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-rw-r--r--examples2d/joints2.rs75
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diff --git a/examples2d/joints2.rs b/examples2d/joints2.rs
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+use na::Point2;
+use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut joints = JointSet::new();
+
+ /*
+ * Create the balls
+ */
+ // Build the rigid body.
+ // NOTE: a smaller radius (e.g. 0.1) breaks Box2D so
+ // in order to be able to compare rapier with Box2D,
+ // we set it to 0.4.
+ let rad = 0.4;
+ let numi = 100; // Num vertical nodes.
+ let numk = 100; // Num horizontal nodes.
+ let shift = 1.0;
+
+ let mut body_handles = Vec::new();
+
+ for k in 0..numk {
+ for i in 0..numi {
+ let fk = k as f32;
+ let fi = i as f32;
+
+ let status = if i == 0 && (k % 4 == 0 || k == numk - 1) {
+ BodyStatus::Static
+ } else {
+ BodyStatus::Dynamic
+ };
+
+ let rigid_body = RigidBodyBuilder::new(status)
+ .translation(fk * shift, -fi * shift)
+ .build();
+ let child_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).density(1.0).build();
+ colliders.insert(collider, child_handle, &mut bodies);
+
+ // Vertical joint.
+ if i > 0 {
+ let parent_handle = *body_handles.last().unwrap();
+ let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift));
+ joints.insert(&mut bodies, parent_handle, child_handle, joint);
+ }
+
+ // Horizontal joint.
+ if k > 0 {
+ let parent_index = body_handles.len() - numi;
+ let parent_handle = body_handles[parent_index];
+ let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0));
+ joints.insert(&mut bodies, parent_handle, child_handle, joint);
+ }
+
+ body_handles.push(child_handle);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
+ testbed.run()
+}