diff options
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint.rs | 147 |
1 files changed, 33 insertions, 114 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs index dcd2d64..4ab07eb 100644 --- a/src/dynamics/solver/position_ground_constraint.rs +++ b/src/dynamics/solver/position_ground_constraint.rs @@ -1,23 +1,23 @@ use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; -use crate::geometry::{ContactManifold, KinematicsCategory}; +use crate::geometry::ContactManifold; use crate::math::{ - AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS, + AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS, }; use crate::utils::{WAngularInertia, WCross, WDot}; pub(crate) struct PositionGroundConstraint { pub rb2: usize, // NOTE: the points are relative to the center of masses. - pub p1: [Point<f32>; MAX_MANIFOLD_POINTS], - pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS], - pub n1: Vector<f32>, + pub p1: [Point<Real>; MAX_MANIFOLD_POINTS], + pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS], + pub dists: [Real; MAX_MANIFOLD_POINTS], + pub n1: Vector<Real>, pub num_contacts: u8, - pub radius: f32, - pub im2: f32, - pub ii2: AngularInertia<f32>, - pub erp: f32, - pub max_linear_correction: f32, + pub im2: Real, + pub ii2: AngularInertia<Real>, + pub erp: Real, + pub max_linear_correction: Real, } impl PositionGroundConstraint { @@ -28,56 +28,33 @@ impl PositionGroundConstraint { out_constraints: &mut Vec<AnyPositionConstraint>, push: bool, ) { - let mut rb1 = &bodies[manifold.body_pair.body1]; - let mut rb2 = &bodies[manifold.body_pair.body2]; + let mut rb1 = &bodies[manifold.data.body_pair.body1]; + let mut rb2 = &bodies[manifold.data.body_pair.body2]; let flip = !rb2.is_dynamic(); - let local_n1; - let local_n2; - let delta1; - let delta2; - - if flip { + let n1 = if flip { std::mem::swap(&mut rb1, &mut rb2); - local_n1 = manifold.local_n2; - local_n2 = manifold.local_n1; - delta1 = &manifold.delta2; - delta2 = &manifold.delta1; + -manifold.data.normal } else { - local_n1 = manifold.local_n1; - local_n2 = manifold.local_n2; - delta1 = &manifold.delta1; - delta2 = &manifold.delta2; + manifold.data.normal }; - let coll_pos1 = rb1.position * delta1; - let shift1 = local_n1 * -manifold.kinematics.radius1; - let shift2 = local_n2 * -manifold.kinematics.radius2; - let n1 = coll_pos1 * local_n1; - let radius = - manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */; - for (l, manifold_contacts) in manifold - .active_contacts() + .data + .solver_contacts .chunks(MAX_MANIFOLD_POINTS) .enumerate() { let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS]; let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS]; - - if flip { - // Don't forget that we already swapped rb1 and rb2 above. - // So if we flip, only manifold_contacts[k].{local_p1,local_p2} have to - // be swapped. - for k in 0..manifold_contacts.len() { - p1[k] = coll_pos1 * (manifold_contacts[k].local_p2 + shift1); - local_p2[k] = delta2 * (manifold_contacts[k].local_p1 + shift2); - } - } else { - for k in 0..manifold_contacts.len() { - p1[k] = coll_pos1 * (manifold_contacts[k].local_p1 + shift1); - local_p2[k] = delta2 * (manifold_contacts[k].local_p2 + shift2); - } + let mut dists = [0.0; MAX_MANIFOLD_POINTS]; + + for k in 0..manifold_contacts.len() { + p1[k] = manifold_contacts[k].point; + local_p2[k] = rb2 + .position + .inverse_transform_point(&manifold_contacts[k].point); + dists[k] = manifold_contacts[k].dist; } let constraint = PositionGroundConstraint { @@ -85,89 +62,31 @@ impl PositionGroundConstraint { p1, local_p2, n1, - radius, - im2: rb2.mass_properties.inv_mass, - ii2: rb2.world_inv_inertia_sqrt.squared(), + dists, + im2: rb2.effective_inv_mass, + ii2: rb2.effective_world_inv_inertia_sqrt.squared(), num_contacts: manifold_contacts.len() as u8, erp: params.erp, max_linear_correction: params.max_linear_correction, }; if push { - if manifold.kinematics.category == KinematicsCategory::PointPoint { - out_constraints.push(AnyPositionConstraint::NongroupedPointPointGround( - constraint, - )); - } else { - out_constraints.push(AnyPositionConstraint::NongroupedPlanePointGround( - constraint, - )); - } + out_constraints.push(AnyPositionConstraint::NonGroupedGround(constraint)); } else { - if manifold.kinematics.category == KinematicsCategory::PointPoint { - out_constraints[manifold.constraint_index + l] = - AnyPositionConstraint::NongroupedPointPointGround(constraint); - } else { - out_constraints[manifold.constraint_index + l] = - AnyPositionConstraint::NongroupedPlanePointGround(constraint); - } - } - } - } - pub fn solve_point_point( - &self, - params: &IntegrationParameters, - positions: &mut [Isometry<f32>], - ) { - // FIXME: can we avoid most of the multiplications by pos1/pos2? - // Compute jacobians. - let mut pos2 = positions[self.rb2]; - let allowed_err = params.allowed_linear_error; - let target_dist = self.radius - allowed_err; - - for k in 0..self.num_contacts as usize { - let p1 = self.p1[k]; - let p2 = pos2 * self.local_p2[k]; - let dpos = p2 - p1; - - let sqdist = dpos.norm_squared(); - - // NOTE: only works for the point-point case. - if sqdist < target_dist * target_dist { - let dist = sqdist.sqrt(); - let n = dpos / dist; - let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction); - let dp2 = p2.coords - pos2.translation.vector; - - let gcross2 = -dp2.gcross(n); - let ii_gcross2 = self.ii2.transform_vector(gcross2); - - // Compute impulse. - let inv_r = self.im2 + gcross2.gdot(ii_gcross2); - let impulse = err / inv_r; - - // Apply impulse. - let tra2 = Translation::from(n * (-impulse * self.im2)); - let rot2 = Rotation::new(ii_gcross2 * impulse); - pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation); + out_constraints[manifold.data.constraint_index + l] = + AnyPositionConstraint::NonGroupedGround(constraint); } } - - positions[self.rb2] = pos2; } - pub fn solve_plane_point( - &self, - params: &IntegrationParameters, - positions: &mut [Isometry<f32>], - ) { + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = positions[self.rb2]; let allowed_err = params.allowed_linear_error; - let target_dist = self.radius - allowed_err; for k in 0..self.num_contacts as usize { + let target_dist = -self.dists[k] - allowed_err; let n1 = self.n1; let p1 = self.p1[k]; let p2 = pos2 * self.local_p2[k]; |
