diff options
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/add_remove3.rs | 11 | ||||
| -rw-r--r-- | examples3d/platform3.rs | 31 |
2 files changed, 22 insertions, 20 deletions
diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs index 17aad44..6b58adf 100644 --- a/examples3d/add_remove3.rs +++ b/examples3d/add_remove3.rs @@ -28,14 +28,9 @@ pub fn init_world(testbed: &mut Testbed) { .map(|e| e.0) .collect(); for handle in to_remove { - physics.pipeline.remove_rigid_body( - handle, - &mut physics.broad_phase, - &mut physics.narrow_phase, - &mut physics.bodies, - &mut physics.colliders, - &mut physics.joints, - ); + physics + .bodies + .remove(handle, &mut physics.colliders, &mut physics.joints); graphics.remove_body_nodes(window, handle); } }); diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 3836baf..6c3483e 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -64,22 +64,29 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a callback to control the platform. */ + let mut count = 0; testbed.add_callback(move |_, physics, _, _, time| { - let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); - let mut next_pos = platform.position; + count += 1; + if count % 100 > 50 { + return; + } - let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.z += time.sin() * 5.0 * dt; + if let Some(mut platform) = physics.bodies.get_mut(platform_handle) { + let mut next_pos = platform.position; - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } + let dt = 0.016; + next_pos.translation.vector.y += (time * 5.0).sin() * dt; + next_pos.translation.vector.z += time.sin() * 5.0 * dt; - platform.set_next_kinematic_position(next_pos); + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } + + platform.set_next_kinematic_position(next_pos); + } }); /* |
