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Diffstat (limited to 'examples3d/stress_keva3.rs')
| -rw-r--r-- | examples3d/stress_keva3.rs | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/examples3d/stress_keva3.rs b/examples3d/stress_keva3.rs new file mode 100644 index 0000000..2a41e47 --- /dev/null +++ b/examples3d/stress_keva3.rs @@ -0,0 +1,148 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn build_block( + testbed: &mut Testbed, + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + half_extents: Vector3<f32>, + shift: Vector3<f32>, + mut numx: usize, + numy: usize, + mut numz: usize, +) { + let dimensions = [half_extents.xyz(), half_extents.zyx()]; + let block_width = 2.0 * half_extents.z * numx as f32; + let block_height = 2.0 * half_extents.y * numy as f32; + let spacing = (half_extents.z * numx as f32 - half_extents.x) / (numz as f32 - 1.0); + let mut color0 = Point3::new(0.7, 0.5, 0.9); + let mut color1 = Point3::new(0.6, 1.0, 0.6); + + for i in 0..numy { + std::mem::swap(&mut numx, &mut numz); + let dim = dimensions[i % 2]; + let y = dim.y * i as f32 * 2.0; + + for j in 0..numx { + let x = if i % 2 == 0 { + spacing * j as f32 * 2.0 + } else { + dim.x * j as f32 * 2.0 + }; + + for k in 0..numz { + let z = if i % 2 == 0 { + dim.z * k as f32 * 2.0 + } else { + spacing * k as f32 * 2.0 + }; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation( + x + dim.x + shift.x, + y + dim.y + shift.y, + z + dim.z + shift.z, + ) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z) + .density(1.0) + .build(); + colliders.insert(collider, handle, bodies); + + testbed.set_body_color(handle, color0); + std::mem::swap(&mut color0, &mut color1); + } + } + } + + // Close the top. + let dim = half_extents.zxy(); + + for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { + for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation( + i as f32 * dim.x * 2.0 + dim.x + shift.x, + dim.y + shift.y + block_height, + j as f32 * dim.z * 2.0 + dim.z + shift.z, + ) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z) + .density(1.0) + .build(); + colliders.insert(collider, handle, bodies); + testbed.set_body_color(handle, color0); + std::mem::swap(&mut color0, &mut color1); + } + } +} + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 50.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let half_extents = Vector3::new(0.02, 0.1, 0.4) / 2.0 * 10.0; + let mut block_height = 0.0; + // These should only be set to odd values otherwise + // the blocks won't align in the nicest way. + let numy = [0, 9, 13, 17, 21, 41]; + let mut num_blocks_built = 0; + + for i in (1..=5).rev() { + let numx = i; + let numy = numy[i]; + let numz = numx * 3 + 1; + let block_width = numx as f32 * half_extents.z * 2.0; + build_block( + testbed, + &mut bodies, + &mut colliders, + half_extents, + Vector3::new(-block_width / 2.0, block_height, -block_width / 2.0), + numx, + numy, + numz, + ); + block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0; + num_blocks_built += numx * numy * numz; + } + + println!("Num keva blocks: {}", num_blocks_built); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
