diff options
Diffstat (limited to 'examples3d/primitives3.rs')
| -rw-r--r-- | examples3d/primitives3.rs | 48 |
1 files changed, 17 insertions, 31 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index a9ae176..db15341 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -12,6 +12,19 @@ pub fn init_world(testbed: &mut Testbed) { let joints = JointSet::new(); /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 2.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* * Create the cubes */ let num = 8; @@ -26,11 +39,11 @@ pub fn init_world(testbed: &mut Testbed) { let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..1 { - for i in 0..1 { - for k in 0usize..1 { + for j in 0usize..20 { + for i in 0..num { + for k in 0usize..num { let x = i as f32 * shiftx - centerx + offset; - let y = j as f32 * shifty + centery - rad; + let y = j as f32 * shifty + centery + 3.0; let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. @@ -55,36 +68,9 @@ pub fn init_world(testbed: &mut Testbed) { } /* - * Ground - */ - testbed.add_callback( - move |mut window, mut graphics, physics, events, run_state| { - if run_state.timestep_id == 10 { - let ground_size = 100.1; - let ground_height = 2.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = physics.bodies.insert(rigid_body); - let collider = - ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - physics - .colliders - .insert(collider, handle, &mut physics.bodies); - - if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { - graphics.add(window, handle, &physics.bodies, &physics.colliders); - } - } - }, - ); - - /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.physics_state_mut().gravity.fill(0.0); testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); } |
