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Diffstat (limited to 'examples2d/kinematic2.rs')
| -rw-r--r-- | examples2d/kinematic2.rs | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/examples2d/kinematic2.rs b/examples2d/kinematic2.rs new file mode 100644 index 0000000..d979cd0 --- /dev/null +++ b/examples2d/kinematic2.rs @@ -0,0 +1,93 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground. + */ + let ground_size = 10.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the boxes + */ + let num = 6; + let rad = 0.2; + + let shift = rad * 2.0; + let centerx = shift * num as f32 / 2.0; + let centery = shift / 2.0 + 3.04; + + for i in 0usize..num { + for j in 0usize..num * 50 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Setup a kinematic rigid body. + */ + let platform_body = RigidBodyBuilder::new_kinematic() + .translation(-10.0 * rad, 1.5 + 0.8) + .build(); + let platform_handle = bodies.insert(platform_body); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad) + .density(1.0) + .build(); + colliders.insert(collider, platform_handle, &mut bodies); + + /* + * Setup a callback to control the platform. + */ + testbed.add_callback(move |bodies, _, _, _, time| { + let mut platform = bodies.get_mut(platform_handle).unwrap(); + let mut next_pos = platform.position; + + let dt = 0.016; + next_pos.translation.vector.y += (time * 5.0).sin() * dt; + next_pos.translation.vector.x += time.sin() * 5.0 * dt; + + if next_pos.translation.vector.x >= rad * 10.0 { + next_pos.translation.vector.x -= dt; + } + if next_pos.translation.vector.x <= -rad * 10.0 { + next_pos.translation.vector.x += dt; + } + + platform.set_next_kinematic_position(next_pos); + }); + + /* + * Run the simulation. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 40.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); + testbed.run() +} |
