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-rw-r--r--examples3d/stress_keva3.rs148
1 files changed, 148 insertions, 0 deletions
diff --git a/examples3d/stress_keva3.rs b/examples3d/stress_keva3.rs
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+use na::{Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn build_block(
+ testbed: &mut Testbed,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ half_extents: Vector3<f32>,
+ shift: Vector3<f32>,
+ mut numx: usize,
+ numy: usize,
+ mut numz: usize,
+) {
+ let dimensions = [half_extents.xyz(), half_extents.zyx()];
+ let block_width = 2.0 * half_extents.z * numx as f32;
+ let block_height = 2.0 * half_extents.y * numy as f32;
+ let spacing = (half_extents.z * numx as f32 - half_extents.x) / (numz as f32 - 1.0);
+ let mut color0 = Point3::new(0.7, 0.5, 0.9);
+ let mut color1 = Point3::new(0.6, 1.0, 0.6);
+
+ for i in 0..numy {
+ std::mem::swap(&mut numx, &mut numz);
+ let dim = dimensions[i % 2];
+ let y = dim.y * i as f32 * 2.0;
+
+ for j in 0..numx {
+ let x = if i % 2 == 0 {
+ spacing * j as f32 * 2.0
+ } else {
+ dim.x * j as f32 * 2.0
+ };
+
+ for k in 0..numz {
+ let z = if i % 2 == 0 {
+ dim.z * k as f32 * 2.0
+ } else {
+ spacing * k as f32 * 2.0
+ };
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(
+ x + dim.x + shift.x,
+ y + dim.y + shift.y,
+ z + dim.z + shift.z,
+ )
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z)
+ .density(1.0)
+ .build();
+ colliders.insert(collider, handle, bodies);
+
+ testbed.set_body_color(handle, color0);
+ std::mem::swap(&mut color0, &mut color1);
+ }
+ }
+ }
+
+ // Close the top.
+ let dim = half_extents.zxy();
+
+ for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
+ for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(
+ i as f32 * dim.x * 2.0 + dim.x + shift.x,
+ dim.y + shift.y + block_height,
+ j as f32 * dim.z * 2.0 + dim.z + shift.z,
+ )
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z)
+ .density(1.0)
+ .build();
+ colliders.insert(collider, handle, bodies);
+ testbed.set_body_color(handle, color0);
+ std::mem::swap(&mut color0, &mut color1);
+ }
+ }
+}
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 50.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let half_extents = Vector3::new(0.02, 0.1, 0.4) / 2.0 * 10.0;
+ let mut block_height = 0.0;
+ // These should only be set to odd values otherwise
+ // the blocks won't align in the nicest way.
+ let numy = [0, 9, 13, 17, 21, 41];
+ let mut num_blocks_built = 0;
+
+ for i in (1..=5).rev() {
+ let numx = i;
+ let numy = numy[i];
+ let numz = numx * 3 + 1;
+ let block_width = numx as f32 * half_extents.z * 2.0;
+ build_block(
+ testbed,
+ &mut bodies,
+ &mut colliders,
+ half_extents,
+ Vector3::new(-block_width / 2.0, block_height, -block_width / 2.0),
+ numx,
+ numy,
+ numz,
+ );
+ block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0;
+ num_blocks_built += numx * numy * numz;
+ }
+
+ println!("Num keva blocks: {}", num_blocks_built);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}