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Diffstat (limited to 'examples2d/capsules2.rs')
| -rw-r--r-- | examples2d/capsules2.rs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/examples2d/capsules2.rs b/examples2d/capsules2.rs new file mode 100644 index 0000000..041edf5 --- /dev/null +++ b/examples2d/capsules2.rs @@ -0,0 +1,76 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 25.0; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(ground_size, ground_size * 4.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(-ground_size, ground_size * 4.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 26; + let rad = 0.5; + + let shift = rad * 2.0; + let shifty = rad * 5.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num * 5 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shifty + centery + 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::capsule_y(rad * 1.5, rad) + .density(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 50.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} |
