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-rw-r--r--src/dynamics/solver/position_ground_constraint.rs189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs
new file mode 100644
index 0000000..e6e83c6
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+++ b/src/dynamics/solver/position_ground_constraint.rs
@@ -0,0 +1,189 @@
+use super::AnyPositionConstraint;
+use crate::dynamics::{IntegrationParameters, RigidBodySet};
+use crate::geometry::{ContactManifold, KinematicsCategory};
+use crate::math::{
+ AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
+};
+use crate::utils::{WAngularInertia, WCross, WDot};
+
+pub(crate) struct PositionGroundConstraint {
+ pub rb2: usize,
+ // NOTE: the points are relative to the center of masses.
+ pub p1: [Point<f32>; MAX_MANIFOLD_POINTS],
+ pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
+ pub n1: Vector<f32>,
+ pub num_contacts: u8,
+ pub radius: f32,
+ pub im2: f32,
+ pub ii2: AngularInertia<f32>,
+ pub erp: f32,
+ pub max_linear_correction: f32,
+}
+
+impl PositionGroundConstraint {
+ pub fn generate(
+ params: &IntegrationParameters,
+ manifold: &ContactManifold,
+ bodies: &RigidBodySet,
+ out_constraints: &mut Vec<AnyPositionConstraint>,
+ push: bool,
+ ) {
+ let mut rb1 = &bodies[manifold.body_pair.body1];
+ let mut rb2 = &bodies[manifold.body_pair.body2];
+ let flip = !rb2.is_dynamic();
+
+ let local_n1;
+ let local_n2;
+
+ if flip {
+ std::mem::swap(&mut rb1, &mut rb2);
+ local_n1 = manifold.local_n2;
+ local_n2 = manifold.local_n1;
+ } else {
+ local_n1 = manifold.local_n1;
+ local_n2 = manifold.local_n2;
+ };
+
+ let shift1 = local_n1 * -manifold.kinematics.radius1;
+ let shift2 = local_n2 * -manifold.kinematics.radius2;
+ let radius =
+ manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */;
+
+ for (l, manifold_points) in manifold
+ .active_contacts()
+ .chunks(MAX_MANIFOLD_POINTS)
+ .enumerate()
+ {
+ let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
+ let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
+
+ if flip {
+ // Don't forget that we already swapped rb1 and rb2 above.
+ // So if we flip, only manifold_points[k].{local_p1,local_p2} have to
+ // be swapped.
+ for k in 0..manifold_points.len() {
+ p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1);
+ local_p2[k] = manifold_points[k].local_p1 + shift2;
+ }
+ } else {
+ for k in 0..manifold_points.len() {
+ p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1);
+ local_p2[k] = manifold_points[k].local_p2 + shift2;
+ }
+ }
+
+ let constraint = PositionGroundConstraint {
+ rb2: rb2.active_set_offset,
+ p1,
+ local_p2,
+ n1: rb1.predicted_position * local_n1,
+ radius,
+ im2: rb2.mass_properties.inv_mass,
+ ii2: rb2.world_inv_inertia_sqrt.squared(),
+ num_contacts: manifold_points.len() as u8,
+ erp: params.erp,
+ max_linear_correction: params.max_linear_correction,
+ };
+
+ if push {
+ if manifold.kinematics.category == KinematicsCategory::PointPoint {
+ out_constraints.push(AnyPositionConstraint::NongroupedPointPointGround(
+ constraint,
+ ));
+ } else {
+ out_constraints.push(AnyPositionConstraint::NongroupedPlanePointGround(
+ constraint,
+ ));
+ }
+ } else {
+ if manifold.kinematics.category == KinematicsCategory::PointPoint {
+ out_constraints[manifold.constraint_index + l] =
+ AnyPositionConstraint::NongroupedPointPointGround(constraint);
+ } else {
+ out_constraints[manifold.constraint_index + l] =
+ AnyPositionConstraint::NongroupedPlanePointGround(constraint);
+ }
+ }
+ }
+ }
+ pub fn solve_point_point(
+ &self,
+ params: &IntegrationParameters,
+ positions: &mut [Isometry<f32>],
+ ) {
+ // FIXME: can we avoid most of the multiplications by pos1/pos2?
+ // Compute jacobians.
+ let mut pos2 = positions[self.rb2];
+ let allowed_err = params.allowed_linear_error;
+ let target_dist = self.radius - allowed_err;
+
+ for k in 0..self.num_contacts as usize {
+ let p1 = self.p1[k];
+ let p2 = pos2 * self.local_p2[k];
+ let dpos = p2 - p1;
+
+ let sqdist = dpos.norm_squared();
+
+ // NOTE: only works for the point-point case.
+ if sqdist < target_dist * target_dist {
+ let dist = sqdist.sqrt();
+ let n = dpos / dist;
+ let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
+ let dp2 = p2.coords - pos2.translation.vector;
+
+ let gcross2 = -dp2.gcross(n);
+ let ii_gcross2 = self.ii2.transform_vector(gcross2);
+
+ // Compute impulse.
+ let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
+ let impulse = err / inv_r;
+
+ // Apply impulse.
+ let tra2 = Translation::from(n * (-impulse * self.im2));
+ let rot2 = Rotation::new(ii_gcross2 * impulse);
+ pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
+ }
+ }
+
+ positions[self.rb2] = pos2;
+ }
+
+ pub fn solve_plane_point(
+ &self,
+ params: &IntegrationParameters,
+ positions: &mut [Isometry<f32>],
+ ) {
+ // FIXME: can we avoid most of the multiplications by pos1/pos2?
+ // Compute jacobians.
+ let mut pos2 = positions[self.rb2];
+ let allowed_err = params.allowed_linear_error;
+ let target_dist = self.radius - allowed_err;
+
+ for k in 0..self.num_contacts as usize {
+ let n1 = self.n1;
+ let p1 = self.p1[k];
+ let p2 = pos2 * self.local_p2[k];
+ let dpos = p2 - p1;
+ let dist = dpos.dot(&n1);
+
+ if dist < target_dist {
+ let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
+ let dp2 = p2.coords - pos2.translation.vector;
+
+ let gcross2 = -dp2.gcross(n1);
+ let ii_gcross2 = self.ii2.transform_vector(gcross2);
+
+ // Compute impulse.
+ let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
+ let impulse = err / inv_r;
+
+ // Apply impulse.
+ let tra2 = Translation::from(n1 * (-impulse * self.im2));
+ let rot2 = Rotation::new(ii_gcross2 * impulse);
+ pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
+ }
+ }
+
+ positions[self.rb2] = pos2;
+ }
+}