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-rw-r--r--src/dynamics/joint/joint_set.rs218
1 files changed, 218 insertions, 0 deletions
diff --git a/src/dynamics/joint/joint_set.rs b/src/dynamics/joint/joint_set.rs
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+use super::Joint;
+use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractionIndex};
+
+use crate::data::arena::{Arena, Index};
+use crate::dynamics::{JointParams, RigidBodyHandle, RigidBodySet};
+
+/// The unique identifier of a joint added to the joint set.
+pub type JointHandle = Index;
+pub(crate) type JointIndex = usize;
+pub(crate) type JointGraphEdge = crate::data::graph::Edge<Joint>;
+
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+/// A set of joints that can be handled by a physics `World`.
+pub struct JointSet {
+ joint_ids: Arena<TemporaryInteractionIndex>, // Map joint handles to edge ids on the graph.
+ joint_graph: InteractionGraph<Joint>,
+}
+
+impl JointSet {
+ /// Creates a new empty set of joints.
+ pub fn new() -> Self {
+ Self {
+ joint_ids: Arena::new(),
+ joint_graph: InteractionGraph::new(),
+ }
+ }
+
+ /// An always-invalid joint handle.
+ pub fn invalid_handle() -> JointHandle {
+ JointHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
+ }
+
+ /// The number of joints on this set.
+ pub fn len(&self) -> usize {
+ self.joint_graph.graph.edges.len()
+ }
+
+ /// Retrieve the joint graph where edges are joints and nodes are rigid body handles.
+ pub fn joint_graph(&self) -> &InteractionGraph<Joint> {
+ &self.joint_graph
+ }
+
+ /// Is the given joint handle valid?
+ pub fn contains(&self, handle: JointHandle) -> bool {
+ self.joint_ids.contains(handle)
+ }
+
+ /// Gets the joint with the given handle.
+ pub fn get(&self, handle: JointHandle) -> Option<&Joint> {
+ let id = self.joint_ids.get(handle)?;
+ self.joint_graph.graph.edge_weight(*id)
+ }
+
+ /// Gets the joint with the given handle without a known generation.
+ ///
+ /// This is useful when you know you want the joint at position `i` but
+ /// don't know what is its current generation number. Generation numbers are
+ /// used to protect from the ABA problem because the joint position `i`
+ /// are recycled between two insertion and a removal.
+ ///
+ /// Using this is discouraged in favor of `self.get(handle)` which does not
+ /// suffer form the ABA problem.
+ pub fn get_unknown_gen(&self, i: usize) -> Option<(&Joint, JointHandle)> {
+ let (id, handle) = self.joint_ids.get_unknown_gen(i)?;
+ Some((self.joint_graph.graph.edge_weight(*id)?, handle))
+ }
+
+ /// Iterates through all the joint on this set.
+ pub fn iter(&self) -> impl Iterator<Item = &Joint> {
+ self.joint_graph.graph.edges.iter().map(|e| &e.weight)
+ }
+
+ /// Iterates mutably through all the joint on this set.
+ pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Joint> {
+ self.joint_graph
+ .graph
+ .edges
+ .iter_mut()
+ .map(|e| &mut e.weight)
+ }
+
+ // /// The set of joints as an array.
+ // pub(crate) fn joints(&self) -> &[JointGraphEdge] {
+ // // self.joint_graph
+ // // .graph
+ // // .edges
+ // // .iter_mut()
+ // // .map(|e| &mut e.weight)
+ // }
+
+ #[cfg(not(feature = "parallel"))]
+ pub(crate) fn joints_mut(&mut self) -> &mut [JointGraphEdge] {
+ &mut self.joint_graph.graph.edges[..]
+ }
+
+ #[cfg(feature = "parallel")]
+ pub(crate) fn joints_vec_mut(&mut self) -> &mut Vec<JointGraphEdge> {
+ &mut self.joint_graph.graph.edges
+ }
+
+ /// Inserts a new joint into this set and retrieve its handle.
+ pub fn insert<J>(
+ &mut self,
+ bodies: &mut RigidBodySet,
+ body1: RigidBodyHandle,
+ body2: RigidBodyHandle,
+ joint_params: J,
+ ) -> JointHandle
+ where
+ J: Into<JointParams>,
+ {
+ let handle = self.joint_ids.insert(0.into());
+ let joint = Joint {
+ body1,
+ body2,
+ handle,
+ #[cfg(feature = "parallel")]
+ constraint_index: 0,
+ #[cfg(feature = "parallel")]
+ position_constraint_index: 0,
+ params: joint_params.into(),
+ };
+
+ let (rb1, rb2) = bodies.get2_mut_internal(joint.body1, joint.body2);
+ let (rb1, rb2) = (
+ rb1.expect("Attempt to attach a joint to a non-existing body."),
+ rb2.expect("Attempt to attach a joint to a non-existing body."),
+ );
+
+ // NOTE: the body won't have a graph index if it does not
+ // have any joint attached.
+ if !InteractionGraph::<Joint>::is_graph_index_valid(rb1.joint_graph_index) {
+ rb1.joint_graph_index = self.joint_graph.graph.add_node(joint.body1);
+ }
+
+ if !InteractionGraph::<Joint>::is_graph_index_valid(rb2.joint_graph_index) {
+ rb2.joint_graph_index = self.joint_graph.graph.add_node(joint.body2);
+ }
+
+ let id = self
+ .joint_graph
+ .add_edge(rb1.joint_graph_index, rb2.joint_graph_index, joint);
+
+ self.joint_ids[handle] = id;
+ handle
+ }
+
+ /// Retrieve all the joints happening between two active bodies.
+ // NOTE: this is very similar to the code from NarrowPhase::select_active_interactions.
+ pub(crate) fn select_active_interactions(
+ &self,
+ bodies: &RigidBodySet,
+ out: &mut Vec<Vec<JointIndex>>,
+ ) {
+ for out_island in &mut out[..bodies.num_islands()] {
+ out_island.clear();
+ }
+
+ // FIXME: don't iterate through all the interactions.
+ for (i, edge) in self.joint_graph.graph.edges.iter().enumerate() {
+ let joint = &edge.weight;
+ let rb1 = &bodies[joint.body1];
+ let rb2 = &bodies[joint.body2];
+
+ if (rb1.is_dynamic() || rb2.is_dynamic())
+ && (!rb1.is_dynamic() || !rb1.is_sleeping())
+ && (!rb2.is_dynamic() || !rb2.is_sleeping())
+ {
+ let island_index = if !rb1.is_dynamic() {
+ rb2.active_island_id
+ } else {
+ rb1.active_island_id
+ };
+
+ out[island_index].push(i);
+ }
+ }
+ }
+
+ pub(crate) fn remove_rigid_body(
+ &mut self,
+ deleted_id: RigidBodyGraphIndex,
+ bodies: &mut RigidBodySet,
+ ) {
+ if InteractionGraph::<()>::is_graph_index_valid(deleted_id) {
+ // We have to delete each joint one by one in order to:
+ // - Wake-up the attached bodies.
+ // - Update our Handle -> graph edge mapping.
+ // Delete the node.
+ let to_delete: Vec<_> = self
+ .joint_graph
+ .interactions_with(deleted_id)
+ .map(|e| (e.0, e.1, e.2.handle))
+ .collect();
+ for (h1, h2, to_delete_handle) in to_delete {
+ let to_delete_edge_id = self.joint_ids.remove(to_delete_handle).unwrap();
+ self.joint_graph.graph.remove_edge(to_delete_edge_id);
+
+ // Update the id of the edge which took the place of the deleted one.
+ if let Some(j) = self.joint_graph.graph.edge_weight_mut(to_delete_edge_id) {
+ self.joint_ids[j.handle] = to_delete_edge_id;
+ }
+
+ // Wake up the attached bodies.
+ bodies.wake_up(h1);
+ bodies.wake_up(h2);
+ }
+
+ if let Some(other) = self.joint_graph.remove_node(deleted_id) {
+ // One rigid-body joint graph index may have been invalidated
+ // so we need to update it.
+ if let Some(replacement) = bodies.get_mut_internal(other) {
+ replacement.joint_graph_index = deleted_id;
+ }
+ }
+ }
+ }
+}