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-rw-r--r--examples2d/platform2.rs22
1 files changed, 8 insertions, 14 deletions
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index a737e34..325e7ce 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 10.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -39,11 +37,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
@@ -52,20 +48,18 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a position-based kinematic rigid body.
*/
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
- .translation(vector![-10.0 * rad, 1.5 + 0.8])
- .build();
+ .translation(vector![-10.0 * rad, 1.5 + 0.8]);
let velocity_based_platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
/*
* Setup a velocity-based kinematic rigid body.
*/
let platform_body = RigidBodyBuilder::new_kinematic_position_based()
- .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8])
- .build();
+ .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]);
let position_based_platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/*