diff options
Diffstat (limited to 'src/control/character_controller.rs')
| -rw-r--r-- | src/control/character_controller.rs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index a5bcf3d..8f9ef26 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -8,6 +8,7 @@ use parry::bounding_volume::BoundingVolume; use parry::math::Translation; use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher}; +#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[derive(Copy, Clone, Debug, PartialEq)] /// A length measure used for various options of a character controller. pub enum CharacterLength { @@ -55,6 +56,7 @@ impl CharacterLength { } /// Configuration for the auto-stepping character controller feature. +#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[derive(Copy, Clone, Debug, PartialEq)] pub struct CharacterAutostep { /// The maximum step height a character can automatically step over. @@ -91,6 +93,7 @@ pub struct CharacterCollision { } /// A character controller for kinematic bodies. +#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[derive(Copy, Clone, Debug)] pub struct KinematicCharacterController { /// The direction that goes "up". Used to determine where the floor is, and the floor’s angle. |
