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Diffstat (limited to 'examples2d/stress_joint_prismatic2.rs')
| -rw-r--r-- | examples2d/stress_joint_prismatic2.rs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/examples2d/stress_joint_prismatic2.rs b/examples2d/stress_joint_prismatic2.rs new file mode 100644 index 0000000..91ef48e --- /dev/null +++ b/examples2d/stress_joint_prismatic2.rs @@ -0,0 +1,69 @@ +use na::{Point2, Unit, Vector2}; +use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + /* + * Create the balls + */ + // Build the rigid body. + let rad = 0.4; + let num = 10; + let shift = 1.0; + + for l in 0..25 { + let y = l as f32 * shift * (num as f32 + 2.0) * 2.0; + + for j in 0..50 { + let x = j as f32 * shift * 4.0; + + let ground = RigidBodyBuilder::new_static().translation(x, y).build(); + let mut curr_parent = bodies.insert(ground); + let collider = ColliderBuilder::cuboid(rad, rad).build(); + colliders.insert(collider, curr_parent, &mut bodies); + + for i in 0..num { + let y = y - (i + 1) as f32 * shift; + let density = 1.0; + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let curr_child = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(density).build(); + colliders.insert(collider, curr_child, &mut bodies); + + let axis = if i % 2 == 0 { + Unit::new_normalize(Vector2::new(1.0, 1.0)) + } else { + Unit::new_normalize(Vector2::new(-1.0, 1.0)) + }; + + let mut prism = + PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis); + prism.limits_enabled = true; + prism.limits[0] = -1.5; + prism.limits[1] = 1.5; + joints.insert(&mut bodies, curr_parent, curr_child, prism); + + curr_parent = curr_child; + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(80.0, 80.0), 15.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); + testbed.run() +} |
