diff options
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index e2a0acf..97b97f8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,5 @@ -## Unreleased +## v0.17.0 (15 Jan. 2022) ### Added - Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet. @@ -11,6 +11,7 @@ a port of the vehicle controller from Bullet physics). - Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a dynamic rigid-body. +- Add `RigidBody::locked_axes` to get the rigid-body axes that were locked by the user. ### Modified - Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this @@ -18,6 +19,7 @@ these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isn’t needed. - `RigidBody::set_body_type` now takes an extra boolean argument indicating if the rigid-body should be woken-up (if it becomes dynamic). +- `RigidBody::mass_properties` now also returns the world-space mass-properties of the rigid-body. ### Fix - Fix bug resulting in rigid-bodies being awakened after they are created, even if they are created sleeping. |
