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+use obj::raw::object::Polygon;
+use rapier3d::parry::bounding_volume;
+use rapier3d::parry::transformation::voxelization::FillMode;
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+use std::fs::File;
+use std::io::BufReader;
+
+const VOXEL_SIZE: Real = 0.25;
+/*
+ * NOTE: The `r` macro is only here to convert from f64 to the `N` scalar type.
+ * This simplifies experimentation with various scalar types (f32, fixed-point numbers, etc.)
+ */
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Create a bowl for the ground
+ */
+ {
+ let obj_path = "assets/3d/bowl.obj";
+ let input = BufReader::new(File::open(obj_path).unwrap());
+
+ if let Ok(model) = obj::raw::parse_obj(input) {
+ let mut vertices: Vec<_> = model
+ .positions
+ .iter()
+ .map(|v| point![v.0, v.1, v.2])
+ .collect();
+ let indices: Vec<_> = model
+ .polygons
+ .into_iter()
+ .flat_map(|p| match p {
+ Polygon::P(idx) => idx.into_iter(),
+ Polygon::PT(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ Polygon::PN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ Polygon::PTN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ })
+ .collect();
+
+ // Compute the size of the model, to scale it and have similar size for everything.
+ let aabb = bounding_volume::details::local_point_cloud_aabb(&vertices);
+ let center = aabb.center();
+ let diag = (aabb.maxs - aabb.mins).norm();
+
+ vertices
+ .iter_mut()
+ .for_each(|p| *p = (*p - center.coords) * 0.2);
+
+ let indices: Vec<_> = indices
+ .chunks(3)
+ .map(|idx| [idx[0] as u32, idx[1] as u32, idx[2] as u32])
+ .collect();
+
+ let voxels =
+ SharedShape::voxelized_mesh(&vertices, &indices, VOXEL_SIZE, FillMode::default());
+ let collider = ColliderBuilder::new(voxels);
+ colliders.insert(collider);
+ }
+ }
+
+ /*
+ * Create the convex decompositions.
+ */
+ let geoms = models();
+ let ngeoms = geoms.len();
+ let width = (ngeoms as f32).sqrt() as usize;
+ let num_duplications = 1; // 4;
+ let shift = 7.0f32;
+
+ for (igeom, obj_path) in geoms.into_iter().enumerate() {
+ let deltas = Isometry::identity();
+
+ let mut shapes = Vec::new();
+ println!("Parsing and decomposing: {}", obj_path);
+
+ let input = BufReader::new(File::open(obj_path).unwrap());
+
+ if let Ok(model) = obj::raw::parse_obj(input) {
+ let mut vertices: Vec<_> = model
+ .positions
+ .iter()
+ .map(|v| point![v.0, v.1, v.2])
+ .collect();
+ let indices: Vec<_> = model
+ .polygons
+ .into_iter()
+ .flat_map(|p| match p {
+ Polygon::P(idx) => idx.into_iter(),
+ Polygon::PT(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ Polygon::PN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ Polygon::PTN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(),
+ })
+ .collect();
+
+ // Compute the size of the model, to scale it and have similar size for everything.
+ let aabb = bounding_volume::details::point_cloud_aabb(&deltas, &vertices);
+ let center = aabb.center();
+ let diag = (aabb.maxs - aabb.mins).norm();
+
+ vertices
+ .iter_mut()
+ .for_each(|p| *p = (*p - center.coords) * 6.0 / diag);
+
+ let indices: Vec<_> = indices
+ .chunks(3)
+ .map(|idx| [idx[0] as u32, idx[1] as u32, idx[2] as u32])
+ .collect();
+
+ let decomposed_shape =
+ SharedShape::voxelized_mesh(&vertices, &indices, VOXEL_SIZE, FillMode::default());
+ shapes.push(decomposed_shape);
+
+ for k in 1..num_duplications + 1 {
+ let x = (igeom % width) as f32 * shift - 3.0;
+ let y = (igeom / width) as f32 * shift + 4.0;
+ let z = k as f32 * shift - 3.0;
+
+ let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
+ let handle = bodies.insert(body);
+
+ for shape in &shapes {
+ let collider = ColliderBuilder::new(shape.clone());
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}
+
+fn models() -> Vec<String> {
+ vec![
+ // "assets/3d/camel_decimated.obj".to_string(),
+ "assets/3d/chair.obj".to_string(),
+ "assets/3d/cup_decimated.obj".to_string(),
+ "assets/3d/dilo_decimated.obj".to_string(),
+ "assets/3d/feline_decimated.obj".to_string(),
+ "assets/3d/genus3_decimated.obj".to_string(),
+ "assets/3d/hand2_decimated.obj".to_string(),
+ "assets/3d/hand_decimated.obj".to_string(),
+ "assets/3d/hornbug.obj".to_string(),
+ "assets/3d/octopus_decimated.obj".to_string(),
+ "assets/3d/rabbit_decimated.obj".to_string(),
+ // "assets/3d/rust_logo.obj".to_string(),
+ "assets/3d/rust_logo_simplified.obj".to_string(),
+ "assets/3d/screwdriver_decimated.obj".to_string(),
+ "assets/3d/table.obj".to_string(),
+ "assets/3d/tstTorusModel.obj".to_string(),
+ // "assets/3d/tstTorusModel2.obj".to_string(),
+ // "assets/3d/tstTorusModel3.obj".to_string(),
+ ]
+}