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Diffstat (limited to 'examples3d/stress_joint_fixed3.rs')
| -rw-r--r-- | examples3d/stress_joint_fixed3.rs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/examples3d/stress_joint_fixed3.rs b/examples3d/stress_joint_fixed3.rs new file mode 100644 index 0000000..b85879d --- /dev/null +++ b/examples3d/stress_joint_fixed3.rs @@ -0,0 +1,92 @@ +use na::{Isometry3, Point3}; +use rapier3d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + let rad = 0.4; + let num = 5; + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for m in 0..10 { + let z = m as f32 * shift * (num as f32 + 2.0); + + for l in 0..10 { + let y = l as f32 * shift * 3.0; + + for j in 0..5 { + let x = j as f32 * shift * (num as f32) * 2.0; + + for k in 0..num { + for i in 0..num { + let fk = k as f32; + let fi = i as f32; + + // NOTE: the num - 2 test is to avoid two consecutive + // fixed bodies. Because physx will crash if we add + // a joint between these. + + let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(x + fk * shift, y, z + fi * shift) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, child_handle, &mut bodies); + + // Vertical joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = FixedJoint::new( + Isometry3::identity(), + Isometry3::translation(0.0, 0.0, -shift), + ); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + // Horizontal joint. + if k > 0 { + let parent_index = body_handles.len() - num; + let parent_handle = body_handles[parent_index]; + let joint = FixedJoint::new( + Isometry3::identity(), + Isometry3::translation(-shift, 0.0, 0.0), + ); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + body_handles.push(child_handle); + } + } + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at( + Point3::new(-38.0, 14.0, 108.0), + Point3::new(46.0, 12.0, 23.0), + ); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); + testbed.run() +} |
