diff options
Diffstat (limited to 'examples3d/trimesh3.rs')
| -rw-r--r-- | examples3d/trimesh3.rs | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs new file mode 100644 index 0000000..c8f564b --- /dev/null +++ b/examples3d/trimesh3.rs @@ -0,0 +1,88 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 200.0f32; + let ground_height = 1.0; + let nsubdivs = 20; + + let quad = rapier3d::ncollide::procedural::quad(ground_size, ground_size, nsubdivs, nsubdivs); + let indices = quad + .flat_indices() + .chunks(3) + .map(|is| Point3::new(is[0], is[2], is[1])) + .collect(); + let mut vertices = quad.coords; + + // ncollide generates a quad with `z` as the normal. + // so we switch z and y here and set a random altitude at each point. + for p in vertices.iter_mut() { + p.z = p.y; + p.y = (p.x.sin() + p.z.cos()) * ground_height; + + if p.x.abs() == ground_size / 2.0 || p.z.abs() == ground_size / 2.0 { + p.y = 10.0; + } + } + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::trimesh(vertices, indices).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 8; + let rad = 1.0; + + let shift = rad * 2.0 + rad; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + let centerz = shift * (num / 2) as f32; + + for j in 0usize..47 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 3.0; + let z = k as f32 * shift - centerz; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + + if j % 2 == 0 { + let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } else { + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
