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-rw-r--r--benchmarks2d/balls2.rs6
-rw-r--r--benchmarks2d/joint_ball2.rs6
-rw-r--r--benchmarks2d/joint_fixed2.rs6
3 files changed, 9 insertions, 9 deletions
diff --git a/benchmarks2d/balls2.rs b/benchmarks2d/balls2.rs
index 6791505..9a28195 100644
--- a/benchmarks2d/balls2.rs
+++ b/benchmarks2d/balls2.rs
@@ -1,5 +1,5 @@
use na::Point2;
-use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
@@ -42,9 +42,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shifty + centery;
let status = if j == 0 {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
// Build the rigid body.
diff --git a/benchmarks2d/joint_ball2.rs b/benchmarks2d/joint_ball2.rs
index ecfdc47..35423e7 100644
--- a/benchmarks2d/joint_ball2.rs
+++ b/benchmarks2d/joint_ball2.rs
@@ -1,5 +1,5 @@
use na::Point2;
-use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::dynamics::{BallJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
@@ -28,9 +28,9 @@ pub fn init_world(testbed: &mut Testbed) {
let fi = i as f32;
let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status)
diff --git a/benchmarks2d/joint_fixed2.rs b/benchmarks2d/joint_fixed2.rs
index 32a219e..861912c 100644
--- a/benchmarks2d/joint_fixed2.rs
+++ b/benchmarks2d/joint_fixed2.rs
@@ -1,5 +1,5 @@
use na::{Isometry2, Point2};
-use rapier2d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::dynamics::{FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
@@ -33,9 +33,9 @@ pub fn init_world(testbed: &mut Testbed) {
let fi = i as f32;
let status = if k == 0 {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status)