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-rw-r--r--examples3d/debug_big_colliders3.rs23
-rw-r--r--examples3d/debug_infinite_fall3.rs8
-rw-r--r--examples3d/fountain3.rs14
-rw-r--r--examples3d/primitives3.rs48
4 files changed, 37 insertions, 56 deletions
diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs
index c2b62e2..956f36a 100644
--- a/examples3d/debug_big_colliders3.rs
+++ b/examples3d/debug_big_colliders3.rs
@@ -1,6 +1,6 @@
-use na::Point3;
+use na::{Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet, HalfSpace, SharedShape};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -14,30 +14,27 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
- let ground_size = 100.0;
- let ground_height = 0.1;
-
let rigid_body = RigidBodyBuilder::new_static().build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
- .friction(1.5)
- .build();
+ let halfspace = SharedShape::new(HalfSpace::new(Vector3::y_axis()));
+ let collider = ColliderBuilder::new(halfspace).build();
colliders.insert(collider, handle, &mut bodies);
let mut curr_y = 0.0;
- let mut curr_width = 1_000.0;
+ let mut curr_width = 10_000.0;
- for _ in 0..6 {
- curr_y += curr_width;
+ for _ in 0..12 {
+ let curr_height = 0.1f32.min(curr_width);
+ curr_y += curr_height * 4.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, curr_y, 0.0)
.build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(curr_width, curr_width, curr_width).build();
+ let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build();
colliders.insert(collider, handle, &mut bodies);
- curr_width /= 10.0;
+ curr_width /= 5.0;
}
/*
diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs
index 2a85e37..e70a386 100644
--- a/examples3d/debug_infinite_fall3.rs
+++ b/examples3d/debug_infinite_fall3.rs
@@ -1,3 +1,4 @@
+use na::Point3;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -17,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 2.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(0.0, 4.0, 0.0)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
@@ -26,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 1.0;
// Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 3.0 * rad, 0.0)
+ .translation(0.0, 7.0 * rad, 0.0)
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
@@ -34,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) {
colliders.insert(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 5.0 * rad, 0.0)
+ .translation(0.0, 2.0 * rad, 0.0)
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
@@ -44,6 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Set up the testbed.
*/
+ testbed.look_at(Point3::new(100.0, -10.0, 100.0), Point3::origin());
testbed.set_world(bodies, colliders, joints);
}
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index e39ff2a..6c80562 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Ground
*/
let ground_size = 100.1;
- let ground_height = 2.1;
+ let ground_height = 2.1; // 16.0;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
@@ -64,10 +64,6 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.bodies
.remove(*handle, &mut physics.colliders, &mut physics.joints);
- physics.broad_phase.maintain(&mut physics.colliders);
- physics
- .narrow_phase
- .maintain(&mut physics.colliders, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(window, *handle);
@@ -80,10 +76,10 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed
- .physics_state_mut()
- .integration_parameters
- .velocity_based_erp = 0.2;
+ // testbed
+ // .physics_state_mut()
+ // .integration_parameters
+ // .velocity_based_erp = 0.2;
testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0));
}
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs
index a9ae176..db15341 100644
--- a/examples3d/primitives3.rs
+++ b/examples3d/primitives3.rs
@@ -12,6 +12,19 @@ pub fn init_world(testbed: &mut Testbed) {
let joints = JointSet::new();
/*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 2.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
* Create the cubes
*/
let num = 8;
@@ -26,11 +39,11 @@ pub fn init_world(testbed: &mut Testbed) {
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
- for j in 0usize..1 {
- for i in 0..1 {
- for k in 0usize..1 {
+ for j in 0usize..20 {
+ for i in 0..num {
+ for k in 0usize..num {
let x = i as f32 * shiftx - centerx + offset;
- let y = j as f32 * shifty + centery - rad;
+ let y = j as f32 * shifty + centery + 3.0;
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
@@ -55,36 +68,9 @@ pub fn init_world(testbed: &mut Testbed) {
}
/*
- * Ground
- */
- testbed.add_callback(
- move |mut window, mut graphics, physics, events, run_state| {
- if run_state.timestep_id == 10 {
- let ground_size = 100.1;
- let ground_height = 2.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = physics.bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- physics
- .colliders
- .insert(collider, handle, &mut physics.bodies);
-
- if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
- graphics.add(window, handle, &physics.bodies, &physics.colliders);
- }
- }
- },
- );
-
- /*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.physics_state_mut().gravity.fill(0.0);
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
}