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-rw-r--r--src/control/character_controller.rs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index a5bcf3d..8f9ef26 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -8,6 +8,7 @@ use parry::bounding_volume::BoundingVolume;
use parry::math::Translation;
use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
/// A length measure used for various options of a character controller.
pub enum CharacterLength {
@@ -55,6 +56,7 @@ impl CharacterLength {
}
/// Configuration for the auto-stepping character controller feature.
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct CharacterAutostep {
/// The maximum step height a character can automatically step over.
@@ -91,6 +93,7 @@ pub struct CharacterCollision {
}
/// A character controller for kinematic bodies.
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug)]
pub struct KinematicCharacterController {
/// The direction that goes "up". Used to determine where the floor is, and the floor’s angle.