diff options
Diffstat (limited to 'src/dynamics/solver/joint_constraint/fixed_position_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/joint_constraint/fixed_position_constraint.rs | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs b/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs new file mode 100644 index 0000000..24001cd --- /dev/null +++ b/src/dynamics/solver/joint_constraint/fixed_position_constraint.rs @@ -0,0 +1,139 @@ +use crate::dynamics::{FixedJoint, IntegrationParameters, RigidBody}; +use crate::math::{AngularInertia, Isometry, Point, Rotation}; +use crate::utils::WAngularInertia; + +#[derive(Debug)] +pub(crate) struct FixedPositionConstraint { + position1: usize, + position2: usize, + local_anchor1: Isometry<f32>, + local_anchor2: Isometry<f32>, + local_com1: Point<f32>, + local_com2: Point<f32>, + im1: f32, + im2: f32, + ii1: AngularInertia<f32>, + ii2: AngularInertia<f32>, + + lin_inv_lhs: f32, + ang_inv_lhs: AngularInertia<f32>, +} + +impl FixedPositionConstraint { + pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &FixedJoint) -> Self { + let ii1 = rb1.world_inv_inertia_sqrt.squared(); + let ii2 = rb2.world_inv_inertia_sqrt.squared(); + let im1 = rb1.mass_properties.inv_mass; + let im2 = rb2.mass_properties.inv_mass; + let lin_inv_lhs = 1.0 / (im1 + im2); + let ang_inv_lhs = (ii1 + ii2).inverse(); + + Self { + local_anchor1: cparams.local_anchor1, + local_anchor2: cparams.local_anchor2, + position1: rb1.active_set_offset, + position2: rb2.active_set_offset, + im1, + im2, + ii1, + ii2, + local_com1: rb1.mass_properties.local_com, + local_com2: rb2.mass_properties.local_com, + lin_inv_lhs, + ang_inv_lhs, + } + } + + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) { + let mut position1 = positions[self.position1 as usize]; + let mut position2 = positions[self.position2 as usize]; + + // Angular correction. + let anchor1 = position1 * self.local_anchor1; + let anchor2 = position2 * self.local_anchor2; + let ang_err = anchor2.rotation * anchor1.rotation.inverse(); + #[cfg(feature = "dim3")] + let ang_impulse = self + .ang_inv_lhs + .transform_vector(ang_err.scaled_axis() * params.joint_erp); + #[cfg(feature = "dim2")] + let ang_impulse = self + .ang_inv_lhs + .transform_vector(ang_err.angle() * params.joint_erp); + position1.rotation = + Rotation::new(self.ii1.transform_vector(ang_impulse)) * position1.rotation; + position2.rotation = + Rotation::new(self.ii2.transform_vector(-ang_impulse)) * position2.rotation; + + // Linear correction. + let anchor1 = position1 * Point::from(self.local_anchor1.translation.vector); + let anchor2 = position2 * Point::from(self.local_anchor2.translation.vector); + let err = anchor2 - anchor1; + let impulse = err * (self.lin_inv_lhs * params.joint_erp); + position1.translation.vector += self.im1 * impulse; + position2.translation.vector -= self.im2 * impulse; + + positions[self.position1 as usize] = position1; + positions[self.position2 as usize] = position2; + } +} + +#[derive(Debug)] +pub(crate) struct FixedPositionGroundConstraint { + position2: usize, + anchor1: Isometry<f32>, + local_anchor2: Isometry<f32>, + local_com2: Point<f32>, + im2: f32, + ii2: AngularInertia<f32>, + impulse: f32, +} + +impl FixedPositionGroundConstraint { + pub fn from_params( + rb1: &RigidBody, + rb2: &RigidBody, + cparams: &FixedJoint, + flipped: bool, + ) -> Self { + let anchor1; + let local_anchor2; + + if flipped { + anchor1 = rb1.predicted_position * cparams.local_anchor2; + local_anchor2 = cparams.local_anchor1; + } else { + anchor1 = rb1.predicted_position * cparams.local_anchor1; + local_anchor2 = cparams.local_anchor2; + }; + + Self { + anchor1, + local_anchor2, + position2: rb2.active_set_offset, + im2: rb2.mass_properties.inv_mass, + ii2: rb2.world_inv_inertia_sqrt.squared(), + local_com2: rb2.mass_properties.local_com, + impulse: 0.0, + } + } + + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) { + let mut position2 = positions[self.position2 as usize]; + + // Angular correction. + let anchor2 = position2 * self.local_anchor2; + let ang_err = anchor2.rotation * self.anchor1.rotation.inverse(); + position2.rotation = ang_err.powf(-params.joint_erp) * position2.rotation; + + // Linear correction. + let anchor1 = Point::from(self.anchor1.translation.vector); + let anchor2 = position2 * Point::from(self.local_anchor2.translation.vector); + let err = anchor2 - anchor1; + // NOTE: no need to divide by im2 just to multiply right after. + let impulse = err * params.joint_erp; + position2.translation.vector -= impulse; + + positions[self.position2 as usize] = position2; + } +} |
