diff options
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/add_remove2.rs | 2 | ||||
| -rw-r--r-- | examples2d/all_examples2.rs | 19 | ||||
| -rw-r--r-- | examples2d/balls2.rs | 68 | ||||
| -rw-r--r-- | examples2d/boxes2.rs | 73 | ||||
| -rw-r--r-- | examples2d/capsules2.rs | 76 | ||||
| -rw-r--r-- | examples2d/debug_box_ball2.rs | 2 | ||||
| -rw-r--r-- | examples2d/heightfield2.rs | 12 | ||||
| -rw-r--r-- | examples2d/joints2.rs | 10 | ||||
| -rw-r--r-- | examples2d/platform2.rs (renamed from examples2d/kinematic2.rs) | 8 | ||||
| -rw-r--r-- | examples2d/pyramid2.rs | 8 | ||||
| -rw-r--r-- | examples2d/sensor2.rs | 4 | ||||
| -rw-r--r-- | examples2d/stress_joint_ball2.rs | 72 | ||||
| -rw-r--r-- | examples2d/stress_joint_fixed2.rs | 85 | ||||
| -rw-r--r-- | examples2d/stress_joint_prismatic2.rs | 69 |
14 files changed, 24 insertions, 484 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index 49da436..3a32a95 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) { .translation(0.0, 10.0) .build(); let handle = physics.bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); physics .colliders .insert(collider, handle, &mut physics.bodies); diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 836dcbc..0ebef88 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -11,18 +11,12 @@ use rapier_testbed2d::Testbed; use std::cmp::Ordering; mod add_remove2; -mod balls2; -mod boxes2; -mod capsules2; mod debug_box_ball2; mod heightfield2; mod joints2; -mod kinematic2; +mod platform2; mod pyramid2; mod sensor2; -mod stress_joint_ball2; -mod stress_joint_fixed2; -mod stress_joint_prismatic2; fn demo_name_from_command_line() -> Option<String> { let mut args = std::env::args(); @@ -58,21 +52,12 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove2::init_world), - ("Balls", balls2::init_world), - ("Boxes", boxes2::init_world), - ("Capsules", capsules2::init_world), ("Heightfield", heightfield2::init_world), ("Joints", joints2::init_world), - ("Kinematic", kinematic2::init_world), + ("Platform", platform2::init_world), ("Pyramid", pyramid2::init_world), ("Sensor", sensor2::init_world), ("(Debug) box ball", debug_box_ball2::init_world), - ("(Stress test) joint ball", stress_joint_ball2::init_world), - ("(Stress test) joint fixed", stress_joint_fixed2::init_world), - ( - "(Stress test) joint prismatic", - stress_joint_prismatic2::init_world, - ), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples2d/balls2.rs b/examples2d/balls2.rs deleted file mode 100644 index 4c85d86..0000000 --- a/examples2d/balls2.rs +++ /dev/null @@ -1,68 +0,0 @@ -use na::Point2; -use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - /* - * Ground - */ - let _ground_size = 25.0; - - /* - let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0))); - - let ground_handle = bodies.insert(Ground::new()); - let co = ColliderDesc::new(ground_shape) - .translation(-Vector2::y()) - .build(BodyPartHandle(ground_handle, 0)); - colliders.insert(co); - */ - - /* - * Create the balls - */ - let num = 50; - let rad = 1.0; - - let shiftx = rad * 2.5; - let shifty = rad * 2.0; - let centerx = shiftx * (num as f32) / 2.0; - let centery = shifty / 2.0; - - for i in 0..num { - for j in 0usize..num * 5 { - let x = i as f32 * shiftx - centerx; - let y = j as f32 * shifty + centery; - - let status = if j == 0 { - BodyStatus::Static - } else { - BodyStatus::Dynamic - }; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 2.5), 5.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); - testbed.run() -} diff --git a/examples2d/boxes2.rs b/examples2d/boxes2.rs deleted file mode 100644 index 8b09def..0000000 --- a/examples2d/boxes2.rs +++ /dev/null @@ -1,73 +0,0 @@ -use na::Point2; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 25.0; - - let rigid_body = RigidBodyBuilder::new_static().build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::new_static() - .rotation(std::f32::consts::FRAC_PI_2) - .translation(ground_size, ground_size * 2.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::new_static() - .rotation(std::f32::consts::FRAC_PI_2) - .translation(-ground_size, ground_size * 2.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the cubes - */ - let num = 26; - let rad = 0.5; - - let shift = rad * 2.0; - let centerx = shift * (num as f32) / 2.0; - let centery = shift / 2.0; - - for i in 0..num { - for j in 0usize..num * 5 { - let x = i as f32 * shift - centerx; - let y = j as f32 * shift + centery + 2.0; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 50.0), 10.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); - testbed.run() -} diff --git a/examples2d/capsules2.rs b/examples2d/capsules2.rs deleted file mode 100644 index 041edf5..0000000 --- a/examples2d/capsules2.rs +++ /dev/null @@ -1,76 +0,0 @@ -use na::Point2; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 25.0; - - let rigid_body = RigidBodyBuilder::new_static().build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::new_static() - .rotation(std::f32::consts::FRAC_PI_2) - .translation(ground_size, ground_size * 4.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::new_static() - .rotation(std::f32::consts::FRAC_PI_2) - .translation(-ground_size, ground_size * 4.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the cubes - */ - let num = 26; - let rad = 0.5; - - let shift = rad * 2.0; - let shifty = rad * 5.0; - let centerx = shift * (num as f32) / 2.0; - let centery = shift / 2.0; - - for i in 0..num { - for j in 0usize..num * 5 { - let x = i as f32 * shift - centerx; - let y = j as f32 * shifty + centery + 3.0; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::capsule_y(rad * 1.5, rad) - .density(1.0) - .build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 50.0), 10.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); - testbed.run() -} diff --git a/examples2d/debug_box_ball2.rs b/examples2d/debug_box_ball2.rs index 2cc5e45..62933ff 100644 --- a/examples2d/debug_box_ball2.rs +++ b/examples2d/debug_box_ball2.rs @@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) { .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); /* diff --git a/examples2d/heightfield2.rs b/examples2d/heightfield2.rs index b03afe3..f5ddff9 100644 --- a/examples2d/heightfield2.rs +++ b/examples2d/heightfield2.rs @@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) { let heights = DVector::from_fn(nsubdivs + 1, |i, _| { if i == 0 || i == nsubdivs { - 80.0 + 8.0 } else { (i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0 } @@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Create the cubes */ - let num = 26; + let num = 20; let rad = 0.5; let shift = rad * 2.0; @@ -41,7 +41,7 @@ pub fn init_world(testbed: &mut Testbed) { let centery = shift / 2.0; for i in 0..num { - for j in 0usize..num * 5 { + for j in 0usize..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery + 3.0; @@ -50,10 +50,10 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); if j % 2 == 0 { - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } else { - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); } } @@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 50.0), 10.0); + testbed.look_at(Point2::new(0.0, 0.0), 10.0); } fn main() { diff --git a/examples2d/joints2.rs b/examples2d/joints2.rs index c3df921..d1a1942 100644 --- a/examples2d/joints2.rs +++ b/examples2d/joints2.rs @@ -19,8 +19,8 @@ pub fn init_world(testbed: &mut Testbed) { // in order to be able to compare rapier with Box2D, // we set it to 0.4. let rad = 0.4; - let numi = 100; // Num vertical nodes. - let numk = 100; // Num horizontal nodes. + let numi = 10; // Num vertical nodes. + let numk = 10; // Num horizontal nodes. let shift = 1.0; let mut body_handles = Vec::new(); @@ -30,7 +30,7 @@ pub fn init_world(testbed: &mut Testbed) { let fk = k as f32; let fi = i as f32; - let status = if i == 0 && (k % 4 == 0 || k == numk - 1) { + let status = if i == 0 && k == 0 { BodyStatus::Static } else { BodyStatus::Dynamic @@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) { .translation(fk * shift, -fi * shift) .build(); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, child_handle, &mut bodies); // Vertical joint. @@ -66,7 +66,7 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); + testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 20.0); } fn main() { diff --git a/examples2d/kinematic2.rs b/examples2d/platform2.rs index c40134b..fd836a3 100644 --- a/examples2d/kinematic2.rs +++ b/examples2d/platform2.rs @@ -35,14 +35,14 @@ pub fn init_world(testbed: &mut Testbed) { let centery = shift / 2.0 + 3.04; for i in 0usize..num { - for j in 0usize..num * 50 { + for j in 0usize..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } } @@ -54,9 +54,7 @@ pub fn init_world(testbed: &mut Testbed) { .translation(-10.0 * rad, 1.5 + 0.8) .build(); let platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad) - .density(1.0) - .build(); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); colliders.insert(collider, platform_handle, &mut bodies); /* diff --git a/examples2d/pyramid2.rs b/examples2d/pyramid2.rs index 4d6fe07..689e9c0 100644 --- a/examples2d/pyramid2.rs +++ b/examples2d/pyramid2.rs @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = 100.0; + let ground_size = 10.0; let ground_thickness = 1.0; let rigid_body = RigidBodyBuilder::new_static().build(); @@ -25,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Create the cubes */ - let num = 100; + let num = 10; let rad = 0.5; let shift = rad * 2.0; @@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } } @@ -51,7 +51,7 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 2.5), 5.0); + testbed.look_at(Point2::new(0.0, 2.5), 20.0); } fn main() { diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index c7e0205..959ecbf 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert(collider, handle, &mut bodies); testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0)); @@ -58,7 +58,7 @@ pub fn init_world(testbed: &mut Testbed) { // Solid cube attached to the sensor which // other colliders can touch. - let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert(collider, sensor_handle, &mut bodies); // We create a collider desc without density because we don't diff --git a/examples2d/stress_joint_ball2.rs b/examples2d/stress_joint_ball2.rs deleted file mode 100644 index 55db1b7..0000000 --- a/examples2d/stress_joint_ball2.rs +++ /dev/null @@ -1,72 +0,0 @@ -use na::Point2; -use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - /* - * Create the balls - */ - // Build the rigid body. - let rad = 0.4; - let numi = 100; // Num vertical nodes. - let numk = 100; // Num horizontal nodes. - let shift = 1.0; - - let mut body_handles = Vec::new(); - - for k in 0..numk { - for i in 0..numi { - let fk = k as f32; - let fi = i as f32; - - let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 { - BodyStatus::Static - } else { - BodyStatus::Dynamic - }; - - let rigid_body = RigidBodyBuilder::new(status) - .translation(fk * shift, -fi * shift) - .build(); - let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); - colliders.insert(collider, child_handle, &mut bodies); - - // Vertical joint. - if i > 0 { - let parent_handle = *body_handles.last().unwrap(); - let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift)); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - // Horizontal joint. - if k > 0 { - let parent_index = body_handles.len() - numi; - let parent_handle = body_handles[parent_index]; - let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0)); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - body_handles.push(child_handle); - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples2d/stress_joint_fixed2.rs b/examples2d/stress_joint_fixed2.rs deleted file mode 100644 index 31b3e4f..0000000 --- a/examples2d/stress_joint_fixed2.rs +++ /dev/null @@ -1,85 +0,0 @@ -use na::{Isometry2, Point2}; -use rapier2d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - /* - * Create the balls - */ - // Build the rigid body. - let rad = 0.4; - let num = 30; // Num vertical nodes. - let shift = 1.0; - - let mut body_handles = Vec::new(); - - for xx in 0..4 { - let x = xx as f32 * shift * (num as f32 + 2.0); - - for yy in 0..4 { - let y = yy as f32 * shift * (num as f32 + 4.0); - - for k in 0..num { - for i in 0..num { - let fk = k as f32; - let fi = i as f32; - - let status = if k == 0 { - BodyStatus::Static - } else { - BodyStatus::Dynamic - }; - - let rigid_body = RigidBodyBuilder::new(status) - .translation(x + fk * shift, y - fi * shift) - .build(); - let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); - colliders.insert(collider, child_handle, &mut bodies); - - // Vertical joint. - if i > 0 { - let parent_handle = *body_handles.last().unwrap(); - let joint = FixedJoint::new( - Isometry2::identity(), - Isometry2::translation(0.0, shift), - ); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - // Horizontal joint. - if k > 0 { - let parent_index = body_handles.len() - num; - let parent_handle = body_handles[parent_index]; - let joint = FixedJoint::new( - Isometry2::identity(), - Isometry2::translation(-shift, 0.0), - ); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - body_handles.push(child_handle); - } - } - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(50.0, 50.0), 5.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples2d/stress_joint_prismatic2.rs b/examples2d/stress_joint_prismatic2.rs deleted file mode 100644 index 91ef48e..0000000 --- a/examples2d/stress_joint_prismatic2.rs +++ /dev/null @@ -1,69 +0,0 @@ -use na::{Point2, Unit, Vector2}; -use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - /* - * Create the balls - */ - // Build the rigid body. - let rad = 0.4; - let num = 10; - let shift = 1.0; - - for l in 0..25 { - let y = l as f32 * shift * (num as f32 + 2.0) * 2.0; - - for j in 0..50 { - let x = j as f32 * shift * 4.0; - - let ground = RigidBodyBuilder::new_static().translation(x, y).build(); - let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); - - for i in 0..num { - let y = y - (i + 1) as f32 * shift; - let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); - let curr_child = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).density(density).build(); - colliders.insert(collider, curr_child, &mut bodies); - - let axis = if i % 2 == 0 { - Unit::new_normalize(Vector2::new(1.0, 1.0)) - } else { - Unit::new_normalize(Vector2::new(-1.0, 1.0)) - }; - - let mut prism = - PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis); - prism.limits_enabled = true; - prism.limits[0] = -1.5; - prism.limits[1] = 1.5; - joints.insert(&mut bodies, curr_parent, curr_child, prism); - - curr_parent = curr_child; - } - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(80.0, 80.0), 15.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} |
