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-rw-r--r--examples2d/boxes2.rs73
1 files changed, 0 insertions, 73 deletions
diff --git a/examples2d/boxes2.rs b/examples2d/boxes2.rs
deleted file mode 100644
index 8b09def..0000000
--- a/examples2d/boxes2.rs
+++ /dev/null
@@ -1,73 +0,0 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed2d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground
- */
- let ground_size = 25.0;
-
- let rigid_body = RigidBodyBuilder::new_static().build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
-
- let rigid_body = RigidBodyBuilder::new_static()
- .rotation(std::f32::consts::FRAC_PI_2)
- .translation(ground_size, ground_size * 2.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
-
- let rigid_body = RigidBodyBuilder::new_static()
- .rotation(std::f32::consts::FRAC_PI_2)
- .translation(-ground_size, ground_size * 2.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the cubes
- */
- let num = 26;
- let rad = 0.5;
-
- let shift = rad * 2.0;
- let centerx = shift * (num as f32) / 2.0;
- let centery = shift / 2.0;
-
- for i in 0..num {
- for j in 0usize..num * 5 {
- let x = i as f32 * shift - centerx;
- let y = j as f32 * shift + centery + 2.0;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
- colliders.insert(collider, handle, &mut bodies);
- }
- }
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 50.0), 10.0);
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
- testbed.run()
-}