawn_bundle(DirectionalLightBundle {
+ directional_light: DirectionalLight {
+ illuminance: 10000.0,
+ // Configure the projection to better fit the scene
+ shadow_projection: OrthographicProjection {
+ left: -HALF_SIZE,
+ right: HALF_SIZE,
+ bottom: -HALF_SIZE,
+ top: HALF_SIZE,
+ near: -10.0 * HALF_SIZE,
+ far: 100.0 * HALF_SIZE,
..Default::default()
},
+ shadows_enabled: true,
..Default::default()
- });
- }
+ },
+ transform: Transform {
+ translation: Vec3::new(10.0, 2.0, 10.0),
+ rotation: Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4),
+ ..Default::default()
+ },
+ ..Default::default()
+ });
commands
.spawn_bundle(PerspectiveCameraBundle {
@@ -851,15 +856,19 @@ fn setup_graphics_environment(mut commands: Commands) {
#[cfg(feature = "dim2")]
fn setup_graphics_environment(mut commands: Commands) {
- commands.spawn_bundle(LightBundle {
- transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
- light: Light {
- intensity: 100_000_000.0,
- range: 6000.0,
- ..Default::default()
- },
- ..Default::default()
- });
+ // commands.insert_resource(AmbientLight {
+ // brightness: 0.3,
+ // ..Default::default()
+ // });
+ // commands.spawn_bundle(LightBundle {
+ // transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
+ // light: Light {
+ // intensity: 100_000_000.0,
+ // range: 6000.0,
+ // ..Default::default()
+ // },
+ // ..Default::default()
+ // });
commands
.spawn_bundle(OrthographicCameraBundle {
transform: Transform {
@@ -889,10 +898,9 @@ fn egui_focus(ui_context: Res<EguiContext>, mut cameras: Query<&mut OrbitCamera>
fn update_testbed(
mut commands: Commands,
windows: Res<Windows>,
- mut pipelines: ResMut<Assets<PipelineDescriptor>>,
- mut shaders: ResMut<Assets<Shader>>,
+ // mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
mut meshes: ResMut<Assets<Mesh>>,
- mut materials: ResMut<Assets<StandardMaterial>>,
+ mut materials: ResMut<Assets<BevyMaterial>>,
builders: NonSendMut<SceneBuilders>,
mut graphics: NonSendMut<GraphicsManager>,
mut state: ResMut<TestbedState>,
@@ -911,8 +919,6 @@ fn update_testbed(
// Handle inputs
{
let graphics_context = TestbedGraphics {
- pipelines: &mut *pipelines,
- shaders: &mut *shaders,
graphics: &mut *graphics,
commands: &mut commands,
meshes: &mut *meshes,
@@ -1000,8 +1006,6 @@ fn update_testbed(
let meshes = &mut *meshes;
let graphics_context = TestbedGraphics {
- pipelines: &mut *pipelines,
- shaders: &mut *shaders,
graphics: &mut *graphics,
commands: &mut commands,
meshes: &mut *meshes,
@@ -1149,8 +1153,6 @@ fn update_testbed(
let graphics = &mut graphics;
let mut testbed_graphics = TestbedGraphics {
- pipelines: &mut *pipelines,
- shaders: &mut *shaders,
graphics: &mut *graphics,
commands: &mut commands,
meshes: &mut *meshes,
@@ -1262,7 +1264,7 @@ fn clear(
#[cfg(feature = "dim2")]
fn highlight_hovered_body(
- _materials: &mut Assets<StandardMaterial>,
+ _materials: &mut Assets<BevyMaterial>,
_graphics_manager: &mut GraphicsManager,
_testbed_state: &mut TestbedState,
_physics: &PhysicsState,
@@ -1275,7 +1277,7 @@ fn highlight_hovered_body(
#[cfg(feature = "dim3")]
fn highlight_hovered_body(
- materials: &mut Assets<StandardMaterial>,
+ materials: &mut Assets<BevyMaterial>,
graphics_manager: &mut GraphicsManager,
testbed_state: &mut TestbedState,
physics: &PhysicsState,
@@ -1294,8 +1296,8 @@ fn highlight_hovered_body(
if let Some(cursor) = window.cursor_position() {
let ndc_cursor = (cursor / Vec2::new(window.width(), window.height()) * 2.0) - Vec2::ONE;
let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix.inverse();
- let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.0));
- let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.1));
+ let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
+ let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
let ray_dir = ray_pt2 - ray_pt1;
let ray_origin = Point3::new(ray_pt1.x, ray_pt1.y, ray_pt1.z);
let ray_dir = Vector3::new(ray_dir.x, ray_dir.y, ray_dir.z);