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Diffstat (limited to 'examples2d/polyline2.rs')
| -rw-r--r-- | examples2d/polyline2.rs | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/examples2d/polyline2.rs b/examples2d/polyline2.rs new file mode 100644 index 0000000..3aa4a47 --- /dev/null +++ b/examples2d/polyline2.rs @@ -0,0 +1,74 @@ +use na::{ComplexField, Point2}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 50.0; + let nsubdivs = 2000; + let step_size = ground_size / (nsubdivs as f32); + let mut points = Vec::new(); + + points.push(Point2::new(-ground_size / 2.0, 40.0)); + for i in 1..nsubdivs - 1 { + let x = -ground_size / 2.0 + i as f32 * step_size; + let y = ComplexField::cos(i as f32 * step_size) * 2.0; + points.push(Point2::new(x, y)); + } + points.push(Point2::new(ground_size / 2.0, 40.0)); + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::polyline(points, None).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 20; + let rad = 0.5; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + + if j % 2 == 0 { + let collider = ColliderBuilder::cuboid(rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + } else { + let collider = ColliderBuilder::ball(rad).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 0.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]); + testbed.run() +} |
