aboutsummaryrefslogtreecommitdiff
path: root/src/dynamics/solver/position_ground_constraint.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
-rw-r--r--src/dynamics/solver/position_ground_constraint.rs147
1 files changed, 33 insertions, 114 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs
index dcd2d64..4ab07eb 100644
--- a/src/dynamics/solver/position_ground_constraint.rs
+++ b/src/dynamics/solver/position_ground_constraint.rs
@@ -1,23 +1,23 @@
use super::AnyPositionConstraint;
use crate::dynamics::{IntegrationParameters, RigidBodySet};
-use crate::geometry::{ContactManifold, KinematicsCategory};
+use crate::geometry::ContactManifold;
use crate::math::{
- AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
+ AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
};
use crate::utils::{WAngularInertia, WCross, WDot};
pub(crate) struct PositionGroundConstraint {
pub rb2: usize,
// NOTE: the points are relative to the center of masses.
- pub p1: [Point<f32>; MAX_MANIFOLD_POINTS],
- pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
- pub n1: Vector<f32>,
+ pub p1: [Point<Real>; MAX_MANIFOLD_POINTS],
+ pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS],
+ pub dists: [Real; MAX_MANIFOLD_POINTS],
+ pub n1: Vector<Real>,
pub num_contacts: u8,
- pub radius: f32,
- pub im2: f32,
- pub ii2: AngularInertia<f32>,
- pub erp: f32,
- pub max_linear_correction: f32,
+ pub im2: Real,
+ pub ii2: AngularInertia<Real>,
+ pub erp: Real,
+ pub max_linear_correction: Real,
}
impl PositionGroundConstraint {
@@ -28,56 +28,33 @@ impl PositionGroundConstraint {
out_constraints: &mut Vec<AnyPositionConstraint>,
push: bool,
) {
- let mut rb1 = &bodies[manifold.body_pair.body1];
- let mut rb2 = &bodies[manifold.body_pair.body2];
+ let mut rb1 = &bodies[manifold.data.body_pair.body1];
+ let mut rb2 = &bodies[manifold.data.body_pair.body2];
let flip = !rb2.is_dynamic();
- let local_n1;
- let local_n2;
- let delta1;
- let delta2;
-
- if flip {
+ let n1 = if flip {
std::mem::swap(&mut rb1, &mut rb2);
- local_n1 = manifold.local_n2;
- local_n2 = manifold.local_n1;
- delta1 = &manifold.delta2;
- delta2 = &manifold.delta1;
+ -manifold.data.normal
} else {
- local_n1 = manifold.local_n1;
- local_n2 = manifold.local_n2;
- delta1 = &manifold.delta1;
- delta2 = &manifold.delta2;
+ manifold.data.normal
};
- let coll_pos1 = rb1.position * delta1;
- let shift1 = local_n1 * -manifold.kinematics.radius1;
- let shift2 = local_n2 * -manifold.kinematics.radius2;
- let n1 = coll_pos1 * local_n1;
- let radius =
- manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */;
-
for (l, manifold_contacts) in manifold
- .active_contacts()
+ .data
+ .solver_contacts
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
-
- if flip {
- // Don't forget that we already swapped rb1 and rb2 above.
- // So if we flip, only manifold_contacts[k].{local_p1,local_p2} have to
- // be swapped.
- for k in 0..manifold_contacts.len() {
- p1[k] = coll_pos1 * (manifold_contacts[k].local_p2 + shift1);
- local_p2[k] = delta2 * (manifold_contacts[k].local_p1 + shift2);
- }
- } else {
- for k in 0..manifold_contacts.len() {
- p1[k] = coll_pos1 * (manifold_contacts[k].local_p1 + shift1);
- local_p2[k] = delta2 * (manifold_contacts[k].local_p2 + shift2);
- }
+ let mut dists = [0.0; MAX_MANIFOLD_POINTS];
+
+ for k in 0..manifold_contacts.len() {
+ p1[k] = manifold_contacts[k].point;
+ local_p2[k] = rb2
+ .position
+ .inverse_transform_point(&manifold_contacts[k].point);
+ dists[k] = manifold_contacts[k].dist;
}
let constraint = PositionGroundConstraint {
@@ -85,89 +62,31 @@ impl PositionGroundConstraint {
p1,
local_p2,
n1,
- radius,
- im2: rb2.mass_properties.inv_mass,
- ii2: rb2.world_inv_inertia_sqrt.squared(),
+ dists,
+ im2: rb2.effective_inv_mass,
+ ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
num_contacts: manifold_contacts.len() as u8,
erp: params.erp,
max_linear_correction: params.max_linear_correction,
};
if push {
- if manifold.kinematics.category == KinematicsCategory::PointPoint {
- out_constraints.push(AnyPositionConstraint::NongroupedPointPointGround(
- constraint,
- ));
- } else {
- out_constraints.push(AnyPositionConstraint::NongroupedPlanePointGround(
- constraint,
- ));
- }
+ out_constraints.push(AnyPositionConstraint::NonGroupedGround(constraint));
} else {
- if manifold.kinematics.category == KinematicsCategory::PointPoint {
- out_constraints[manifold.constraint_index + l] =
- AnyPositionConstraint::NongroupedPointPointGround(constraint);
- } else {
- out_constraints[manifold.constraint_index + l] =
- AnyPositionConstraint::NongroupedPlanePointGround(constraint);
- }
- }
- }
- }
- pub fn solve_point_point(
- &self,
- params: &IntegrationParameters,
- positions: &mut [Isometry<f32>],
- ) {
- // FIXME: can we avoid most of the multiplications by pos1/pos2?
- // Compute jacobians.
- let mut pos2 = positions[self.rb2];
- let allowed_err = params.allowed_linear_error;
- let target_dist = self.radius - allowed_err;
-
- for k in 0..self.num_contacts as usize {
- let p1 = self.p1[k];
- let p2 = pos2 * self.local_p2[k];
- let dpos = p2 - p1;
-
- let sqdist = dpos.norm_squared();
-
- // NOTE: only works for the point-point case.
- if sqdist < target_dist * target_dist {
- let dist = sqdist.sqrt();
- let n = dpos / dist;
- let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
- let dp2 = p2.coords - pos2.translation.vector;
-
- let gcross2 = -dp2.gcross(n);
- let ii_gcross2 = self.ii2.transform_vector(gcross2);
-
- // Compute impulse.
- let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
- let impulse = err / inv_r;
-
- // Apply impulse.
- let tra2 = Translation::from(n * (-impulse * self.im2));
- let rot2 = Rotation::new(ii_gcross2 * impulse);
- pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
+ out_constraints[manifold.data.constraint_index + l] =
+ AnyPositionConstraint::NonGroupedGround(constraint);
}
}
-
- positions[self.rb2] = pos2;
}
- pub fn solve_plane_point(
- &self,
- params: &IntegrationParameters,
- positions: &mut [Isometry<f32>],
- ) {
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
- let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
+ let target_dist = -self.dists[k] - allowed_err;
let n1 = self.n1;
let p1 = self.p1[k];
let p2 = pos2 * self.local_p2[k];