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Diffstat (limited to 'examples3d/domino3.rs')
| -rw-r--r-- | examples3d/domino3.rs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/examples3d/domino3.rs b/examples3d/domino3.rs new file mode 100644 index 0000000..a62ba41 --- /dev/null +++ b/examples3d/domino3.rs @@ -0,0 +1,87 @@ +use na::{Point3, Translation3, UnitQuaternion, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 200.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 4000; + let width = 1.0; + let thickness = 0.1; + + let colors = [Point3::new(0.7, 0.5, 0.9), Point3::new(0.6, 1.0, 0.6)]; + + let mut curr_angle = 0.0; + let mut curr_rad = 10.0; + let mut prev_angle; + let mut skip = 0; + for i in 0..num { + let perimeter = 2.0 * std::f32::consts::PI * curr_rad; + let spacing = thickness * 4.0; + prev_angle = curr_angle; + curr_angle += 2.0 * std::f32::consts::PI * spacing / perimeter; + let (x, z) = curr_angle.sin_cos(); + + // Build the rigid body. + let two_pi = 2.0 * std::f32::consts::PI; + let nudged = curr_angle % two_pi < prev_angle % two_pi; + let tilt = if nudged || i == num - 1 { 0.2 } else { 0.0 }; + + if skip == 0 { + let rot = UnitQuaternion::new(Vector3::y() * curr_angle); + let tilt = UnitQuaternion::new(rot * Vector3::z() * tilt); + let position = + Translation3::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad) + * tilt + * rot; + let rigid_body = RigidBodyBuilder::new_dynamic().position(position).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width) + .density(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + testbed.set_body_color(handle, colors[i % 2]); + } else { + skip -= 1; + } + + if nudged { + skip = 5; + } + + curr_rad += 1.5 / perimeter; + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
