diff options
Diffstat (limited to 'examples3d/joints3.rs')
| -rw-r--r-- | examples3d/joints3.rs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index 73f48ae..2e0ad25 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -6,7 +6,7 @@ fn create_coupled_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, use_articulations: bool, ) { let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords)); @@ -34,7 +34,7 @@ fn create_prismatic_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { @@ -78,7 +78,7 @@ fn create_actuated_prismatic_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { @@ -143,7 +143,7 @@ fn create_revolute_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { @@ -204,7 +204,7 @@ fn create_revolute_joints_with_limits( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, use_articulations: bool, ) { let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords)); @@ -275,7 +275,7 @@ fn create_fixed_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { @@ -397,7 +397,7 @@ fn create_spherical_joints_with_limits( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, use_articulations: bool, ) { let shift = vector![0.0, 0.0, 3.0]; @@ -438,7 +438,7 @@ fn create_actuated_revolute_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { @@ -507,7 +507,7 @@ fn create_actuated_spherical_joints( colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, - origin: Point<f32>, + origin: Point, num: usize, use_articulations: bool, ) { |
