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-rw-r--r--examples3d/stacks3.rs171
1 files changed, 0 insertions, 171 deletions
diff --git a/examples3d/stacks3.rs b/examples3d/stacks3.rs
deleted file mode 100644
index 55d58bb..0000000
--- a/examples3d/stacks3.rs
+++ /dev/null
@@ -1,171 +0,0 @@
-use na::{Point3, Translation3, UnitQuaternion, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed3d::Testbed;
-
-fn create_tower_circle(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- nsubdivs: usize,
- half_extents: Vector3<f32>,
-) {
- let ang_step = std::f32::consts::PI * 2.0 / nsubdivs as f32;
- let radius = 1.3 * nsubdivs as f32 * half_extents.x / std::f32::consts::PI;
-
- let shift = half_extents * 2.0;
- for i in 0usize..stack_height {
- for j in 0..nsubdivs {
- let fj = j as f32;
- let fi = i as f32;
- let y = fi * shift.y;
- let pos = Translation3::from(offset)
- * UnitQuaternion::new(Vector3::y() * (fi / 2.0 + fj) * ang_step)
- * Translation3::new(0.0, y, radius);
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().position(pos).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
-}
-
-fn create_wall(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- half_extents: Vector3<f32>,
-) {
- let shift = half_extents * 2.0;
- for i in 0usize..stack_height {
- for j in i..stack_height {
- let fj = j as f32;
- let fi = i as f32;
- let x = offset.x;
- let y = fi * shift.y + offset.y;
- let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
- - stack_height as f32 * half_extents.z;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
-}
-
-fn create_pyramid(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- half_extents: Vector3<f32>,
-) {
- let shift = half_extents * 2.0;
-
- for i in 0usize..stack_height {
- for j in i..stack_height {
- for k in i..stack_height {
- let fi = i as f32;
- let fj = j as f32;
- let fk = k as f32;
- let x = (fi * shift.x / 2.0) + (fk - fi) * shift.x + offset.x
- - stack_height as f32 * half_extents.x;
- let y = fi * shift.y + offset.y;
- let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
- - stack_height as f32 * half_extents.z;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
- }
-}
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground
- */
- let ground_size = 200.0;
- let ground_height = 0.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the cubes
- */
- let cube_size = 1.0;
- let hext = Vector3::repeat(cube_size);
- let bottomy = cube_size * 50.0;
-
- create_pyramid(
- &mut bodies,
- &mut colliders,
- Vector3::new(-20.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(-2.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(4.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(10.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_tower_circle(
- &mut bodies,
- &mut colliders,
- Vector3::new(25.0, bottomy, 0.0),
- 8,
- 24,
- hext,
- );
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
- testbed.run()
-}