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Diffstat (limited to 'examples2d/joints2.rs')
| -rw-r--r-- | examples2d/joints2.rs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples2d/joints2.rs b/examples2d/joints2.rs new file mode 100644 index 0000000..c3df921 --- /dev/null +++ b/examples2d/joints2.rs @@ -0,0 +1,75 @@ +use na::Point2; +use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + /* + * Create the balls + */ + // Build the rigid body. + // NOTE: a smaller radius (e.g. 0.1) breaks Box2D so + // in order to be able to compare rapier with Box2D, + // we set it to 0.4. + let rad = 0.4; + let numi = 100; // Num vertical nodes. + let numk = 100; // Num horizontal nodes. + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for k in 0..numk { + for i in 0..numi { + let fk = k as f32; + let fi = i as f32; + + let status = if i == 0 && (k % 4 == 0 || k == numk - 1) { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(fk * shift, -fi * shift) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, child_handle, &mut bodies); + + // Vertical joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + // Horizontal joint. + if k > 0 { + let parent_index = body_handles.len() - numi; + let parent_handle = body_handles[parent_index]; + let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + body_handles.push(child_handle); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); + testbed.run() +} |
