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-rw-r--r--examples3d/stress_joint_fixed3.rs92
1 files changed, 92 insertions, 0 deletions
diff --git a/examples3d/stress_joint_fixed3.rs b/examples3d/stress_joint_fixed3.rs
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+++ b/examples3d/stress_joint_fixed3.rs
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+use na::{Isometry3, Point3};
+use rapier3d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut joints = JointSet::new();
+
+ let rad = 0.4;
+ let num = 5;
+ let shift = 1.0;
+
+ let mut body_handles = Vec::new();
+
+ for m in 0..10 {
+ let z = m as f32 * shift * (num as f32 + 2.0);
+
+ for l in 0..10 {
+ let y = l as f32 * shift * 3.0;
+
+ for j in 0..5 {
+ let x = j as f32 * shift * (num as f32) * 2.0;
+
+ for k in 0..num {
+ for i in 0..num {
+ let fk = k as f32;
+ let fi = i as f32;
+
+ // NOTE: the num - 2 test is to avoid two consecutive
+ // fixed bodies. Because physx will crash if we add
+ // a joint between these.
+
+ let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) {
+ BodyStatus::Static
+ } else {
+ BodyStatus::Dynamic
+ };
+
+ let rigid_body = RigidBodyBuilder::new(status)
+ .translation(x + fk * shift, y, z + fi * shift)
+ .build();
+ let child_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).density(1.0).build();
+ colliders.insert(collider, child_handle, &mut bodies);
+
+ // Vertical joint.
+ if i > 0 {
+ let parent_handle = *body_handles.last().unwrap();
+ let joint = FixedJoint::new(
+ Isometry3::identity(),
+ Isometry3::translation(0.0, 0.0, -shift),
+ );
+ joints.insert(&mut bodies, parent_handle, child_handle, joint);
+ }
+
+ // Horizontal joint.
+ if k > 0 {
+ let parent_index = body_handles.len() - num;
+ let parent_handle = body_handles[parent_index];
+ let joint = FixedJoint::new(
+ Isometry3::identity(),
+ Isometry3::translation(-shift, 0.0, 0.0),
+ );
+ joints.insert(&mut bodies, parent_handle, child_handle, joint);
+ }
+
+ body_handles.push(child_handle);
+ }
+ }
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(
+ Point3::new(-38.0, 14.0, 108.0),
+ Point3::new(46.0, 12.0, 23.0),
+ );
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
+ testbed.run()
+}